While fans are enjoying the new features in Battlefield 6, some are surprised by the limited options for customizing their soldiers. It’s particularly odd that the game links a soldier’s gender to specific characters and classes, which feels like a mistake rather than a deliberate choice. This isn’t the only strange design decision players have noticed in Battlefield 6.
Players now start with operators whose gender isn’t selectable when choosing a class. While both male and female character skins can be earned through gameplay on either side, they aren’t available from the beginning. A particularly noticeable issue was the initial lack of male skin options for NATO support class operators, though DICE has stated they’ll be added. These limitations and the overall system contribute to the feeling that the customization options in *Battlefield 6* aren’t as robust as those in earlier games.
Battlefield 6’s Customization: Specialists, Squads, Omissions, and Restrictions
In *Battlefield 6*, players experience both a story campaign and online multiplayer action fought between two sides: NATO and Pax Armata. In multiplayer, you’ll choose from six different squads – three for each faction. Each squad features four unique characters representing the game’s four classes.
NATO
- Coyote Squad (US)
- United Albion (UK)
- Desert Locusts (Egypt)
Pax Armata
- Fireteam Vedmak
- Espada
- Kahina Unité
While the story aspects are well done, the new customization choices are limited and lack some essential features. Considering how much better *Battlefield 6* is than *Battlefield 5* in other areas, this step back in personalization is especially strange.
Surprisingly, *Battlefield 5* did customization the best in the series. Its ‘The Company’ system let players personalize their soldiers with many different cosmetic items. The current customization problems could have been avoided if the developers had simply kept the system from *Battlefield 5*.
Battlefield 6’s Confusing Step Back From Battlefield 5

Battlefield 5 let players deeply customize their soldiers with a wide range of cosmetic items, from common to legendary. A key feature was the ability to choose any gender for any character class and carefully build outfits piece by piece. This gave players a real sense of ownership and self-expression, which is now missing.
Unlike previous games, *Battlefield 6* features factions with unique specialists, each having their own voice, history, and limited character appearance options with unlockable color schemes. While adding a story element to these specialists is a good idea, it feels like a hesitant step forward. Plus, restricting how players can customize their characters doesn’t feel like a worthwhile exchange.
Every character in *Battlefield 6* has a personal history, but it’s hidden away in the game’s menus, meaning most players probably aren’t aware of it.
Battlefield 6 Amends One Major Battlefield 5 Sin

It’s worth remembering that *Battlefield 5* also had problems, especially with how rare cosmetic items were. Players were right to criticize the game’s store and loot system, so it’s good to see that *Battlefield 6* (so far) doesn’t have it. Most players would prefer earning items through gameplay, even if it’s not the most exciting, over systems that clearly try to get them to spend money.
DICE had the opportunity to offer the diverse experiences of *Battlefield 5* while avoiding its problematic monetization. However, *Battlefield 6* overcorrects, creating a system that feels less realistic, offers fewer customization options, and doesn’t motivate players to really invest in it.
No Matter The Angle, Battlefield 6’s Customization Changes Don’t Make Much Sense

The updated system prioritizes realism over engaging storytelling, but the changes don’t add much value. While DICE aimed for a more authentic experience – and options like character gender and uniform customization don’t detract from that goal – the added character backgrounds, hidden within the game’s confusing menus, don’t compensate for the lack of a compelling narrative. Ultimately, it feels like an incomplete solution that fails to fully deliver either a believable world or meaningful character creation.
What’s really puzzling is that, even looking at it from a business standpoint, this new system doesn’t make much sense. Cosmetic items are a proven way for games to make money, but this new customization system actually reduces those potential earnings. Considering EA’s history, this seems like an unusual and possibly unintentional oversight.
With games like *Call of Duty* embracing outlandish collaborations like a *Beavis and Butthead* skin, *Battlefield* could have stood out by offering a lot of realistic and affordable customization options for players.
Customization Problems Are Small Flaws With Bigger Implications For Battlefield 6

Currently, customizing soldiers in *Battlefield 6* isn’t great, but it’s a small issue in an otherwise excellent game that gets the franchise back on track. However, it’s worrying that this could become a bigger problem, especially after EA’s recent $55 billion acquisition. If EA focuses more on earning money through the game, *Battlefield 6* players could end up with the worst aspects of both customization systems.
DICE is heading in the right direction with the idea of deep customization in *Battlefield 6*. However, it doesn’t need to be overly limiting. While linking character roles to specific genders or characters can work well if done thoughtfully and with a clear purpose, the current story and background don’t really support this change. It doesn’t ruin the game, but it adds an unnecessary restriction that makes it more difficult to fully enjoy.
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2025-10-13 05:05