Highlights
- Concord stands out in the hero-shooter genre by forgoing the controversial battle pass system for a $40 base price and unique customization features.
- Firewalk Studios plans to launch Concord with 16 Freegunners, 12 maps, 6 modes, and hundreds of cosmetic rewards, showcasing a dedication to the game’s success.
- Concord’s attention to detail in customization, like altering glove colors, sets a new standard for first-person shooters and may inspire future games.
As a seasoned gamer with years of experience under my belt, I’ve seen it all – from the rise and fall of gaming giants to the endless iterations of battle passes that leave my wallet feeling lighter than a feather. But when it comes to Concord, the upcoming hero-shooter from Firewalk Studios, I find myself genuinely excited for its release on August 23.
In the gaming sphere, the upcoming game “Concord”, even though it’s still in playtesting, has generated a lot of buzz due to its distinctive character vignettes and the intriguing group of Freegunners in its roster. Firewalk Studio’s hero-shooter, slated for release on August 23, distinguishes itself for various reasons, with “Concord” notably shunning the contentious battle pass system that is frequently criticized in similar games. While a $40 base price might be off-putting to some, this exclusive for PC and PS5 already looks promising due to its innovative customization aspects.
Firewalk Studios has unveiled their grand blueprint for the release of the game titled Concord. As per the PlayStation Blog’s announcement, this game will bring into play 16 Freegunners, 12 different maps, and 6 distinct modes. Moreover, players can look forward to hundreds of cosmetic rewards. The studio’s commitment towards the success of Concord is clearly visible in the comprehensive plans for Seasons 1 and 2, which they have recently unveiled.
In Many Ways, Concord Is Raising the Bar for Other Hero-Shooters
Concord’s Customization Features Are Designed with a First-Person Perspective in Mind
Although fewer players joined during the trial run of Concord than expected, it’s clear that the game has put significant work into developing its world and diverse characters. Each Freegunner seems to have been crafted with careful attention to detail, reflecting their unique personalities through their clothing, behavior, and the sounds and shadows they make as they move around the map. While this aspect might not appear important to some players, recognizing characters by their silhouette or voice lines could prove essential for mastering Concord’s gameplay.
As a dedicated fan, I can’t help but appreciate the studio’s meticulous approach when it comes to the game’s cosmetics. Whether they’re free or purchased, these items are cleverly designed to complement the first-person perspective. Take, for example, the customizable gloves – though they may seem insignificant at first glance, given their visibility to the player, they significantly enhance the gaming experience. In contrast, games like Overwatch 2 flaunt Mythic Weapons, Mythic Weapon Inspects, and Weapon Charms, but the concept of solely modifying a character’s hands has yet to be explored in such depth.
In a nutshell, Star Child – a relentless character with armor-like diamond skin – embodies this game’s intricate design ethos. Notable features include his Rage Rush and shotgun, but it’s his unique gloves that truly stand out. These gloves are a testament to the game’s attention to detail. Currently, players have the option in the beta version to customize their character, including changing the color of the cords decorating Star Child’s gloves. However, this aspect is subject to change.
Concord’s Design Focus Might Inspire Other First-Person Shooters
In light of popular first-person shooters like Overwatch, Team Fortress 2, and Valorant that emphasize customizable characters, it’s unexpected that more games haven’t taken advantage of this aspect, focusing more on visual elements that are visible to other players. It appears that incorporating more player-focused customization options could enhance the gameplay experience. Additionally, as premium cosmetics and skins in free-to-play games become increasingly expensive, it seems sensible for developers to tailor these customization options to the individual player, making them both appealing and functional.
If Concord were a third-person shooter like Marvel Rivals, Paladins, or Fortnite, the focus on customizable gloves might not carry as much weight. In third-person games, the camera is typically positioned behind and slightly above the player’s character, giving a view of both the character and their surroundings. This perspective means that details of individual characters, like gloves, may be less noticeable because they aren’t the primary focus. However, considering the ongoing debate about first-person versus third-person perspectives, it seems that Concord’s decision to use a first-person view is a common choice, possibly appealing to a wider range of players.
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2024-08-18 21:24