
Fearem, a Croatian indie game studio, just revealed Anchor, a new open-world survival game. Set in a post-apocalyptic underwater world, with a focus on crafting and the ability to play with up to 150 players on a server, Anchor looks like it could be a hit for fans of games like Rust and Subnautica—or even both!
Fearem is a small, independent game studio specializing in technology, and since 2015, they’ve mostly created multiplayer features for other companies. They’ve also developed one game on their own: a horror game called Daemonical, which was first released as an early version on Steam in August 2018. The studio is based in Zagreb.
Anchor Promises Large Persistent Multiplayer Worlds
Fearem has revealed their new game, Anchor. It’s a survival and crafting experience designed for both solo players and large-scale multiplayer—supporting over 150 people on its always-active servers. The game blends the styles of Rust and Subnautica, offering options for player-versus-player (PvP), player-versus-environment (PvE), or a mix of both, and continues to develop even when no one is playing.
In the world of Anchor, a nuclear disaster has forced humans to adapt and live underwater through genetic modification. The main setting, also called Anchor, is a large region—about 33% bigger than the map in the original Subnautica, covering 16 square kilometers. Players can expect a varied underwater environment with biomes like coral reefs, rocky areas, and icy arctic zones.







Anchor Aims to Deliver Robust Crafting and Immersive Food Chain System
Anchor is primarily a survival game where you explore a vast world, collect resources, and build a base. A key feature is its realistic shark system: sharks hunt and feed based on what’s happening around them. Similar to real sharks, they’ll be drawn to blood, but won’t attack constantly.
It’s still unclear exactly how the game will play out. Although giving the sharks reasons to hunt is important, they don’t behave like territorial animals such as lions. They’re mostly driven by senses – things like blood, vibrations, and quick movements – and not just by being hungry. Even when full, sharks will often investigate things out of curiosity. If the developers can capture this behavior in the game, Anchor’s ocean world could feel exciting and unpredictable. Currently, Anchor is only confirmed for release on PC, and its Steam page is already available. The price and release date haven’t been announced yet.
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2025-10-27 19:07