Comparing Ghost of Yotei and Ghost of Tsushima’s Map Sizes

Ghost of Yotei has arrived, and many players are curious about how it compares to the original, Ghost of Tsushima. Taking place 300 years after the first game, Ghost of Yotei introduces updated weaponry and a brand new narrative. However, a particularly interesting development is the change in setting.

Unlike the first game, which took place on Tsushima Island, Ghost of Yotei is set in Ezo, which is now known as Hokkaido. Ezo is located in northern Japan and has a very different landscape compared to Tsushima. The biggest change, though, is its size-Ezo is much larger than Tsushima Island. This means the map in Ghost of Yotei could be significantly bigger than the map in Ghost of Tsushima, but that’s not quite what happened.

Ghost of Yotei’s Ezo Avoids Overshadowing Ghost of Tsushima’s Map

Ghost of Yotei Features Six Main Regions

  • Tokachi Range
  • Yotei Grasslands
  • Ishikari Plain
  • Oshima Coast
  • Teshio Ridge
  • Nayoro Wilds

Ghost of Tsushima’s Map is Split Into Three Regions

  • Izuhara
  • Toyotama
  • Kamiagata

Compared to the original Ghost of Tsushima, Ghost of Yotei features a map with twice the number of areas to discover. However, the developers at Sucker Punch have skillfully avoided making the expanded world feel too big or confusing. Although having twice as many regions might suggest a larger game world, Ghost of Yotei relies on the stunning scenery of Ezo to convey its increased scale, rather than simply making the land area bigger.

Ghost of Tsushima‘s map grows even larger when taking into consideration the Iki Island DLC.

Ghost of Yotei’s Map is a Clever Illusion

By cleverly using landmarks, natural features such as rivers and grasslands, and the impressive sight of Mount Yotei in the distance, Ghost of Yotei gives the impression of being a much larger world, though it remains comparable in size to Ghost of Tsushima.

Creating a fully to-scale version of Ezo would require a huge map, but that wouldn’t fit with how Ghost of Yotei tells its story. It would be too easy for players to get distracted by side quests and exploring, which would lessen the impact of Atsu’s quest for revenge. So, Sucker Punch cleverly found a way to make the game *feel* like it has a much larger world, while actually keeping the map size manageable.

The actual size of Tsushima Island is approximately 269 square miles. By comparison, Hokkaido is much larger, covering roughly 32,222 square miles.

Ghost of Yotei’s Map Leaves More Room for Surprises

The map in Ghost of Yotei feels expansive not because of its scenery, but due to the presence of NPCs. Atsu’s notoriety means Ronin will actively search for her, turning every part of the map into a possible source of threat. These Ronin appear unpredictably, which not only increases the danger but also creates a sense of a larger world. They roam the map while tracking Atsu, and once players realize how much bigger the map feels, seeing others also pursuing her highlights their commitment, as they too have traveled extensively across different regions.

Ghost of Yotei might not be significantly bigger in size compared to Ghost of Tsushima, but it certainly feels more expansive-and it achieves this without becoming overwhelming. Sucker Punch has skillfully expanded the scope and quality without making the game feel clunky, and this is just one of the reasons why Ghost of Yotei is a compelling follow-up.

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2025-10-02 21:16