Keep your head high, soldier: You’ve just got to endure a couple more years until ArmA 4 arrives. After you blot those tears from your eyes using the cuff of your combat uniform, let’s concentrate on the exciting details ahead!
At last, ARMA Reforger‘s 1.3 update is out, making combat on the island of Everon feel more and more akin to playing a complete ARMA game.
Today’s key term for ARMA Reforger 1.3 is “firepower.” Each faction in the game will receive fresh, exciting methods to disrupt the opponent, such as helicopter gunships and mortars.
As a gamer, I can’t help but marvel at how seamlessly the new indirect fire mechanic meshes with the environmental destruction feature. It feels exhilarating to bring down structures and fell trees with just a few well-placed shots!
The latest version of ARMA Reforger, which is 1.3, can be played on PC, Xbox Series X/S, and PlayStation 5. However, some dedicated Sony gamers are feeling a tinge of sadness because modding, a key aspect of the ArmA community, has yet to be incorporated in the PS5 version.
Previously shared, at the time of PS5’s debut, Bohemia had been collaborating with Sony to establish a flexible modding system for the console. However, it seems that this solution is still under development and not yet available.
For now, PlayStation 5 gamers can only access standard servers on their platform, but with the arrival of ARMA Reforger 1.3, they will find an abundance of fresh content to explore, all without needing any modifications.
ARMA Reforger 1.3 Patch Notes

Below is a condensed version of the update log for ARMA Reforger 1.3. For a more detailed account, please visit the official ARMA website.
Vehicles & Weapons
- Gunship and unarmed versions of the UH-1H and Mi-8 helicopters
- LAV-25 IFV (US)
- BRDM-2 armored reconnaissance vehicle (USSR, FIA)
- BTR-70 added to FIA
- M252 81mm mortar (US) with HE, illumination, smoke and practice shells
- 2B14 Podnos 82mm mortar (USSR, FIA) with HE, illumination and smoke shells
- Cargo, transport, civilian and FIA UAZ-452 Buhanka variants
- Cargo Šárka 1203 variant
- 4x scope for the UK-59 GPMG (FIA)
- The RPG-7 and M72 LAW deal backblast damage, so sound off before firing
Gameplay Mechanics
- New Elimination single-player scenario
- New Western Everon and Montignac variants of Conflict mode
- Game Masters can add mortar strikes, smoke grenades, minefields and flares
- Adjustable faction relationships
- The defending faction cannot spawn on bases being actively captured by the enemy
- Buildings and trees are fully destructible, and a collapsed building kills all of its occupants
- Razor wire now deals damage and slows down players walking or crawling through it
- Personal Belongings added to character inventory, including detailed personal information for the soldier
- New Hands item slot that allows players to carry gadgets when their inventory is full
- Killing a friendly wearing an enemy uniform no longer punishes the killer, but killing enemies while in disguise does
- The 6B2, PASGT and M69 ballistic vests have new geometry colliders for more accurate impact simulation
- Friendly fire kills are visible to the entire team
- M2 .50 machine gun uses 4-ball to 1-tracer belt layouts
AI Improvements
- AI drivers are better at avoiding incoming traffic
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2025-03-27 16:12