Comparing Flintlock: The Siege of Dawn’s Enemy Design to Elden Ring’s

Comparing Flintlock: The Siege of Dawn's Enemy Design to Elden Ring's

Highlights

  • Enemy design is crucial in Soulslike games like Flintlock: The Siege of Dawn for balanced combat and engaging visuals.
  • Flintlock draws inspiration from classic fantasy archetypes for its enemies, sharing similarities with Elden Ring’s designs.
  • Flintlock’s enemies also incorporate mythology, adding a touch of grace and mysticism to the game’s character roster.

As a long-time fan of the Soulslike genre, I’ve spent countless hours battling hordes of fantastical creatures and formidable bosses. With each new entry in this beloved subgenre, I eagerly anticipate the unique enemy designs that will challenge me both tactically and visually. Flintlock: The Siege of Dawn, a fresh addition to the Soulslike scene, doesn’t disappoint.


In the Soulslike genre, enemy creation plays a crucial role since combat is the genre’s main draw. It’s vital for any game in this category to have enemies that are evenly matched, visually engaging, and fit seamlessly with the game’s unique brand of deliberate action. Flintlock: The Siege of Dawn grasps this concept well.

Recently unveiled, “Flintlock: The Siege of Dawn” introduces players to Nor Vanek, a “Sapper” character with the mission to eliminate the godlike tyrants he inadvertently set free on the world. Throughout the game, Nor engages in battles against numerous adversaries, some of which draw inspiration from well-known fantasy tropes. By incorporating these classic archetypes, “Flintlock: The Siege of Dawn“‘s enemies exhibit certain resemblances to the foes found in “Elden Ring“.

How Flintlock: The Siege of Dawn’s Enemies Compare to Elden Ring’s

Flintlock: The Siege of Dawn and Elden Ring Share Some Classic Fantasy Enemy Designs

At the beginning, I noted that Flintlock: The Siege of Dawn takes inspiration from conventional fantasy antagonists, similar to Elden Ring. Consequently, it’s no surprise that certain enemy designs overlap between the two games. An illustrative example is the presence of undead or possessed soldiers, which are common elements in both Flintlock and Elden Ring.

In “Flintlock: The Siege of Dawn,” players primarily encounter undead warriors or those controlled by escaped deities. These adversaries manifest in various ways, from lesser soldiers brandishing just a sword to heavily armored knights bearing large melee weapons and shields. Reminiscent of Elden Ring’s diverse soldier enemy classes like Godrick’s Soldiers and Knights, these enemies exhibit similar traits.

In Elden Ring, several soldier-type enemies don’t strictly fit the undead or possessed categories; instead, they are loyal to one of the game’s bosses and their armor and color schemes indicate this affiliation. Conversely, Flintlock soldiers strongly suggest possession. They are visually distinguished by having glowing blue eyes.

As a gamer, I’ve noticed that some enemy types in Flintlock share striking similarities with those found in Elden Ring. For instance, in Flintlock’s Wanderer’s Rest area, there’s a soldier-like foe with crystals adorning their body and head. This enemy can summon a barrage of blue crystal projectiles from above, reminiscent of Elden Ring’s Phalanx sorceries where enemies conjure magical blue swords around their heads for homing attacks. Another example are the exploding skeletons in Flintlock, which resemble Elden Ring’s Putrid Corpses that explode upon contact.

Flintlock’s Enemies Borrow a Bit More From Mythology

In contrast to the foes in Elden Ring, which primarily draw inspiration from dark fantasy, Flintlock: The Siege of Dawn’s adversaries have a distinct affinity for mythology. This distinction imbues these enemies with an allure that is either elegant or mystical, as exemplified by the winged warriors players will come across in the city of Sybil.

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2024-07-25 21:24