Certain video games are incredibly engrossing, making it difficult for players to stop playing. Because of this, the thought of not finishing these games can be unpleasant, but it’s something many gamers eventually have to come to terms with. It’s a common experience.
Even highly-rated video games can sometimes frustrate players, particularly as they get close to finishing. It’s common for people to stop playing before they reach the final boss, but they often remember the game fondly and continue discussing it for a long time. It’s a strange phenomenon. Many gamers experience this.
All completion percentages are based on Steam’s achievement data.
Hollow Knight
Going Through The White Palace To Fight Radiance Is A Pain
Hollow Knight is a passionately made game that really highlights how much the Metroidvania style has evolved. It starts looking like a straightforward, charming game where you control an insect battling other insects, but it quickly expands into a grand, emotionally resonant adventure that stands out from the rest.
The game is filled with captivating moments, making it difficult for players to stop playing as they battle the Dreamers and the Hollow Knight. But there’s a hidden, true ending that requires a difficult quest: obtaining the Dream Nail, navigating the White Palace, and mastering one of the game’s most challenging platforming sequences. This is quite demanding, and as a result, only 18.2% of players have managed to achieve this remarkable accomplishment.
Darkest Dungeon
The Late-Game Dungeons Are Brutal
Darkest Dungeon is known for being a very difficult game. Players explore terrifying dungeons filled with monstrous creatures that can deeply affect their heroes’ mental state. While incredibly challenging, players can eventually build a team strong enough to conquer even more dangerous dungeons.
As players get closer to finishing the game, the dungeons become incredibly difficult. Repeatedly losing characters stops being enjoyable, and this has resulted in only 4.5% of players earning the associated achievement.
Baldur’s Gate 3
Act 3 Wears On Most People’s Nerves, After A Point
It’s clear that Baldur’s Gate 3 is among the best role-playing games ever made. But, after enjoying what many consider to be two of the strongest acts in RPG history, some players find the city of Baldur’s Gate itself to be a little disappointing.
This act features the most glitches and technical problems in the game. The pairing of Gortash and Orin doesn’t quite capture the same excitement as Ketheric Thorm, who ranks among the best villains in gaming. The game also remains consistently challenging, leading only 23.4% of players to finish it. The rest either stopped playing or began a new game to try different characters and make alternate decisions.
Xenogears
Players Drop The Game Once It Turns Into A Glorified Slideshow
Xenogears is widely considered one of the best JRPGs on the original PlayStation, particularly when looking at just the first half of the game. It’s essentially a playable version of Neon Genesis Evangelion, known for its deep, philosophical story and many exciting, unexpected turns in the plot.
However, Takahashi’s development took too long, and the game exceeded its budget. Consequently, the latter part of the game became essentially a story summary presented as a slideshow, failing to deliver on plot points that could have been truly innovative. The large amount of text players had to read, combined with the game’s straightforward path, explains why many players stopped playing Xenogears after completing the first half.
The Elder Scrolls 3: Morrowind
The Story Is A Second Priority In Most Elder Scrolls Games
It’s common for players to start but not finish almost every Elder Scrolls game, and that’s simply part of the experience. These games are designed to let you create your own story and destiny, rather than stick to a fixed storyline.
Morrowind really showcases this – it doesn’t use any map markers at all. This makes discovering things feel much more satisfying, but it also means some players give up before they can even defeat Dagoth Ur, and that’s easy to see why, considering how huge the game is.
Assassin’s Creed Odyssey
The Overwhelming Open World Leads To Players Getting Fatigued
Assassin’s Creed Odyssey is a good illustration of a game that feels overextended and too long for many players. Trying to capture the success of The Witcher 3, the series strayed from its original focus and became a sprawling open-world RPG – a change that applies to Odyssey and several other installments.
It’s true that Odyssey is fun and has some great parts, but it also shows why many gamers are getting tired of open-world games. A lot of players stopped playing long before the story finished, and only 32.5% actually saw the ending after a significant amount of time.
Blue Prince
The True Ending Takes A Ridiculously Long Time To Unlock
When I first started playing Blue Prince, I thought beating Room 46 was the finish line. And yeah, the credits do roll then, but I quickly found out there’s a whole lot more to do before you actually see the true ending of this awesome puzzle game. It’s way longer than I expected!
As a fan, I was really enjoying Blue Prince, but it started to get a bit frustrating. It wasn’t a huge problem at first, but the game relies a lot on random chance, and that led to some really annoying situations. I’d be so close to solving a puzzle, only to be stopped by bad luck. It got to the point where I, and a lot of other players I’ve talked to, started thinking it was easier to just read a walkthrough or watch someone else play than to keep grinding for a few more hours. It’s a shame, because the game has potential, but that reliance on RNG really hurts the experience.
RimWorld
No One Makes The Effort To Build A Spaceship And Leave
RimWorld ultimately has a main objective: building a spaceship and defending against raiders to escape the planet. But, because there’s so much to do in the game – particularly with all the downloadable content – many players choose to simply keep their colonists settled and never leave.
It might seem harsh, but RimWorld is most enjoyable when you’re facing challenges building a colony and finding people to make it thrive. Once you’ve gathered enough resources to reach the late game, you’ll likely become so close to your colonists that losing them will be incredibly difficult.
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2025-10-05 03:35