XDefiant Reveals New Update Patch Notes

XDefiant Reveals New Update Patch Notes

Highlights

  • XDefiant update focuses on ranked play improvements, shotgun balance, and faction ability tweaks for better gameplay experience.
  • Changes include adjustments to controllers, map voting, and shotgun ranges, along with updates to various weapons and abilities.
  • Patch notes address gameplay issues, matchmaking improvements, and the addition of Capture the Flag mode to Ranked play options.

As a seasoned gamer with decades of experience under my belt, let me share my thoughts on this latest update for our beloved game. The improvements made to the Practice Zone and the vertical ADS sensitivity adjustments are truly welcome changes, making aiming more consistent and intuitive for controller users.


Ubisoft’s game, XDefiant, has unveiled a new update with patch notes highlighting numerous modifications within the game. This update incorporates enhancements for ranked play meant to boost competitive experiences, adjustments to shotgun equilibrium ensuring more balanced confrontations, and fine-tuning of various skills to optimize the overall balance in XDefiant gameplay.

In simple terms, “XDefiant” is a free team-based shooting game set in an arena, where six players go head-to-head in different game modes. The game is frequently updated to ensure the gameplay remains exciting, and the latest update addressed issues like slow reloading and weapon switching, along with tackling speed hackers by temporarily disabling them. The team previously known as Team Rainbow has been renamed GS-Kommando, and adjustments were made to their faction skills and weapons for a fairer balance. Specific weapons such as the M4A1 and MDR received damage and performance tweaks. Additionally, this update included improved audio and graphics, enhanced matchmaking for high-latency players, various bug fixes, and crash resolutions.

Beginning on July 30, Ubisoft rolled out update Y1S1.3 for the game XDefiant. This patch brings several significant enhancements to gameplay and user enjoyment. For instance, XP Boosters in the Practice Zone of XDefiant will no longer deplete, and the vertical ADS sensitivity for controllers has been fine-tuned to ensure smooth aiming in all directions. In Ranked matches, changes have been made prior to the game’s commencement to guarantee a full squad of eight players, and the Leave button on the map-voting screen has been eliminated to discourage early exits. Furthermore, Capture the Flag (CTF) mode is now accessible in Ranked play options.

In this updated version, Echelon’s Intel Suit reveals hidden enemy locations to the user, but other players can only spot these positions on their maps. As for DedSec’s spiderbots, they will only deliver a shock once they have attached to their target, rather than before. Several changes have been made to weapons, such as the Rapid Fire Barrel and Muzzle Booster attachments increasing recoil on specific guns like the ACR 6.8 and AK-47. Lastly, XDefiant shotguns have undergone extensive tuning; the M870 and AA-12 now have extended effective ranges and reduced spread, while the Double Barrel and Sawed-Off Shotgun see enhancements in range, ammo capacity, and control over their spread.

In the past month, it was announced that game XDefiant surpassed an impressive landmark, attracting over 11 million players globally. This success can largely be credited to the game’s continuous flow of updates. Furthermore, a recent leak hints at the possibility of adding new weapons and factions in future seasons for XDefiant, which could potentially lead to even more growth in its player base.

XDefiant Y1S1.3 Patch Notes

Let’s delve further into the modifications coming up with the Y1S1.3 update tomorrow! It includes enhancements to ranked play, adjustments to shotguns, and a few alterations to abilities.

Gameplay

  • XP Boosters will no longer count down when you’re killing time in the Practice Zone.
  • Increased vertical ADS sensitivity for controllers so that aiming up and down is more consistent with aiming left and right.

Game Modes

  • Tweaked the Ranked mode pre-game. Ranked matches now won’t start with less than 8 players. The Leave button has also been nixed from the map-voting screen to discourage players from dropping out (and Ranked matches will cancel if players manage to skedaddle during map voting).
  • CTF mode is now available in Ranked play.

Factions

  • Echelon’s Intel Suit now only reveals enemies through walls for the player wearing it. Allies will still see enemy locations on the minimap, though.
  • DedSec’s spiderbots were shocking target players before leaping on their faces, which wasn’t winning them fans. Now they only zap targets at the face-hugging stage of the relationship.

Weapons

  • The Rapid Fire Barrel and Muzzle Booster attachments were causing less recoil on some weapons (such as the ACR 6.8, and AK-47) when they were supposed to cause more recoil. That’s fixed.
  • Reduced the MP7’s magazine capacity from 35 to 30 and its rate of fire from 875 to 850 rounds per minute.
  • Updated the old iron sights that were appearing on certain LVOA-C cosmetic skins.

It’s an extravaganza of shotgun balancing. Here’s the nitty-gritty of each weapon’s tuning:

  • M870
    • Short range increased from 10m to 13m.
    • Medium range increased from 15m to 18m.
    • Sprint Out Time (sprint-to-shoot time) reduced from 250ms to 200ms.
    • Hipfire spread range reduced roughly 10 percent from 3.4-4.0 to 3.0-3.6 degrees.
    • Aim spread range reduced roughly 18 percent from 2.55-3.0 to 2.0-2.6 degrees.
    • Crouch hipfire spread range reduced from 2.89-3.4 to 2.7-3.2 degrees.
    • Crouch aim spread range reduced from 2.55-3.0 to 2.0-2.6 degrees.
    • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 9.0-13.5 to 5.0-9.0 degrees.
    • Crouch slide, in air, and mantle aim spread range reduced from 3.4-3.4 to 2.5-3.0 degrees.
  • AA-12
    • Short range increased from 7m to 10m.
    • Medium range increased from 10m to 13m.
    • Hipfire spread range reduced roughly 10 percent from 4.75-6.5 to 4.25-6.0 degrees.
    • Aim spread range reduced roughly 13 percent from 2.81-4.13 to 2.5-3.5 degrees.
    • Crouch hipfire spread range reduced from 4.04-5.53 to 3.5-5.0 degrees.
    • Crouch aim spread range reduced from 2.82-4.13 to 2.5-3.5 degrees.
    • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 11.25-15.0 to 8.0-12.0 degrees.
    • Crouch slide, in air, and mantle aim spread range reduced from 3.75-3.75 to 3.0-3.5 degrees.
  • Double Barrel
    • Short range increased from 12m to 15m.
    • Medium range increased from 16m to 19m.
    • Reserve ammo increased from 12 to 16.
    • Crouch slide, in air, and mantle spread reduced by 40 percent from 11.13-15 to 7-11 degrees.
  • Sawed-Off Shotgun
    • Reserve ammo increased from 6 to 10.
    • Sprint-to-shoot time reduced from 250ms to 150ms.
    • Crouch slide, in air, and mantle spread reduced by 40 percent, from 11.25-15.0 to 6.68-9.0 degrees.

For shotguns, the bonuses on the Pistol Grip and PEQ-15 Laser attachments have been adjusted. Originally giving a 20% spread reduction, they now offer a 15% reduction instead.

Ultimately, when you leap, the shotgun’s aiming marks on the HUD will expand a bit, making them more visible.

Devices

  • Sticky grenades now stay put rather than disappearing if the deploying player kicks the bucket.

Miscellaneous

  • The cursor no longer shifts to the main display when playing on a second monitor in fullscreen mode with the “lock mouse to game window” option turned on.
  • Fixed an issue preventing players’ kill/death ratio from updating properly after completing matches.

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2024-07-31 05:33