INTERVIEW: Dispatch Developers Talk Game’s Success, Company Leadership, Future Hopes, and More!

Adhoc Studio’s Dispatch has become a major success this year. The game, which is released in episodes, began in October and just finished its first season of eight episodes.

Since launching on October 22nd, the game has been highly praised by both players and critics. Mike Straw from TopMob even declared it one of the most visually appealing and fun games released this year.

On the newest episode of the TopMob Developer Spotlight, Straw interviews Dennis Lenart and Charles Marcolim from AdHoc Studio. Over a 40-minute conversation, they discuss Dispatch’s strong sales, current trends in gaming, how technology has changed since their time at Telltale Games, their vision for the future of the franchise, and a variety of other topics.

You can watch the complete interview below. Don’t forget to subscribe to TopMob’s YouTube channel and download their new app! It’s currently available for free on Android, and an iOS version is on the way.

Dispatch Interview Timestamps

Here are the approximate times for different parts of the conversation. For a more detailed breakdown with specific chapters, please watch the video on YouTube or in the YouTube app.

This discussion begins with introductions (0:00). The conversation then shifts to recent industry layoffs and the pressures studios are facing to stay afloat (2:47). Next, they talk about their approach to releasing the game in episodes and how they’re making changes based on player feedback (8:51). They delve into the evolution of game technology and how they’re blending gameplay with the narrative (13:37). Later, they discuss shifts in the game’s tone, the opening of episode 4, and character development (23:30). Finally, they cover the future of ‘Dispatch,’ their connection to the game’s world, and a topic called ‘Beef’ (31:01).

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2025-11-25 17:48