As someone who has grown up with these iconic video game characters, I must say that Toys For Bob has truly outdone themselves with Crash 4 It’s About Time. Their commitment to the series is as commendable as their dedication to satisfying the fans’ demands for an improved sequel. The inclusion of Spyro in the game is just the cherry on top, a dream team-up that has been long-awaited by gamers like myself.
Crash Bandicoot continues to thrive with its current surge in popularity. This year alone, the Crash Bandicoot N. Sane Trilogy has sold a staggering 20 million copies worldwide, a feat equivalent to selling over half a million copies within its first month on sale. Moreover, this remake has excelled this year, and Crash 4 It’s About Time surpassed expectations by selling more than 5 million copies. Such achievements are remarkable for any rebooted franchise, but they might not sit well with Activision, the owners of the Crash Bandicoot IP.
1. The performance of Crash didn’t meet the target set by the intellectual property owner, leading them to cease further investment. However, it was reported that Toys For Bob were planning another Crash sequel, but this concept was rejected. Given the success of the series revival, it seems a missed opportunity to halt what Toys For Bob envisioned, particularly for a well-loved franchise like Crash Bandicoot.
9 Major Platforming Icon
Well-Known Wacky Bandicoot
Crash Bandicoot is a well-known symbol from the ’90s, leaving a substantial mark on the platformer genre. He’s one of the select characters that are as recognizable to casual gamers as Mario, thanks to his unique design, vibrant levels, hidden secrets, and exceptional gameplay mechanics in platforming. Although it might not sell as much as Call of Duty, the series is met with a lot more positive response.
The enduring popularity of Crash Bandicoot can be attributed to its existing fanbase, making it potentially risky for a company to abandon such a well-known intellectual property (IP). Starting from scratch with a brand-new IP often carries a higher risk of failing to attract a substantial following. Therefore, it seems wise to let Toys For Bob carry on supporting the game, as they have played a significant role in boosting its popularity in today’s market.
8 Variety To Activision’s Library
Expanding Scope For Consumers
Among the offerings from Activision Studio, only the Crash Bandicoot series stands out by introducing a polished mix of styles to their current collection. Notably, other main intellectual properties like Tony Hawk’s Pro Skater and Call of Duty cater more to teenagers and beyond in terms of age appropriateness.
Among all the series in the library, Crash Bandicoot stands out as the one that has made the biggest impact on a broader range of viewers currently. While Skylanders was incredibly popular and sold many copies of its games and toys, its peak success began to dwindle as interest waned among its audience. However, with the launch of the Crash Bandicoot N. Sane Trilogy, there’s been renewed excitement from a younger demographic. If the parent company doesn’t continue to nurture the Crash Bandicoot intellectual property (IP), the overall audience will once again shrink for them.
7 The Series Potential In Sales
The Beloved Bandicoot
Despite initial disappointments, the game “Crash 4 It’s About Time” demonstrated resilience and continued to find success within the gaming market. Its launch sales on PS4 and Xbox One amounted to 400,000 copies, which was 100,000 copies less than the “Crash Bandicoot N. Sane Trilogy” on PS4. This outcome left Activision disheartened, causing them to question the series’ potential. However, these numbers should not be understated, particularly when considering their impact on slower sales.
In October 2020, the release of “Crash Bandicoot 4: It’s About Time” came at a more crowded time, facing off against well-established franchises like “Star Wars Squadron” and “WWE 2k21”. Earlier in the platforming market, there was “Super Mario 3D All-Stars”, a collection of remastered 3D Super Mario games. This congested release schedule impacted the initial sales of “Crash Bandicoot 4: It’s About Time”, causing it to sell less than its previous version, despite being available on two platforms.
In contrast to many other games that are remakes of old collections, it’s quite remarkable that Crash Bandicoot 4: It’s About Time stands out as a brand new single-player platformer. The sales have significantly increased with its releases on the Nintendo Switch and next-generation consoles, demonstrating continued love from fans who are eager to support the series. This suggests that a sequel could achieve substantial success and be warmly received in the long run.
6 The Main Antagonist’s Return
Aku Aku’s Most Concerned Issue At Large
In the latest Crash adventure, Uka Uka hardly had a chance to intervene. However, his significant action was making the correct attempt to open the portal for N. Trophy and Dr. Cortex’s escape, rendering him immobilized afterwards. Towards the end of the game, there were subtle hints suggesting his return, appearing ominous with a wicked plan up his sleeve.
He poses a significant danger to Crash, yet has never demonstrated this ability through Toys For Bob’s design. This presents an ideal moment for Uka Uka to unveil why Aku Aku harbors such apprehension towards his brother’s participation, particularly his past deeds. There is ample scope to delve deeper into the history of the Aku Uka siblings, exploring their once close relationship and how it was shattered.
5 Characterizing Dr. Cortex
Understanding His Main Motivation For Evil
As a die-hard fan, I’m eagerly anticipating the latest Crash entry, hoping it delves deeper into Dr. Neo Cortex’s backstory. Instead of just focusing on his transformed self, this time around, we could learn about what shaped him before he became a product of Bandicoot experimentation. The storyline might reveal insights into his upbringing with his family, the genesis of his villainous career, the roots of his dark knowledge, and other intriguing aspects of his past.
As a gamer, I’m still pondering over my relationship with Crash Bandicoot and what the future holds for us two. In “Crash 4 It’s About Time,” after our fierce battle where he was defeated, I couldn’t help but show him my vulnerability – a rare moment for me, Dr. Neo Cortex. All those failures made me wonder how to break this endless cycle of defeat. Instead of hatching another escape plan at the game’s end when I was punished, I decided to take a breather. It will be interesting to see if Dr. Cortex evolves in the next Crash game, whether he slides back into his villainous ways or finally teams up with his creation like in “Crash Twinsanity.” The durability of our bond depends on how much I can resist my vengeful grudges and evil temptations.
4 Growing Depth Of The World
Expanding Beyond Dimensions
Crash Bandicoot 4: It’s About Time presents a number of characters and colorful settings, but there’s room for even more to enrich the gaming experience. The level layouts were innovative while incorporating classic elements such as jetboard sequences, high-speed chases, and polar bear escapades. Each stage showcases an impressive array of creativity, particularly in its upside-down levels and character interactions that switch viewpoints.
In addition to the growing universe of the game, there should also be an enlarged collection of characters. The game performed well in distributing screen time among its existing characters, but there is always room for improvement. The character with the least influence on the storyline was Nitros Oxide, a rival racer who first appeared in Crash Team Racing. He was compelled to work under N. Tropy for his timeline conquest of other dimensions, but didn’t engage much with Crash and his team. In the next game, he could play a more significant role, similar to characters like Nina Cortex, Ripper Roo, Tiny, Crunch, and others. Additionally, there could be guest appearances from characters hailing from alternate realities if the sequel covers a broader scope of dimensions. They plan to build upon what Crash 4: It’s About Time has established.
3 Toys For Bob’s Capable Hands
Ambitious Desire To Improve The Sequel
Few game developers can maintain the same level of continuity and quality as Toys For Bob, especially when another team takes over a series from where it was originally left off. Balancing the need to provide both a familiar experience and something fresh in sequels is often difficult, and this can result in changes ranging from major overhauls like Jak and Daxter’s The Lost Frontier to more minor adjustments such as Sly Cooper: Thieves in Time. To successfully continue a series, the developers must not only be well-versed in its signature elements but also comprehend what makes them enjoyable for fans.
As a dedicated gamer, I can attest that Toys For Bob skillfully maintained the recognizable platforming elements in Crash 4: It’s About Time, all while introducing exciting additions like new playable characters and quantum mask powers. They clearly demonstrated their ability to deliver on what fans have been craving: a superior sequel to the beloved Crash series.
2 Toys For Bob’s Commitment
Willing To Change For The Series’ Betterment
In the course of updates for Crash Team Rumble during various seasons, it became evident that Toys For Bob were deeply dedicated to the Crash franchise. As the seasons progressed, fresh characters such as Spyro, Elora, and Ripto were incorporated into the game’s lore. Season 3 marked the end of official seasons for Spyro, but before moving on, Toys For Bob crafted a final update that included an abundant battle pass, allowing players to earn rewards through play without charge.
In this game, obtainable rewards were items like skins, backpacks, emotes, banners, and more, some of which were brainstormed for the future of Crash Bandicoot. Artwork depicted Crash venturing into an area filled with dragons, as well as scenes showing Crash accompanied by Spyro. Some artists even shared early concept art from the pre-development stage, suggesting that the developers were considering a certain direction for the series before the pitch was rejected.
1 Long-Awaited Dream Team
Crash Crashes With Spyro
In terms of iconic platform characters, t Ripto’s Rampage” and “Spyro Orange: The Cortex Conspiracy”. These games offered insights into the overall story from each character’s perspective, but they never allowed simultaneous play of both characters. Each game was dedicated to a single protagonist.
In the upcoming Crash Bandicoot sequel, the duo will collaborate directly for the first time to tackle a more formidable adversary. The merging of these series is timely since they’ve both been revived, with Spyro Reignited Trilogy being a standout example – it sold over 10 million copies last year before its 25th anniversary on September 9. By uniting these iconic characters, we can anticipate remarkable success and a wave of enthusiasm for the brands, fulfilling a long-held aspiration among their respective fan bases.
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2024-08-30 23:55