Why Ghost of Tsushima 2 Potentially Being Designed Far Differently Could Work in Its Favor

Why Ghost of Tsushima 2 Potentially Being Designed Far Differently Could Work in Its Favor

As a seasoned gamer with years of experience under my belt, I can confidently say that Sucker Punch knocked it out of the park with Ghost of Tsushima. The Japan-set action-adventure was a breathtaking masterpiece that captivated countless players, leaving us all yearning for more. With its stunning visuals, dramatic storytelling, solid exploration, and satisfying combat, it’s no wonder why Ghost of Tsushima is hailed as one of the best games of the PS4 era.


Sucker Punch achieved success with the captivating Japan-themed action-adventure game titled “Ghost of Tsushima”. This game resonated deeply with many gamers due to its breathtaking graphics, compelling narrative, engaging exploration elements, and rewarding combat mechanics. Notably, “Ghost of Tsushima” is frequently lauded as one of the finest games during the PS4 generation, and enthusiasts are eagerly anticipating the release of its sequel.

As a dedicated gaming enthusiast, I’ve found myself captivated by the unique appeal of Ghost of Tsushima. Despite its recent success as a fresh IP, it bears striking resemblances to renowned series like Assassin’s Creed. It’s an open-world game, offering a touch of parkour for exploration, a plethora of valuable items and stylish cosmetics to gather, and strategic combat that blends stealth with melee. This has earned it the praise of many gamers who view it as an improved iteration of games from Ubisoft and Guerilla Games, often criticized for their somewhat generic or formulaic open-world mechanics. Yet, Ghost of Tsushima 2 isn’t just about living up to its predecessor or controversial peers; it has the potential to carve out a distinct identity all its own.

Ghost of Tsushima 2 Needs to Carve Out a Unique Identity for Itself

The Ghost of Tsushima Formula Borrows from Other Games

In essence, Ghost of Tsushima adheres to common action-adventure themes, incorporating RPG elements for added depth. The exploration aspect is reminiscent of both Assassin’s Creed and Breath of the Wild, offering a mix where discovery feels natural yet can be predictable in terms of discoverable points of interest. In combat, the game excels but doesn’t stray too far from the norm. It draws inspiration from games like the Batman: Arkham series, emphasizing a smooth flow via consistent strikes, parries, and counters.

Previously stated, it’s possible to contend that Ghost of Tsushima enhances established features, yet it doesn’t innovate significantly in terms of mechanics. If future games resemble Ghost of Tsushima, they’re more likely to be benchmarked against titles like Breath of the Wild or Far Cry, as these are the pioneers of most of its mechanical elements, disregarding their quality. The advantage is that now, having mastered the fundamentals, Ghost of Tsushima’s sequel has a solid base to expand upon.

More Original Gameplay Could Elevate Ghost of Tsushima 2 to Greatness

It’s challenging to predict how Ghost of Tsushima 2 might differ mechanically from its predecessor, given that we don’t know much about the game yet. However, one possible direction could be a significant upgrade in stealth mechanics compared to the original Ghost of Tsushima. The stealth in the first game was largely based on the “press the attack button when behind an enemy,” which didn’t offer much scope for creative or experimental play. Therefore, it seems plausible that the sequel might delve deeper into stealth tactics, providing players with more strategic options.

An alternative pathway for expansion might lie in the RPG aspects of a potential sequel to “Ghost of Tsushima 2”. In the original game, players can uncover or unlock upgrades and equipment via a skill tree in “Ghost of Tsushima”, but the possibilities for custom, intricate build-design are somewhat restricted. By incorporating advanced progression systems, the developers could introduce more complexity and diversity, motivating players to think imaginatively when it comes to leveling and gear choices.

It’s hard to come across games similar to Ghost of Tsushima: a fresh franchise that skyrocketed to massive popularity like a blockbuster movie. Kudos to Sucker Punch for such an accomplishment. Despite the fact that Ghost of Tsushima is already a remarkable game in numerous aspects, there’s still potential for it to further define its unique identity, moving beyond being just a superior version of Assassin’s Creed, and instead becoming something genuinely innovative, mechanically rich, and original.

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2024-08-30 22:43