
Europa Universalis 5 has console commands that let players modify the game, essentially allowing them to ‘cheat’. With these commands, you can quickly gain unlimited funds, instantly finish researching technologies, and do much more. If you’re interested in customizing your game experience this way, here’s a list of cheat commands for Europa Universalis 5.
How to Use Console Commands in Europa Universalis 5
Debug Mode
To open the console in Europa Universalis V, players first need to do these things:
- Right click on Europa Universalis 5 within your Steam library, and select Properties.
- Enter “-debug_mode” (without quotes) into the dialog box beneath Launch Options.
You can now start playing Europa Universalis V. During a game, press the tilde key (`) to open the console. Type commands into the console window to activate them, and you’ll find a list of available commands in the section below.
When you turn on debug mode in Europa Universalis 5, extra details are added to the pop-up boxes (tooltips) that appear when you hover your mouse over items like locations, markets, and countries. Some of this information is helpful when using commands in the game’s console.
Europa Universalis 5 Cheat Console Commands
The console commands for Europa Universalis 5 listed below can change how the game plays, so they’re often considered cheats. However, there are also commands for debugging, getting reports, and controlling things like the camera. To see a full list, type “help” into the console. You can also use “helplog” to create a text file (console.txt) with every command and what it does.
Values inside square brackets, like [this], need to be replaced with numbers or codes. When you type a command, leave out the brackets themselves. For instance, to get 10 Stability, you’d just type “stability 10”.
| Cheat Console Command | Effect |
| event [eventid] [target] | Trigger an event |
| Manpower [amount] | adds currency (Manpower) |
| Sailors [amount] | adds currency (Sailors) |
| cash [amount] | adds currency (cash) |
| Stability [amount] | adds currency (Stability) |
| WarExhaustion [amount] | adds currency (WarExhaustion) |
| Inflation [amount] | adds currency (Inflation) |
| Prestige [amount] | adds currency (Prestige) |
| ArmyTradition [amount] | adds currency (ArmyTradition) |
| NavyTradition [amount] | adds currency (NavyTradition) |
| GovernmentPower [amount] | adds currency (GovernmentPower) |
| Karma [amount] | adds currency (Karma) |
| ReligiousInfluence [amount] | adds currency (ReligiousInfluence) |
| Purity [amount] | adds currency (Purity) |
| Honor [amount] | adds currency (Honor) |
| Doom [amount] | adds currency (Doom) |
| RitePower [amount] | adds currency (RitePower) |
| Yanantin [amount] | adds currency (Yanantin) |
| Righteousness [amount] | adds currency (Righteousness) |
| Harmony [amount] | adds currency (Harmony) |
| SelfControl [amount] | adds currency (SelfControl) |
| YesMan | toggles the cheat mode YesMan |
| NoMan | toggles the cheat mode NoMan |
| WatchWindows | toggles the cheat mode WatchWindows |
| LoadingScreen | toggles the cheat mode LoadingScreen |
| InstantMove | toggles the cheat mode InstantMove |
| InstantSiege | toggles the cheat mode InstantSiege |
| NoRandom | toggles the cheat mode NoRandom |
| FastDiplo | toggles the cheat mode FastDiplo |
| DelayDiploReply | toggles the cheat mode DelayDiploReply |
| InstantWar | toggles the cheat mode InstantWar |
| InstantConstruction | toggles the cheat mode InstantConstruction |
| InstantCasusBelli | toggles the cheat mode InstantCasusBelli |
| InstantExploration | toggles the cheat mode InstantExploration |
| InstantMission | toggles the cheat mode InstantMission |
| FastRebels | toggles the cheat mode FastRebels |
| ByPassRequirements | toggles the cheat mode ByPassRequirements |
| RemoveFogOfWar | toggles the cheat mode RemoveFogOfWar |
| no_peace_deals | toggles the cheat mode no_peace_deals |
| form_union [junior partner] | Form a union with another country |
| change_government [Government Type] | Change government of your country |
| parliament_issue [parliament_issue] | Change parliament issue in your country |
| end_parliament_issue | Ends a parliament issue in your country with success |
| discover [location key / all] | Discover one or all locations |
| discover_area [area key / all] | Discover one or all areas |
| tick_population [location] | Monthly tick for population in a location |
| weather [location front/cyclone/tornado] | Creates a new weather in target location |
| build_everything [location id / country tag / region id / all] | Build everything possible in a location / country or region |
| tick_day [number of days] | Ticks any number of days |
| kill_all_units [CountryTag] | kill all units in target country |
| kill_unit [UnitID] | kill the unit with this ID, kills selected unit when no id is supplied |
| resupply_all_units [CountryTag] | max food for all units in target country |
| damage_all_units [CountryTag] | damage all units in target country |
| world_levies | raise all levies in the world |
| start_annex [country-tag] | starts an annexation of the given country |
| add_casus_belli [country-tag] | add a cb on target country |
| lend [CountryTag] [amount] [interest] [months] | lend money to target country |
| spy [CountryTag] [amount] | adds spies to your network in a target country |
| favor [CountryTag] [amount] | adds favors in a target country of days |
| trust [CountryTag] [amount] | adds trust in a target country |
| rebel_progress [id progress] | Adds rebel_progress to a rebel |
| set_societal_value [societal_value] [position] | Sets the societal value |
| estate_satisfaction [estate_type] [progress] | Adds satisfaction to an estate |
| estate_gold [estate_type] [gold] | Adds gold to an estate |
| disease [disease] | Spawns a Disease |
| building [building_type] [location] | Adds a building to a location |
| add_random_trait [id] | Adds a ruler trait to a character |
| add_trait [trait] | Adds a specific trait to the ruler |
| bankrupt [CountryTag] | Bankrupts a nation |
| remove_bankruptcy [CountryTag] | Removes the bankruptcy modifier from a nation |
| opinion [CountryTag] [amount] | Adds Opinion for target country versus player |
| convert_character [religion id] | changes religion of a character |
| kill_character [id] | Kills a character |
| impregnate [id] | Impregnate a character |
| give_birth [id] | force a pregnant to give birth |
| colonize [location] | creates a colony for target locations’ province |
| colonize_and_finish [location] | creates a colony for target locations’ province and then finishes the colonial charter immediately |
| finish_colony [location] | finishes a colony for target locations’ colonial charter |
| finish_all_colonies | finishes a colony for target locations’ colonial charter |
| move_random_pop [source location] [destination location] | moves a random pop from source to destination |
| population [location] | changes a location’s population |
| finish_constructions [location] | finish all constructions in a location |
| change_garrison [location] | changes a location’s garrison |
| freeze [location] | freezes a sea location |
| thaw [location] | thaws a sea location |
| pirate [area] | adds a pirate to the area |
| annex [CountryTag] | Player annexes a tag |
| reset_agendas | Resets agendas in parliament |
| revolt [rebel_id] | A revolt starts in target country |
| religion [religion] | changes religion |
| culture [culture] | changes culture |
| cultural_tradition [culture value] | changes cultural Tradition |
| cultural_influence [culture value] | changes cultural Influence |
| convert [location] | changes religion of all pops in location to state religion |
| win_siege [location] | forces a siege to be won in the target location |
| economy | resets the pop demands and processes the markets |
| slavery | ticks the slavery process |
| raid [location_id] | raids slaves from the target location |
| run_select_expand_objectives [countrytag] | Runs the select expand objectives for the country |
| make_subject [subject_type] [countrytag] | makes subject out of a country |
| occupy_location [location_id] | occupies a location |
| occupy_country [countrytag] | occupies a country |
| occupy_province [province] | occupies a province, only locations belonging to nations at war with the player |
| occupy_area [area] | occupies an area, only locations belonging to nations at war with the player |
| occupy_region [region] | occupies a region, only locations belonging to nations at war with the player |
| conquer [location_id] | conquers an location |
| conquer_country [countrytag] | conquers a country |
| conquer_province [province_definition] | conquers a province definition |
| conquer_area [area] | conquers an area |
| conquer_region [region] | conquers a region |
| age [age_tag] | changes the age |
| situation [situation] | activate situation |
| monthly_situation [situation] | ticks a month for a situation |
| disaster [disaster] | activate disaster |
| change_date [year] | changes the date |
| add_institution_progress [instituion_tag] [location_tag] [amount] | adds institution progress |
| merge_culture_group [name] | Merges a culture group |
| create_character [male/female] [lowborn/random/new] | Create a Character |
| artist [artist_type] | Create an artist |
| workofart [work_of_art_type [location [quality]]]] | Create a work of art |
| policy [policy] | changes a policy |
| diplomats [amount] | Gain diplomatic actions |
| stockpile [[market location key] [goods key] [amount]] | Stockpile goods |
| reform_desire [amount] | players religion gets reform desire |
| add_core [amount] | Add a core location |
| maritime_presence [amount] | Add maritime presence to seazone |
| add_research [amount] | Gain Research Progress |
| research_all | Researched all advances in all trees |
| finish_current_religious_focus | Completed progress on current religious focus |
| integrate_all | Integrates all provinces |
| create_pu [CountryTag] | Creates a personal union with another country |
| research [advance] | researches a specific advance |
| embrace_all | Embraces all active institutions |
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2025-11-04 18:08