Major Oblivion Mod Gets English Translation After 11 Years

Major Oblivion Mod Gets English Translation After 11 Years

Highlights

  • The Elder Scrolls 4: Oblivion mod Citadel of Madness is now available in English after 11 years.
  • Previously only available in Russian, the massive mod adds 38 quests and over 25 hours of total content.
  • Fans can expect to find new bosses, alchemical ingredients, armor, weapons, settlements, dungeons, and over 3,000 unique lines of dialogue.

As a long-time Elder Scrolls 4: Oblivion fan, I can’t contain my excitement about the recent release of the Citadel of Madness mod in English! For the past 11 years, this incredible mod has been a well-kept secret among Russian players. With over 38 quests and more than 25 hours of content, it’s a treasure trove of new adventures that I’ve been eagerly waiting to explore.


A popular mod for the game “The Elder Scrolls IV: Oblivion,” named “Citadel of Madness,” has been translated into English at last, eleven years following its initial launch. Previously restricted to Russian-speaking players, a greater number of fans can now enjoy this new content.

In the year 2006, the fourth edition of the widely beloved “Elder Scrolls” series was unveiled. This game, a significant part of the 2000s’ gaming culture, attracted an extensive community that developed numerous impressive mods for “Oblivion” throughout the years. Some mods refined the original with small enhancements like enhanced textures or altered gameplay mechanics. However, others introduced entirely new territories or questlines. Among these groundbreaking creations was “Citadel of Madness,” initially shared on TESAII in 2013 by a skilled Russian modder named Lariatius.

Delighting the gaming community, translator Vorians has finally made Citadel of Madness accessible in English. This modification enriches Oblivion with a fresh expansion, featuring floating islands teeming with numerous NPCs above the Shivering Isles. To experience Citadel of Madness, players must first own a copy of Oblivion along with its Shivering Isles expansion. Once obtained, they should download the required files from Nexus Mods. Following installation, gamers need to attain at least Level 18 before embarking on their journey to a northern watchtower in New Sheoth to initiate the new storyline.

How To Play Oblivion’s Citadel Of Madness Mod

  • Install The Elder Scrolls 4: Oblivion with the Shivering Isles expansion.
  • Download Citadel of Madness from Nexus Mods.
  • Install the mod and gain access to its contents by reaching the Shivering Isles and being at least Level 18.

Based on the information provided by the mod creators, “Citadel of Madness” comprises approximately 38 quests in total, encompassing both primary and secondary missions. This content is estimated to offer more than 25 hours of gameplay experience. Additional features include new enemies to battle as bosses, novel alchemical components, armor upgrades, weapon variations, expanded settlements, intricately designed dungeons, and a newly introduced faction named “The Knights of the Order.” Furthermore, over 3,000 distinct lines of dialogue have been added to enhance the game’s immersive experience.

The “Citadel of Madness” for “Oblivion” may not reach the size of certain total conversion mods like the widely acclaimed “Nehrim: At Fate’s Edge,” which drastically alters the entire game. However, this mod is still extensive with an abundance of fresh and intriguing content to discover. Players who enjoyed the peculiar ambiance of the Shivering Isles should consider giving it a spin.

The older project, named “Citadel of Madness,” is now available for English speakers despite being previously inaccessible. Meanwhile, creative minds continue to develop impressive Elder Scrolls mods like “Skyblivion.” This ambitious project aims to transfer the game “Oblivion” onto the engine of “Skyrim.” Recently, the team behind Skyblivion provided a sneak peek into their progress by leading players through an excursion in the woods to investigate Ayleid Ruins. However, the completion date for this mod remains uncertain.

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2024-07-23 23:13