After Dead Island 2, The Sequel Should End an Unwelcome Series Tradition

After Dead Island 2, The Sequel Should End an Unwelcome Series Tradition

Highlights

  • Dead Island 2 stands out for reinvigorating the franchise after a decade, sparking interest with new characters and gory mechanics.
  • Despite success, the sequel faced criticism for its inclusion of dreaded sewer levels, hindering the overall experience for players.
  • Fans hope Dead Island 3 will learn from past mistakes and improve upon the franchise, avoiding the pitfalls of sewer levels for a better game.

As a hardcore zombie slayer and fan of the Dead Island franchise for over a decade, I can say that Dead Island 2 was a breath of fresh air after such a long wait. The game brought back the gory action and introduced new characters that made me excited to jump back into the world of Banoi.


The long-awaited comeback of the Dead Island 2 series was nothing short of remarkable, even though it’s not without its flaws. After a tumultuous decade in development limbo, Dead Island 2 was finally released last year to positive feedback from both critics and gamers. The game’s outrageously fun gore-focused mechanics, coupled with a fresh set of characters, managed to revive enthusiasm for the franchise.

Currently, many fans are curious if the popular game “Dead Island 2” will get a sequel to continue expanding the series. So far, Dambuster Studios has released two DLCs titled “Haus” and “SoLA Festival”, and they’ve hinted at more content for “Dead Island 2”. Considering the challenges faced in its development, it would be thrilling to witness this long-lasting franchise thrive. However, any future installment of the series should eliminate the most disliked aspect common in both games – the underground sewer levels.

Dead Island 3 Needs to Flush Away the Sewers

Dead Island’s Sewer Levels Have Become Notorious

In the world of the Dead Island series, several distinctive elements contribute to its unique atmosphere. These include witty weapons, compelling characters, and a setting that encompasses both physical islands as well as symbolic representations. While Dead Island and Dead Island 2 boast numerous appealing aspects, there’s one area they could improve: the sewers. If the next installment of Dead Island aims to deliver a truly enjoyable experience, it might be wise to avoid including sewer levels in its design, enhancing the overall quality of the game.

In my gaming experience, I’ve noticed that both games seem to share a common element – sewer levels. Now, I believe this could be setting a trend that might not be as enjoyable as we’d hope. It’s plausible that Dambuster Studios intended the sewer level in Dead Island 2 as a wink to its predecessor, but it didn’t quite hit the mark for me. Compared to the first game, Dead Island 2‘s take on sewers is an upgrade, but I can’t help but feel that the level should have been omitted entirely for a more engaging gaming experience.

In essence, the primary advantage of the sewer level in Dead Island 2 over Dead Island lies in its brevity. While a shorter level may seem like an inconsequential praise, it can make progress feel more satisfying. Despite no official word on a sequel, fans anticipate that Dead Island 3 might address the subpar aspects that prevented Dead Island 2 from reaching greatness and settle for being just good.

The Dreaded Sewers Continue to Show Up

Sewer levels, often found in various video games, have long been a source of frustration for many gamers. Even when a game boasts exceptional level and environmental design, executing a sewer level effectively remains challenging. The sewers in the recent game, Prince of Persia: The Lost Crown, serve as a prime example of this difficulty, significantly impacting the overall gaming experience. Over time, sewer levels have gained a reputation for being laborious and tedious, despite occasionally serving an important role within the game. Even the best-designed sewer level can feel like a chore to navigate through.

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2024-08-04 16:34