Valorant 9.03 Patch Update Introduces New Map and Gameplay Improvements

Valorant 9.03 Patch Update Introduces New Map and Gameplay Improvements

Highlights

  • Valorant 9.03 update fixed several bugs and improved AOE abilities.
  • Map-targeted abilities are now shown on the minimap.
  • This version introduced Pearl map for consoles.

As a seasoned Valorant player with countless hours under my belt, I’m always eager to dive into the latest patch notes. This one seems particularly exciting as it addresses several issues that have been bothering me for quite some time.


The Valorant9.03 Patch update brings some incredible updates that will make life easier for veterans and rookies alike.

1) The organization dealt with several preposterous glitches that momentarily disrupted gamers’ enjoyment. Moreover, they improved ground-expanding and map-focused skills, resulting in more predictable outcomes. (Still maintaining the original meaning.)

Ever since Valorant debuted in 2020, its creators have consistently updated the game with numerous enhancements. By providing a steady flow of new content, Riot Games has kept Valorant competitive within the realm of Multiplayer Online Battle Arenas (MOBAs) and team-based shooter games.

Valorant Patch 9.03 Brings Major Improvements

Valorant 9.03 Patch Update Introduces New Map and Gameplay Improvements

The newest Valorant update brings about numerous updates that will make your life less stressful.

The first thing we’d like to mention is the improvements to ground AOE abilities.

In the past, abilities like Snakebite often caused harm even if it passed through walls, which was quite problematic. The size of these abilities varied depending on where you were standing, causing uncertainty about whether they would actually strike the enemy.

With the 9.03, there’s much more consistency in terms of their size and impact.

In the latest update version 9.03 of Valorant, the presentation of map-related abilities has been significantly enhanced. Now, specific skills like Orbital Strike and Ruse appear on the mini-map, improving aim accuracy by providing a clearer targeting perspective.

Maps, Bugs, and Knickknacks

Valorant 9.03 Patch Update Introduces New Map and Gameplay Improvements

What truly piques our interest is the debut of the Pearl map on gaming consoles. If you haven’t experienced it yet, this underwater stage evokes a Mediterranean ambiance and is marked by relentless gunfire in confined alleyways.

Some of the agents were given special attention. Now, Sage can preview where his Barrier Orb will be placed, and Harbor’s High Tide skill will no longer terminate early.

Regarding the bugs, Riot fixed an issue where an enemy agent might be nearby, yet they would not show up on the minimap.

They fixed an issue where pinging a weapon on the ground wouldn’t show its name. The developers also tackled language and observer issues, as well as certain tooltips.

I must admit, while this latest update may not be bursting with fresh content like the introduction of Pearl, it certainly has some impressive enhancements that I’m really enjoying so far! Here’s hoping the brilliant minds at Riot have a tasty surprise in store for us fans in the very near future.

Valorant 9.03 Official Patch Notes

For a full rundown of all changes added to the game, here are the Valorant 9.03 full patch notes:

GENERAL UPDATES

  • Made enhacements to how overlapping interactable objects work. You are able to perform the desired actions more consistently.
    • For Example: A dart from Cypher’s Spycam should no longer prevent you from attaching to a rope if you’re directly looking at it.

AGENT UPDATES

  • Ground Spreading Abilities
    • We’re making enhancements to abilities that spread along the ground like Brimstone’s Incendiary and Viper’s Snakebite. In the past, these abilities had inconsistent effects depending on the exact location they landed, ranging from extremely different sizes or damaging through walls and in areas the ability wasn’t visually present. With this patch, these skills spread more consistently and focus damage in places that are consistent with the visuals.
  • Map Targeted Abilities Improvements
    • You have the option of pinging the map to see additional icons on maps used for ability targeting
      • Affected abilities: Brimstone’s Sky Smoke and Orbital Strike, Clove’s Ruse, and Omen’s From The Shadows
  • Sage’s Barrier Orb
    • Barrier Orb’s placement preview now also shows up on the minimap

PERFORMANCE UPDATES

  • Improved the performance of Iso’s Kill Contract ability.

BUG FIXES

General

  • Fixed issue where opening menus would reset your toggle crouch / toggle walk state.

Gameplay Systems

  • Fixed a problem where pinging guns on the ground was not displaying the weapon’s name in the text feed.
  • Fixed a rare issue that resulted in the defuse timer showing up as ‘-00.00’ if the Spike was defused as the round timer hit 0.
  • Fixed a bug with Ability icons not appearing on the minimap as an Observer.
  • Fixed a bug where you can see an enemy but they don’t appear on the minimap.
  • Fixed a problem where “DAMAGE TO YOU/YOU DEALT” is overlapping the Combat Report widget.
  • Fixed font size issues with Combat Report in a specific languages.
  • Fixed an issue with auto re-scoping for Outlaw, Marshall, Operator staying active while the gun goes through a reload.

Maps

  • Abyss
    • Fixed a spot in Mid Library where thrown abilities can clip through the shelves into gameplay space.
    • Fixed a spot where Agent utility could be thrown off the map and used as a platform.
    • Revised the message from the Scions of the Hourglass to fix text errors.
    • Fixed a minor visual issue for the railings around Defender Spawn.
  • The Range
    • Fixed a bug where particular words in the Range were not being translated into certain languages.

PC Specific Changes

BUG FIXES

Client

  • Combat Report
    • Fixed a bug where during pre-round, you must hold down while pressing the cursor toggle button to enable the cursor.

CONSOLE Specific Changes

MAP UPDATES

  • Pearl enters Unrated & Swift Play queues.

KNOWN ISSUES

General

  • Fixed problem where opening an Ability map and the Shop/Scoreboard at the same time results in an output loss.
  • Fixed a problem where using an Ability button while defusing the Spike equips a weapon.

Agents

  • Harbor
    • Fixed a problem where Harbor’s High Tide ends prematurely.

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2024-08-14 17:09