Xenoblade Chronicles X’s Secret Targeting Setting

In the game Xenoblade Chronicles X, players are immersed in a dynamic battle system where they must frequently adjust their position, watch for Arts cooldowns, time events accurately, and so on. Managing all these aspects can be overwhelming at times, leading to attacking unintended targets while trying to optimize combat effectiveness. However, there’s an option that prevents such mishaps, making battles in Xenoblade Chronicles X significantly less frustrating.

The focus here pertains to Combat Targeting, located under the User Interface (UI) for Battles within the game’s settings menu in Xenoblade Chronicles X. Typically, this setting is initialized as “All Enemies,” but it’s suggested that players adjust it to “Enemies Engaged in Combat.” This alteration ensures that once a player attacks an indigenous creature, they won’t be able to target non-combatant creatures outside the battle until the fight concludes. Although nearby hostile indigens can still join ongoing battles, selecting Combat Targeting as “Enemies Engaged in Combat” prevents players from unintentionally choosing unwanted targets and drawing them into the combat.

Xenoblade Chronicles X’s ‘Enemies in Battle’ Targeting Fixes a Big Problem

As a gamer, I’m super grateful for this feature because getting tangled up with extra natives while already battling a monster can really complicate things, especially when that monster is way beyond my character’s league in Xenoblade Chronicles X or a Tyrant. Battles against such powerful creatures are tough enough without external interference, and accidentally hitting an innocent native smack in the middle of a fight could wipe out my entire party.

Why to Change Targets During a Fight in Xenoblade Chronicles X

For readers who might be curious as to why a player would change their targeting inputs during battle in Xenoblade Chronicles X even when they don’t intend to target an enemy outside the fight, there are some valid explanations. One of the main reasons is that players often encounter and engage multiple enemies at once, and they might need to switch targets within these multi-enemy battles. If Enemy Targeting isn’t set to “Enemies in Battle,” it can be effortless to hit a peaceful creature while swapping targets and unintentionally provoke them.

Another possible explanation for a player adjusting their aim during combat could be due to the extendable limb system in Xenoblade Chronicles X. In this game, numerous creatures possess additional body parts such as tails and limbs, which can be specifically targeted to disable certain abilities. However, to select these appendages, players need to maintain the regular targeting input (R or L) while pressing another key simultaneously. It’s quite simple to unintentionally switch targets altogether if the standard targeting input is not held correctly.

Xenoblade Chronicles X’s ‘Enemies in Battle’ Targeting Does Not Change Targeting Outside of Battle

When you set Enemy Targeting to “Enemies in Battle”, it only affects targeting within combat situations, and players can still choose any creature they encounter outside of battle. However, it would be beneficial for the targeting system to have more customizable options. For instance, it would be helpful if players could adjust the maximum range at which they can lock on to a creature. This feature would be particularly useful in crowded areas, where players might need to cycle through several creatures, including those far away, before finding their preferred target.

Players might initially struggle with the game’s targeting system, which has its peculiarities, but those who practice precision will eventually find it functional. Improving the system can be achieved by setting the Enemy Targeting option to “Enemies in Battle.” It is strongly advised that players, especially those prone to summoning unnecessary creatures during battles, pause their mission progression in Xenoblade Chronicles X for a moment and adjust this setting.

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2025-03-25 23:07