Horizon Forbidden West’s Sequel Diversity Needs Playable Companions

Horizon Forbidden West's Sequel Diversity Needs Playable Companions

Highlights

  • The sequel to Horizon Forbidden West should introduce playable companions to emphasize Aloy’s teamwork and diversity.
  • Implementing a system like God of War (2018) could allow players to control secondary characters alongside Aloy for strategic gameplay.
  • By exploring Aloy’s limits and highlighting the importance of her friends, the next game can push her to rely on companions to save humanity.

As someone who has spent countless hours traversing the vast landscapes of the Forbidden West alongside Aloy, I can confidently say that her companions are not just supporting characters but integral elements to her success. If you’ve ever found yourself struggling against a formidable machine, only to be saved by a well-timed distraction from Talanah or a timely arrow volley from Zo, then you know exactly what I mean.


Following the conclusion of Horizon Forbidden West, players anxiously look forward to the next installment where Aloy faces off against a menacing AI intent on annihilating mankind. To date, she’s demonstrated remarkable strength as a warrior, defeating colossal and vicious machines. However, her friends have played an essential role in her victories; without their support, Aloy might not have accomplished what she has.

For the next installment of “Horizon Forbidden West,” it could be beneficial to expand the role of Aloy’s companions by making them playable characters. This could bring more variety to the gameplay and enrich the storyline, as each companion offers unique abilities and perspectives.

How Horizon Forbidden West Could Introduce Playable Companions

As Aloy progresses, she develops bonds with several remarkable individuals who are always ready to fight alongside her in challenging situations. Notable among these allies are Talanah, the Sunhawk of the Carja Hunters Lodge, Zo, a gravesinger from Utaru, and Erend, an amicable Oseram tribeman.

As a devoted fan, I’ve been captivated by the innovative approach taken in God of War (2018). In this masterpiece, Kratos is our primary character, yet with a simple press of the square button, we can momentarily control Atreus and rain arrows on enemies. This dual-character control system is brilliantly executed, keeping gameplay engaging without overwhelming us with complexity. Emulating such a design could introduce playable companions in an intriguing and manageable way.

As I join forces with my comrade, we stand ready to confront the fearsome beasts of Norse legend, armed with both close-quarter and long-range combat strategies simultaneously.

In the sequel of “Horizon Forbidden West“, there might be an innovative feature that lets gamers command a secondary character, all while keeping control over the primary character, Aloy. This dual-control would be advantageous for players who possess distinct abilities compared to Aloy. To illustrate, Erend – a larger and stronger character – could excel in handling heavy melee weapons, whereas Aloy shines with quicker, ranged combat. Having this system in place would prompt players to strategize thoughtfully about the companions they choose to accompany Aloy, considering their compatibility and synergy.

Horizon’s Companions Could Have Their Own Playable Sections

As a devoted fan, I’d love to see the Horizon series explore a concept inspired by “Spider-Man 2.” Why not make certain sections playable with side characters? This could be daring, as it might divert focus from Aloy. Yet, it would also highlight her friends, allowing us to appreciate their unique abilities.

The Next Horizon Game Should Explore Aloy’s Limits

As a die-hard fan, let me share my thoughts: Nemesis will pose an unparalleled challenge unlike anything Aloy has previously encountered. Despite Aloy’s intelligence, strength, and indomitable spirit, she can’t conquer all alone. To underscore her need for assistance, the gameplay could be enhanced by giving more prominence to her companions. Their roles should not only be supportive off-screen but also active participants in the game itself, working alongside Aloy as formidable allies against the looming threat.

Aloy still has hidden capabilities that players haven’t witnessed yet, and an upcoming task promises to test those limits thoroughly. Attempting to confront Horizon’s Nemesis alone would be unwise, as Aloy will find herself in dire need of her allies if she aims to preserve humanity and sustain life on Earth.

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2024-08-08 01:05