Complete Outer Worlds 2 Perk List (All Perks & Requirements)

A major improvement in Outer Worlds 2 compared to the first game is the significantly larger number of Perks available to players. While nearly 100 Perks can be unlocked through the Perk menu, the specific Perks you can use will depend on your character’s build and stats.

Starting at level 2, you’ll earn a Perk Point every two levels. Once you’ve spent Perk Points, you can’t get them back or change your choices, so it’s important to plan carefully. This complete list details all the Perks available in The Outer Worlds 2 and what you need to unlock each one as you level up.

All General Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Serial Dabbler Learning from the serials of Commander Zane & Buddy, you better lead your crew. Companion abilities charge somewhat faster. -5% Companion Ability Charge Time N / A
Bulletshield You gain a bonus to damage resistance and max health, but enemies are more likely to target you over your companions. +10% Damage Resistance, +10% Base Health N / A
Ninja While sprinting or sliding, incoming attacks against you have an increased chance to be outright avoided, increasing your Evasion. This is increased further when in light or medium armor. +10% Evasion Chance in Heavy Armor, +20% Evasion Chance in LIght/Medium Armor N / A
Trophy Hunter You gain Critical Hit Chance with all weapons against all enemies. The chance is increased against Strong enemies, such as Leaders and Bosses that aren’t heavily damaged. +15% Critical Chance, +15% additional Critical Chance against Strong Enemies N / A
Brand Enthusiast While all of your equipped armor and weapons share the same brand, gain bonus damage and armor. +20% Damage, +10 Armor Rating N / A
Psychopath Gain bonus damage against any faction you have negative Reputation with. This bonus is greater the worse your Reputation is. Damage increased by +10%, +20%, or +40% against enemies with Cautious, Begrudging, or Indignant factions, respectively. N / A
Serial Killer Humans you kill drop their heart. Gain a +5 bonus to max Health for each of these trophies you’ve collected. The chance to drop is 100% if the target wasn’t hostile with you. +5 Max Health per heart collected Perk: Psychopath
Shrug It Off When combat starts and whenever one of your companions is downed, immediately gain temporary health equal to 50% of your max health. Gain 50% of Max Health as temporary Health. Must purchase 8 other Perks, including Perk: Bulletshield

All Hybrid & Multi-Skill Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Commando You unlock an additional weapon equipment slot. N / A Melee 1 OR Guns 1
Sharpshooter Marksman, assault, and sniper rifles deal increased damage at distances above 20m, but less below that distance. Sneak attack damage for these weapons is also increased. +100% Sneak Attack Damage, +30% Damage to far enemies, -15% Damage to near enemies Guns 1 AND Observation 1
Shiny New Toy You gain a bonus to damage for a moderate duration after swapping weapons. +20% Damage Guns 5 OR Melee 5, Perk: Commando
Trick Shot Weakspot kills ricochet, dealing damage to a second nearby target. N / A Guns 1 AND Observation 1
Suppressioinist Pistols gain increased sneak-attack damage and are quieter. Guns of any type with Silencers make no noise whatsoever. -75% Firing Noise, +100% Sneak Attack Damage Guns 5 AND Sneak 8
Lucky Strikes Critical hits do significantly more damage. Critical hits that kill cause the target to explode and deal damage to nearby hostiles. +100% Critical Damage. Deals 20% of nearby hostile’s health in damage on killing with a critical hit. Guns 20 OR Melee 20, must purchase 11 other Perks
Negotiator Your companion abilities charge faster and you immediately gain positive Reputation with all factions. This bonus is given for all factions already met and is granted when you meet a new one. As long as a faction doesn’t dislike you, you will become Exalted with them. +75% Reputation gained with all factions, -20% Companion Ability Charge Time Leadership 9 AND Speech 9
Vital Striker Sneak Attack damage with light melee weapons is increased. Additionally, in combat your light melee weapons always deal half of their sneak attack bonus. +100% Sneak Attack Damage Melee 15 AND Sneak 15, must purchase 9 other Perks

All Engineering Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Scrapper Automechanicals always drop some additional crafting materials. N / A Engineering 1
Makeshift Armorer Whenever you craft items, your armor gains a temporary bonus to its armor value that degrades from incoming attacks. The amount of armor added is based off the total value of the materials used. The bonus armor can take more hits before degrading as your Engineering skill increases. +1 Armor Value to your equipped armor for every 25 bits crafted Engineering 3, must purchase 4 other Perks
Tinkerer Your modded weapons now deal bonus damage, increasing with your Engineering skill. +10% Damage with modded weapons. Increases by 2.5% per Engineering skill point. Engineering 5
Master Armorer Your body armor gains an additional armor mod slot, allowing you to add a second mod to your armor. N / A Engineering 20, must purchase 9 other Perks, including Perk: Makeshift Armorer

All Explosives Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Hot Blooded You now apply Burn faster and heal whenever Burn deals damage or reaches max stacks. +20% more stacks of Burn applies when dealing Plasma damage. Heal for 50% of damage dealt by Burn and Plasma explosions. Explosives 1
Pitch/Tossball Winger Directly hitting anyone with a grenade or mine will deal damage and stagger them. Explosives also deal more damage. +20% Explosives Damage. Deal 50 physical damage on direct hit with a grenade or mine and staggers. Explosives 1
Grenadier You unlock an additional throwable equipment slot. You also gain a small bonus to explosives damage. +10% Explosives Damage Explosives 2
Defuser Whenever you disable a mine, it is added to your inventory so you can place it yourself. N / A Explosives 3
Secret Recipe Your explosives deal full damage across their entire blast zone. N / A Explosives 6
Incendiary Chef Unlocks the recipe to craft Volatile Grenades. Volatile Grenades deal significant damage, but holding them for too long can cause them to explode in your hands! On selection, immediately gain several Volatile Grenades for use. N / A Explosives 8
Demolitionist All of your explosives have increased area of effect and can no longer deal damage to you. +50% Damage Radius Explosives 20, must purchase 8 other Perks, including Perk: Secret Recipe

All Guns Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Point Blank Artist Damage with shotguns, SMGs, and pistols is increased against targets within 10m, but less above that distance. Those weapons also gain increased sneak attack damage. +100% Sneak Attack Damage, +30% Damage to near enemies, -15% Damage to far enemies Guns 1
Crabble Rancher Marksman rifles, pistols, and shotguns deal increased damage. While the magazine of one of these weapons is half empty, also gain a bonus to critical hit chance. +10% Ranged Damage, +20% Critical Chance Guns 2
Serendipitous Slayer You gain an innate critical hit chance with pistols and SMGs. Additionally, critical hits with these weapons automatically reload a small portion of the weapon’s magazine. +10% Critical Chance, Cooldown: 1s Guns 2
Deep Drums Machine Guns, Special weapons, and Assault Rifles slowly reload automatically. Additionally, all weapons have an increased magazine size. +50% Magazine Size Guns 3
Eden Windage Marksman rifles, pistols, and sniper rifles have increased range and weakspot damage. +25% Weapon Range, +25% Weakspot Damage Guns 3, Perk: Crabble Rancher
Gun Runner You can now fire while sliding, mantling, and sprinting with assault rifles, shotguns, and SMGs. Additionally, the spread for these weapon types is reduced. 5-% Ranged Weapon Spread, Movement Penalty to Accuracy -50% Guns 4
Hail of Lead Guns with automatic or burst fire deal increasing damage the more you fire. This bonus resets after swapping weapons or not firing for a few seconds and has a cap of +100%. Hail of Lead: +2% Damage per Shot Guns 5
Penetrating Shots Your shotguns and SMGs ignore a portion of armor, making them more effective against armored enemies. +50% Armor Penetration Guns 6, must purchase 8 other Perks, including Perk: Point Blank Artist
Multitasker Your holstered weapons reload automatically when you manually reload your active weapon. N / A Guns 14, must purchase 7 other Perks, including Perk: Commando

All Hack Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Manual Reset You can hack into automechanicals, forcing them to restart, temporarily disabling them. You can reset unaware automechs by sneaking up to them and having enough Hack skill. Also gain a bonus against Automechs. Automechanical is stunned for 20, +10% Damage to Automechanicals Hack 1
Restricted Access You can access the restricted inventory of vending machines. N / A Hack 1
Bit Transfer Bounty terminals now have an option to immediately cash out bits by hacking into bank accounts. Once an account is drained, you’ll need to earn 7,200 XP to access the accounts again. N / A Hack 2, Perk: Restricted Access
Automech Jammer You passively jam automechanicals, reducing the speed at which they detect you and making it easier to sneak by them. You also gain a small bonus chance to critical hit against automechs. -75% Automech Awareness Detection Rate, +5% Critical Chance Hack 5
Automech Anatomist Your weakspot hits against automechanicals cause shock damage to chain to nearby enemies. Automechanical weakspot hits deal 50% of your weapon’s damage as Shock to nearby enemies. N / A Hack 10, must purchase 5 other Perks
Plug Puller Hacked auto-mechs are permanently disabled rather than temporarily disabled. Permanently disabled auto-mechs reward XP and can be looted. N / A Hack 20, must purchase 10 other Perks, including Perk: Manual Reset

All Leadership Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Inspiring Commander Kills scored by either you or the party charge each companion’s companion ability a small amount. Companion Command meters fill 5% each time the party scores a kill. Leadership 1
Busy Bodies Your companions will gather crafting materials and items for you while you’re away from the ship. The amount gathered is based off of XP earned while away. N / A Leadership 2
Comradery The party gains significant damage resistance for a short time after reviving or being revived by a companion. Additionally, taking damage no longer reduces your progress to reviving a companion. +25% Damage Resistance for 10s Leadership 5
On Your Feet You can revive your companions from a distance. +10m Companion Revive Range Leadership 20, must purchase 8 other Perks, including Perk: Comradery

All Lockpick Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Pickpocket Gain the ability to pickpocket others. Pickpocketing can be activated by crouching up to an unaware human and having enough Lockpick skill. N / A Lockpick 1
Through the Keyhole The contents of a locked container can be viewed before lockpicking. Also, you gain an increased range bonus with guns. +50% Weapon Range Lockpick 2
Bag Check While crouching, you can see the contents of a person’s inventory before pickpocketing them. You also gain a small bonus to Critical Chance. +5% Critical Chance Lockpick 4, Perk: Pickpocket
Sleight of Hands Pickpocketing is significantly faster and you gain a bonus to sneak attack damage based on your Lockpick skill. -50% Pickpocket Interaction Time, +10% Sneak Attack Damage per Lockpick skill Lockpick 8, Perk: Pickpocket

All Medical Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Caustic Researcher You now apply Vulnerable faster when dealing Corrosive damage. Additionally, your critical hit chance against Dissolved foes is increased. +20% more stacks of Vulnerable applies when dealing Corrosion damage, +10% Critical Chance against Dissolved enemies Medical 1
Connoisseur Consumed food and drinks heal for more. Additionally, drugs add additional inhaler charge. +25% healing from Food and Drink, +25% inhaler charge from Drugs Medical 1
Pharm-Thusiast You unlock an additional primer slot, allowing you to use multiple primers at once. Additionally, toxicity gained from using the inhaler is decreased. Using the inhaler applies the effects of all primers on use, but combines the total toxicity of all primers when used. Medical 2
Survivalist Creatures always drop raw meat, which can be eaten as food. N / A Medical 2
Zyranium Absorption You accumulate zyranium poisoning much slower and can no longer receive Light and Heavy Zyranium Poisoning. Additionally, if you crash from using the inhaler, a portion of your Zyranium Poisoning is removed when the crash ends. Zyranium Poisoning accumulates 50% slower, -35 Zyranium Poisoning on drug crash end Medical 3
Nature’s Friend You can temporarily tame hostile creatures, having them fight by your side for a moderate duration. You can tame unaware hostile creatures by sneaking up to them and having enough medical skill. Also gain a bonus to damage against all creatures. Tamed: will fight for you for 10s, +10% Damage to Creatures Medical 4
Hungry Guns Guns that use bio-mass as ammo can hold twice as much before needing to be reloaded. Additionally, you deal more corrosive damage. +100% Bio-mass Ammo Pool Size, +10% Corrosion Damage Medical 4, Perk: Caustic Researcher
Inhaler Overload Gain the ability to take a deeper breath when using the Medical Inhaler, using an extra inhaler charge, increasing toxicity, but also granting a large amount of bonuses for a moderate duration. Activate this overload by holding down Use Inhaler while in combat. +20% Damage, +3 Armor Rating, +10% Evasion Chance, +50% Movement Speed Medical 5, Perk: Pharm-thusiast
Crash Recovery While crashing, you continuously regenerate a small amount of health. +2% Health per second Medical 8
Nature’s Best Friend Tamed creatures are now permanently tamed, rewarding XP, but can’t be looted. N / A Medical 10, must purchase 7 other Perks, including Perk: Nature’s Friend
Lasting High You can now use your medical inhaler while crashing, but at reduced efficacy. Crashes now last longer. -50% Inhaler Heal Effectiveness while Crashing, -30% Crash Depletion Rate Medical 12, Perk: Crash Recovery

All Melee Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Duelist You gain the ability to perform a perfect block with melee weapons. Timing your blocks against incoming melee attacks will stun the attacker. Duelist: On Perfect Block, stun the target for 8s Melee 1
Heavy Handed Melee power attacks knock down the enemies hit. Has a cooldown between activations. Cooldown: 10s Melee 1
Run and Hitter After sprinting for a short duration, the first melee attack performed gains bonus damage. This damage increase is larger for 2-handed melee weapons. +25% damage on your next hit with a 1-handed melee weapon, +50% damage on your next hit with a 2-handed melee weapon Melee 2
Echoing Blows Your melee attacks deal a small portion of damage in a large cone in front of you. The damage of this cone is increased for two-handed weapons. Heavy Melee weapons deal 50% of their weapon damage, Light Melee Weapons deal 25% of their weapon damage Melee 6, must purchase 4 other Perks
Pitch/Tossball Hacker Your melee attacks ignore a portion of the target’s armor. Ignore 50% of the target’s Armor Value with melee weapons. Melee 8, must purchase 5 other Perks
Tit for Tat A percent of outgoing melee damage is returned as health. Heal for 25% of damage dealt by melee weapons. Melee 10, must purchase 7 other Perks

All Observation Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Treasure Hunter Searching through containers can occasionally reward you with bonus bits or crafting materials. N / A Observation 1
Tracker Hostiles on the mini-map are no longer hidden by the shroud and have their facing shown. N / A Observation 3
Face Reader In conversations, options that reduce reputation with a faction are highlighted before choosing them. Additionally, gain a bonus to damage against humans. +20% Damage to Humans Observation 5
Keen Observer You gain increased weakspot damage when crouched and not moving. Keen Observer: +25% Weakspot Damage Observation 8, Perk: Trick Shot

All Science Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Electro-Therapist You now apply Electrocuted faster when dealing Shock damage. Weak Automechs become Scrambled rather than Paralyzed when reaching max stacks. Does not work against Strong enemies until their health has been sufficiently reduced. +20% more stacks of Electrocuted applied when dealing Shock damage, Scramble: will fight for you for 5s Science 1
Rapid Recharge After dropping to 10% or less gadget energy, energy recharges faster for a few seconds. Energy Recharge Rate +500% for 5s, Cooldown: 30s Science 1
Slow-more While using the Tactical Time Dilation gadget, you gain an increased evasion chance, ignoring more incoming attacks. Anytime you evade an attack, you restore a small amount of gadget energy. +25% Evasion Chance while in TTD, +1 Energy on evading damage Science 3
Contingency Screen When your health hits 25%, the Gas-Energy Deflection Apparatus gadget automatically activates without spending energy. Has a cooldown between automatic activations. Cooldown: 30s Science 3, Gadget: Gas-Energy Deflection Apparatus
Weakspot Scanner Weakspots are highlighted and damage dealt to them is increased when using the N-Ray Scanner. +20% Weakspot Damage Science 6, Gadget: N-Ray Scanner, must purchase 4 other Perks
Cold Blooded You can now apply Chilled faster when dealing Frost damage, and enemies killed while Frozen will shatter, dealing frost damage to hostiles in the area. +20% more stacks of Chilled applied when dealing Frost damage. Deal 20% of nearby hostile’s health in damage on killing a Frozen target. Science 9, must purchase 6 other Perks
Targeting Scanner Focusing on a target with the N-Ray Scanner will mark them. Marking targets prioritizes them for companions and causes the party’s attacks to regenerate your energy. N / A Science 5, Gadget: N-Ray Scanner, must purchase 6 other Perks
Zyranium Scanner Your energy recharges faster based on the amount of zyranium poisoning you have accumulated. Up to 10 energy per 1s as Zyranium poisoning increases Science 5, must purchase 7 other Perks, including Perk: Zyranium Absorption
Sprayer Prayer Autie’s Acidic Dematerializer can be charged, allowing its projectile to travel further and deal more damage. N / A Science 6, Gadget: Auntie’s Acidic Dematerializer, must purchase 10 other Perks
N-Radiator Once every few seconds, when you deal damage, you will deal the damage again as N-Ray 100% additional damage done as N-Ray, Cooldown: 3s Science 20, must purchase 12 other Perks

All Sneak Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Assassin After scoring a kill from stealth, your movement speed is dramatically increased for a short time. Assassin: Movement Speed +100% for 5s Sneak 1
Ghost If you’re crouched when an NPC starts investigating you, gain Camouflaged for a short duration. Has a cooldown between activations, which decreases based on Sneak skill. Invisible to enemies and deal bonus damage, Cooldown: 3m Sneak 2
Stalker You gain increased sneak attack damage against hostiles that are investigating you, a distraction device, or a corpse. +200% Sneak Attack Damage Sneak 5, Perk: Assassin
Silent Steps After leaving stealth, your footsteps are silent for a short duration. Footsteps are silent for 8s Sneak 6
Light Step Walking over traps and mines will never set them off. N / A Sneak 10, must purchase 5 other Perks

All Speech Perks in Outer Worlds 2

Perk Name Perk Description Perk Details Perk Requirements
Space Ranger Your Speech skill also scales damage. +2.5% Damage per Skill Point Speech 1
Palm-Greaser Bribes now cost less and stolen items sell for more. -50% Bribe Costs, +20% Vendor Buying Price for Stolen Items Speech 2
Wholesale Spender Buying or selling items with a vendor accrues goodwill. After accruing enough, you gain a permanent discount and sell bonus with that vendor. -10% Vendor Prices, +20% Sell Value at Vendors Speech 4
Intimidator Dealing damage to Weak humans or creatures Frightens them a short duration. Has a cooldown between activations, which shortens with your Speech skill. Strong enemies cannot be Frightened until their health has been significantly reduced. Frightened: the target flees from combat for 8s (does not affect automechanicals), Cooldown: 2m Speech 5
Charlatan Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced. N / A Speech 6, must purchase 4 other Perks
Grim Visage Scoring a kill will temporarily cause human and creature enemies near the target to be Frightened for a short duration. Strong enemies cannot be Frightened until their health has been significantly reduced. Frightened: the target flees from combat for 8s (does not affect automechanicals), Cooldown: 2m Speech 9, must purchase 6 other Perks, including Perk: Intimidator
Tall Tale Teller Only your most outlandish lies aren’t believed, with you being able to lie about even more things. Additionally, you gain a bonus to damage when attacking enemies that aren’t targeting you directly. +20% Damage Speech 10, must purchase 7 other Perks, including Perk: Charlatan

Read More

2025-10-24 20:55