MARVEL SNAP – Teleportation Manipulation Guide: Blink + War Machine

MARVEL SNAP – Teleportation Manipulation Guide: Blink + War Machine

Blink + War Machine Deck Guide

As a seasoned gamer with over two decades under my belt and countless hours spent honing my Marvel Snap skills, I can confidently say that this Blink + War Machine deck is a game-changer! The synergy between these cards is nothing short of astounding, and it’s always a thrill to see the board transform before your very eyes.


As an enthusiast, I can’t help but be captivated by this deck that emphasizes amassing immense power in various ways. It’s consistently enjoyable and effective, making gameplay a thrilling experience!

Card Breakdown

  • Spider-Ham and Nico Minoru: Useful 1-costs that accomplish a lot on their own for early turn plays, or can be easily blinked out for bigger drops. Realistically, any 1-cost with a solid on-reveal can fulfill their purpose.
  • Ebony Maw: Safe to play early thanks to Jeff, Nocturne, and War Machine, or his power can come out later if played after War Machine or eaten by Blob. Definitely an important piece.
  • Psylocke: Useful on 3 along with a 1-cost to play Blink on 4, or can generally get things out sooner and in greater numbers. A more daring player might replace her with Electro, Wave, or something else entirely.
  • Jeff and Nocturne: Solid plays in conjunction with Ebony Maw, and they provide good location tech. Additionally, they can be moved and blinked out to control exactly where you want the bigger card to end up.
  • War Machine: Key piece of the deck to help with Ebony Maw, Crossbones, and Infinaut. Can get around tough locations, and also enables some trickery when used with Legion.
  • Crossbones: Easy enough to play after redistributing power with Jeff and Nocturne, or can be thrown out freely after War Machine. Also a great target for Blob if he’s still in your deck.
  • Blink: The best enabler for power. She can send something into the deck for it to immediately get eaten by Blob, pull out Infinaut, or send a small card back to get out Crossbones or War Machine to follow up with a game-winning 6-cost.
  • Legion: Wonderful utility and further location control, especially with War Machine. You might be able to swap him for another card, but I couldn’t imagine this deck without him.
  • Blob and Infinaut: The big daddies of this deck; the power they provide is exactly why it works.

I’ve had a lot of fun with this deck throughout the season!

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MARVEL SNAP – Teleportation Manipulation Guide: Blink + War Machine

Hopefully this deck guide helped you!

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2024-08-08 18:54