
In Outer Worlds 2, players can develop their character by choosing from twelve different skills: Engineering, Explosives, Guns, Hack, Leadership, Lockpick, Melee, Medical, Observation, Science, Sneak, and Speech. Each skill offers unique advantages and role-playing opportunities, though some are more versatile and helpful overall than others.
Skills like Lockpick open up many locked areas and hidden containers, and Speech can help any character succeed in conversations and get desired outcomes in Outer Worlds 2.
This guide highlights six useful skills in Outer Worlds 2 and suggests perks to go with each one.
Lockpick
The Lockpick skill allows you to unlock locked containers and doors.
- Base Skill Bonus: Locks with a difficulty at or below your skill level can be opened with a Mag-Pick.
- Bonus Per Level: +1% Evasion Chance
All Perks Unlocked With Lockpick Skill in Outer Worlds 2
Improving your Lockpick skill unlocks perks that let you steal from people and see what’s inside locked containers before you try to open them.
| Perk Name | Perk Description | Perk Requirements |
|---|---|---|
| Pickpocket | Gain the ability to pickpocket others. Pickpocketing can be activated by crouching up to an unaware human and having enough Lockpick skill. | Lockpick 1 |
| Through the Keyhole | The contents of a locked container can be viewed before lockpicking. Also, you gain an increased range bonus with guns. | Lockpick 2 |
| Bag Check | While crouching, you can see the contents of a person’s inventory before pickpocketing them. You also gain a small bonus to Critical Chance. | Lockpick 4, Perk: Pickpocket |
| Sleight of Hands | Pickpocketing is significantly faster and you gain a bonus to sneak attack damage based on your Lockpick skill. | Lockpick 8, Perk: Pickpocket |
Speech
The Speech skill allows you to better influence others in conversations.
- Base Skill Bonus: Speech checks with a difficulty at or below your skill level can be selected.
- Bonus Per Level: +5% Damage to Humans
All Perks Unlocked With Speech Skill in Outer Worlds 2
Improving your Speech skill unlocks perks that give you benefits like better prices from shopkeepers, the ability to scare people, and improved standing with different groups.
| Perk Name | Perk Description | Perk Requirements |
|---|---|---|
| Space Ranger | Your Speech skill also scales damage. | Speech 1 |
| Palm-Greaser | Bribes now cost less and stolen items sell for more. | Speech 2 |
| Wholesale Spender | Buying or selling items with a vendor accrues goodwill. After accruing enough, you gain a permanent discount and sell bonus with that vendor. | Speech 4 |
| Intimidator | Dealing damage to Weak humans or creatures Frightens them a short duration. Has a cooldown between activations, which shortens with your Speech skill. Strong enemies cannot be Frightened until their health has been significantly reduced. | Speech 5 |
| Charlatan | Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced. | Speech 6, must purchase 4 other Perks |
| Grim Visage | Scoring a kill will temporarily cause human and creature enemies near the target to be Frightened for a short duration. Strong enemies cannot be Frightened until their health has been significantly reduced. | Speech 9, must purchase 6 other Perks, including Perk: Intimidator |
| Tall Tale Teller | Only your most outlandish lies aren’t believed, with you being able to lie about even more things. Additionally, you gain a bonus to damage when attacking enemies that aren’t targeting you directly. | Speech 10, must purchase 7 other Perks, including Perk: Charlatan |
Guns
The Guns skill boosts the damage you do with any type of gun, like standard bullets, shock weapons, plasma rifles, and bio-guns.
- Base Skill Bonus: N / A
- Bonus Per Level: +10% Ranged Damage, +1% Armor Penetration
All Perks Unlocked With Guns Skill in Outer Worlds 2
So, leveling up my Guns skill lets me unlock perks that basically make me even better with all kinds of firearms. It’s like, the higher my skill, the more awesome stuff I can do with guns!
| Perk Name | Perk Description | Perk Requirements |
|---|---|---|
| Point Blank Artist | Damage with shotguns, SMGs, and pistols is increased against targets within 10m, but less above that distance. Those weapons also gain increased sneak attack damage. | Guns 1 |
| Crabble Rancher | Marksman rifles, pistols, and shotguns deal increased damage. While the magazine of one of these weapons is half empty, also gain a bonus to critical hit chance. | Guns 2 |
| Serendipitous Slayer | You gain an innate critical hit chance with pistols and SMGs. Additionally, critical hits with these weapons automatically reload a small portion of the weapon’s magazine. | Guns 2 |
| Deep Drums | Machine Guns, Special weapons, and Assault Rifles slowly reload automatically. Additionally, all weapons have an increased magazine size. | Guns 3 |
| Eden Windage | Marksman rifles, pistols, and sniper rifles have increased range and weakspot damage. | Guns 3, Perk: Crabble Rancher |
| Gun Runner | You can now fire while sliding, mantling, and sprinting with assault rifles, shotguns, and SMGs. Additionally, the spread for these weapon types is reduced. | Guns 4 |
| Hail of Lead | Guns with automatic or burst fire deal increasing damage the more you fire. This bonus resets after swapping weapons or not firing for a few seconds and has a cap of +100%. | Guns 5 |
| Penetrating Shots | Your shotguns and SMGs ignore a portion of armor, making them more effective against armored enemies. | Guns 6, must purchase 8 other Perks, including Perk: Point Blank Artist |
| Multitasker | Your holstered weapons reload automatically when you manually reload your active weapon. | Guns 14, must purchase 7 other Perks, including Perk: Commando |
Medical
The Medical skill raises your maximum Toxicity level. This lets you use the Medical Inhaler more often and makes you less susceptible to Zyranium poisoning.
- Base Skill Bonus: N / A
- Bonus Per Level: +7 Toxicity Crash Threshold and +5% Damage to Creatures
All Perks Unlocked With Medical Skill in Outer Worlds 2
Putting points into the Medical skill unlocks perks that enhance your inhaler, briefly calm creatures, and improve how well you use corrosive weapons.
| Perk Name | Perk Description | Perk Requirements |
|---|---|---|
| Caustic Researcher | You now apply Vulnerable faster when dealing Corrosive damage. Additionally, your critical hit chance against Dissolved foes is increased. | Medical 1 |
| Connoisseur | Consumed food and drinks heal for more. Additionally, drugs add additional inhaler charge. | Medical 1 |
| Pharm-Thusiast | You unlock an additional primer slot, allowing you to use multiple primers at once. Additionally, toxicity gained from using the inhaler is decreased. Using the inhaler applies the effects of all primers on use, but combines the total toxicity of all primers when used. | Medical 2 |
| Survivalist | Creatures always drop raw meat, which can be eaten as food. | Medical 2 |
| Zyranium Absorption | You accumulate zyranium poisoning much slower and can no longer receive Light and Heavy Zyranium Poisoning. Additionally, if you crash from using the inhaler, a portion of your Zyranium Poisoning is removed when the crash ends. | Medical 3 |
| Nature’s Friend | You can temporarily tame hostile creatures, having them fight by your side for a moderate duration. You can tame unaware hostile creatures by sneaking up to them and having enough medical skill. Also gain a bonus to damage against all creatures. | Medical 4 |
| Hungry Guns | Guns that use bio-mass as ammo can hold twice as much before needing to be reloaded. Additionally, you deal more corrosive damage. | Medical 4, Perk: Caustic Researcher |
| Inhaler Overload | Gain the ability to take a deeper breath when using the Medical Inhaler, using an extra inhaler charge, increasing toxicity, but also granting a large amount of bonuses for a moderate duration. Activate this overload by holding down Use Inhaler while in combat. | Medical 5, Perk: Pharm-thusiast |
| Crash Recovery | While crashing, you continuously regenerate a small amount of health. | Medical 8 |
| Nature’s Best Friend | Tamed creatures are now permanently tamed, rewarding XP, but can’t be looted. | Medical 10, must purchase 7 other Perks, including Perk: Nature’s Friend |
| Lasting High | You can now use your medical inhaler while crashing, but at reduced efficacy. Crashes now last longer. | Medical 12, Perk: Crash Recovery |
Observation
The Observation skill reveals hidden objects in the world and subtle behaviors in conversations.
- Base Skill Bonus: Hidden Objects with a difficulty at or below your skill level can be found
- Bonus Per Level: +15% Weakspot Damage
All Perks Unlocked With Observation Skill in Outer Worlds 2
Improving your Observation skill unlocks perks that help you discover more valuable items, locate enemies more easily, and exploit their weaknesses for greater damage.
| Perk Name | Perk Description | Perk Requirements |
|---|---|---|
| Treasure Hunter | Searching through containers can occasionally reward you with bonus bits or crafting materials. | Observation 1 |
| Tracker | Hostiles on the mini-map are no longer hidden by the shroud and have their facing shown. | Observation 3 |
| Face Reader | In conversations, options that reduce reputation with a Faction are highlighted before choosing them. Additionally, gain a bonus to damage against humans. | Observation 5 |
| Keen Observer | You gain increased weakspot damage when crouched and not moving. | Observation 8, Perk: Trick Shot |
Science!
The Science! skill boosts your Gadget Energy capacity, letting you use gadgets – like Tactical Time Dilation – for a longer duration.
- Base Skill Bonus: N / A
- Bonus Per Level: +7 Gadget Energy Meter Max, +10% more stacks of non-Physical Damage Type side-effects
All Perks Unlocked With Science! Skill in Outer Worlds 2
Putting points into the Science skill lets you choose perks that make your gadgets even better and increase the effectiveness of your shock weapons.
| Perk Name | Perk Description | Perk Requirements |
|---|---|---|
| Electro-Therapist | You now apply Electrocuted faster when dealing Shock damage. Weak Automechs become Scrambled rather than Paralyzed when reaching max stacks. Does not work against Strong enemies until their health has been sufficiently reduced. | Science 1 |
| Rapid Recharge | After dropping to 10% or less gadget energy, energy recharges faster for a few seconds. | Science 1 |
| Slow-more | While using the Tactical Time Dilation gadget, you gain an increased evasion chance, ignoring more incoming attacks. Anytime you evade an attack, you restore a small amount of gadget energy. | Science 3 |
| Contingency Screen | When your health hits 25%, the Gas-Energy Deflection Apparatus gadget automatically activates without spending energy. Has a cooldown between automatic activations. | Science 3, Gadget: Gas-Energy Deflection Apparatus |
| Weakspot Scanner | Weakspots are highlighted and damage dealt to them is increased when using the N-Ray Scanner. | Science 6, Gadget: N-Ray Scanner, must purchase 4 other Perks |
| Cold Blooded | You can now apply Chilled faster when dealing Frost damage, and enemies killed while Frozen will shatter, dealing frost damage to hostiles in the area. | Science 9, must purchase 6 other Perks |
| Targeting Scanner | Focusing on a target with the N-Ray Scanner will mark them. Marking targets prioritizes them for companions and causes the party’s attacks to regenerate your energy. | Science 5, Gadget: N-Ray Scanner, must purchase 6 other Perks |
| Zyranium Scanner | Your energy recharges faster based on the amount of zyranium poisoning you have accumulated. | Science 5, must purchase 7 other Perks, including Perk: Zyranium Absorption |
| Sprayer Prayer | Auntie’s Acidic Dematerializer can be charged, allowing its projectile to travel further and deal more damage. | Science 6, Gadget: Auntie’s Acidic Dematerializer, must purchase 10 other Perks |
| N-Radiator | Once every few seconds, when you deal damage, you will deal the damage again as N-Ray. | Science 20, must purchase 12 other Perks |
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2025-10-29 02:11