Destiny 2’s Latest Event Should Have Been a Hit, But Instead it Brings New Frustrations

The new Call to Arms event in Destiny 2 isn’t going over well with players. It was intended to help players who haven’t played in a while quickly get stronger and earn good gear, but it’s actually set up to mostly benefit the game’s most committed players, leaving others feeling left behind.

Players are expressing strong disappointment with Destiny 2’s latest event online, across forums, Reddit, and social media. Even dedicated, high-level players are struggling to achieve top rankings. What was intended as a rewarding experience to earn powerful gear and prepare for the upcoming expansion has unfortunately become another source of frustration for a game that has faced a lot of criticism recently.

How Call to Arms Works in Destiny 2

Call of Arms challenges you in five activities – Heliostat, The Coil, Salt Mines, Proving Grounds, and Cutting Edge: Zone Control. Like other portal activities, you’ll earn a score based on how hard the activity is, any active modifiers, and how well you (or your team) perform. This score ranks you against all Destiny 2 players, and each ranking earns you points. These points let you claim more rewards from Devrim Kay’s daily drops, and your total points determine your final rewards at the end of the event.

Okay, so here’s the thing that’s kinda frustrating. Your score in these activities isn’t just about how well you do, it’s also tied to how hard the activity is. And right now in Destiny 2, only players who are seriously geared – we’re talking a 500 power level or higher – can even try the hardest difficulty, Ultimate. That means if you’re not at that level, you basically have zero chance of getting a really top-tier score. It feels like a big barrier to entry for getting on the leaderboard.

Players quickly noticed this issue with Destiny 2 and started sharing their thoughts. While you can still take part in the event and get daily rewards, it feels like those who are already doing well benefit the most, and it doesn’t really help players who are struggling to keep up.

Bungie is aware of the negative feedback regarding the Call to Arms event and is considering adjustments. Players initially expressed concerns about the event requiring a certain power level, and it seems those concerns were valid. Instead of re-engaging inactive Destiny 2 players before the Renegades update, Call to Arms is actually discouraging them. This highlights how difficult the new system in Destiny 2 can be, as players need to grind for power and gear through the Portal to participate.

While not the biggest complaint, some players feel Call to Arms leans towards “pay-to-win.” The paid rewards pass gives a 15% score bonus, which won’t matter much for lower-level players. However, players around power level 550 worry that the highest scores will mostly come from those who bought the pass.

Call to Arms’ Activity Choice Highlights Destiny 2 Problems

Call to Arms has a few frustrating elements, and many players dislike the Salt Mines activity, particularly for Solo Ops. Similar to the complaints about scoring in the Destiny community, a lot of players find the Salt Mines setup problematic. Specifically, finding the Splinters feels tedious, there are too many bosses, the delay before enemies appear after destroying all Splinters is lengthy, and the shield drones are irritating.

The limited number of revive tokens in The Coil is frustrating for many players, who feel like there’s almost no room for mistakes. While Crucible is generally accessible at any power level, the scoring system feels off – even finishing second or third on the winning team doesn’t seem to reward players adequately.

Destiny 2 Needs a Win Heading into Renegades

After the mixed reception to the recent Festival of the Lost event, where Bungie experimented with new ideas but faced some challenges, the new Call to Arms event feels similarly underwhelming. While the core concept is promising, the event’s implementation falls short. The fact that Bungie is already acknowledging player concerns just a day after launch says a lot. Bungie is usually quick to respond to feedback and make significant changes to the game, which is commendable, but it raises questions about why these issues aren’t anticipated during development.

Let me be clear: many dedicated Destiny 2 players won’t have a problem with Call to Arms. They’ve consistently played since the early days, like during Edge of Fate and Ash and Iron, and are already at a high power level – around 550. They just want to find weapons with good traits, and they deserve to be rewarded for their long-term commitment, putting them among the best players.

However, the game also needs to be accessible to all players. If someone wants to come back and finds frustrating limitations, it could discourage them from playing altogether.

The upcoming Renegades expansion, inspired by Star Wars, is crucial for revitalizing the Destiny 2 community. While player satisfaction is currently low, the developers at Bungie are actively working on improvements. It’s disappointing when new content doesn’t quite hit the mark at launch, and hopefully the planned changes will make this event enjoyable for all Destiny 2 players.

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2025-11-13 01:05