The Outer Worlds 2 Is Forcing Me Not to Look Down, and Heights Have Nothing to Do With It

After a six-year wait, The Outer Worlds 2 is now available for those with early access, and as a huge fan of the first game, I couldn’t wait another five days to start playing! So far, it’s been worth the wait – The Outer Worlds 2 is already looking much better than the original, and it’s easily one of the best RPGs I’ve played all year, even compared to games like Kingdom Come: Deliverance 2 and Clair Obscur: Expedition 33.

While The Outer Worlds 2 doesn’t quite reach the level of some all-time great RPGs, it’s definitely a game I won’t soon forget. I’m really enjoying the improved combat, the detailed character customization, the rewarding exploration, and the well-crafted world and story. It’s so engaging that I find it hard to stop playing, even when I know I should. I’m determined to stay focused on the game and not get distracted, because I tried that before and it didn’t work out well. I’ve learned my lesson and won’t make that mistake again.

I Can’t See My Feet in The Outer Worlds 2

I’ve noticed a strange issue in The Outer Worlds 2: I can’t see my character’s feet when looking down. It just shows the ground, which makes my weapon appear to float. It’s a small detail, but since I like to feel fully immersed in first-person games, it’s distracting to have my character’s legs missing the whole time.

I might be focusing too much on a small detail that others don’t even notice. The game is generally excellent, and after playing for nearly 15 hours, it’s hard to find real problems. However, I know I’m not the only one who feels this way – many first-person game players prefer to see their character’s feet when looking down, rather than an empty view.

I get why some first-person games hide the player character’s legs. Showing legs and feet adds complexity – the game needs to animate them realistically and prevent them from clipping through objects, which can be distracting. Plus, creating those animations can be expensive. However, it’s harder to understand this design choice in The Outer Worlds 2, because the game also has a third-person view where you can see the full character.

Camera modes available in The Outer Worlds 2:

  • First-person
  • Third-person Near
  • Third-person Far

It’s frustrating that I can see my character’s legs and feet when playing in third-person, but not when I switch to first-person. The game already has a fully modeled character, so it should be possible to see those same parts in first-person, which would make the experience much more immersive. Right now, it feels like I’m controlling a camera, not being the character running around. Every time I glance down, though, I’m reminded that I’m not actually in the game.

I could focus on bigger issues, but honestly, my experience with The Outer Worlds 2 has been great. I’m determined not to let one small thing bother me – it’s a little distracting to realize my character isn’t actually running on feet when you look down in first-person, but it’s not enough to ruin the game. It’s hard to fully get lost in the world when you notice that!

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2025-10-26 17:05