Top 10 Silly Things That Can Ruin A Perfect Run In ARC Raiders

ARC Raiders is an exciting game where you collect lots of loot. However, players need to be careful, as there are many ways to fail in the Topside, and those failures aren’t pleasant to experience. Common mistakes, ranging from simple blunders to carelessness, can quickly derail even a well-planned run.

Welcome! We’re covering the ten most common and frustrating mistakes players make in ARC Raiders. Even experienced players stumble sometimes, but learning from these errors is key to improving. Don’t repeat them – learn from others and become a top Raider in the Topside!

Forgetting About The Game Being A Third-Person Shooter

Rotating The Camera Might Reveal Opponents Hiding Behind Walls

It might not seem fair, but experienced players of Third-Person Shooters, especially extraction shooters with full 360-degree camera control, have discovered ways to use camera angles to essentially see what’s around corners – giving them an advantage similar to having X-ray vision.

Players can quickly check around corners or through doorways by slightly moving the camera. Remember, enemies can do the same, so be cautious when peeking!

Shots To The Head Count As Double Damage

Since Every ARC Enemy Has Its Weak Spot, Raiders Also Have One

In ARC Raiders, every enemy has a critical weak point that you can hit for massive damage, and sometimes even instant kills. What many players don’t realize, though, is that a headshot will always do extra damage to the enemy Raiders.

Okay, so this happens to me all the time, and it’s so frustrating! You think you’re safe behind cover, like a rock, but then you get shot. Turns out, I was sticking my head up to peek, and yeah, that’s an easy target. It looks kinda funny when you realize what you did, but trust me, it’ll cost you a lot of attempts before you learn to stay fully hidden!

Placing Mines And Forgetting Where They Are

Tsk, Tsk. Silly Mistake, But A Common One, Nonetheless

The Stella Montis map in ARC Raiders is perfect for setting traps and ambushing other players. Thankfully, traps like tripwires, mines, and noisemakers won’t accidentally harm your teammates – there’s no friendly fire for those.

This means players who forget where they’ve set traps could accidentally trigger them themselves. When things get dangerous – like if they’re discovered by a Shredder or attacked by multiple enemies – it’s crucial to have a safe escape path behind them.

Forgetting About Grenades Bouncing Over Surfaces

Seen More Than One Player Die Because Of This. Terrible Mistake

Grenades are known to bounce. Whether they miss their target and don’t explode immediately, hit an awkward spot, or ricochet off objects like walls or doors, they often end up exploding near the person who threw them.

Be really careful when using contact grenades like the Light Impact or Blaze Grenade – they explode instantly when they touch anything. That includes other players (even teammates!), scattered junk, or even broken cameras and Sentinels still attached to the ceiling. If you’re going for a fast-paced, explosive playstyle, remember that everything has a collision area, and you can easily damage yourself if you’re not careful.

Not Locking Doors When You Pass By

It’s Like Leaving A Breadcrumb Trail For Enemy Players

Each door has a lock on both sides, and it’s important to use it. Remember, when you go through a door, close it behind you. This simple habit will significantly improve your chances of survival against Raiders.

It might seem basic, but picture this: you move around leaving a smoke trail, potentially revealing your location to anyone nearby who’s scavenging or hunting players. Because of this, close doors and try to be as quiet as possible to avoid unwanted fights with other players. If you can, use something to block doors, making it harder for enemies to follow you.

Not Using Noisemakers while Looting High Risk POIs

They Are In The Game For A Reason

Noisemakers are useful for staying alert and responding quickly, helping players avoid losing valuable items. Certain areas require rare Keys or Keycards to enter, and generally have only one main entrance, though a few emergency exits might exist.

Putting a Noisemaker by the door helps you hear approaching players. However, people often forget to use them, which can lead to getting caught while looting dangerous areas and losing all your hard-earned loot – a frustrating way to end a good game.

Not Carrying Enough Healing Supplies

Don’t Do This, It’s The Same As Asking To Be Killed

In the Topside, healing items like Bandages and Shield Rechargers are incredibly important – they’re the second hardest items to find. Players often forget to bring enough, which can be a costly error.

It’s frustrating when players join matches without enough healing supplies. They often rely on their teammates instead of making more items during the round using the crafting skill. Avoid making this mistake and help your team succeed!

Forgetting About Ammo Scarcity on the Surface

It Is As Important As Carrying Healing Items

Each time we run the area, everyone needs to have at least two full magazines for each weapon. It’s a basic rule to help people survive, but some players keep refusing to carry extra ammo from Speranza to the Topside.

That’s a really bad error, because making ammunition doesn’t cost much. However, you can’t craft it on the surface. Instead of wasting time searching everywhere for supplies, it’s best to make sure you have enough ammo to last at least the first ten minutes.

Ignoring the ARC Armor Penetration of Bullets

Yes, You Can Kill A Leaper With A Stitcher, But It Will Take Awfully Long

A common mistake, even for experienced ARC Raiders players, is not paying enough attention to the armor of the ARC Enemies. Every enemy, from the tiny Wasp drone to the huge Matriarch, has different levels of armor protection.

Medium and heavy bullets can penetrate targets, and the weapons that fire them are generally effective. However, not all weapons pack enough power to break through ARC Armor. Therefore, don’t attempt to defeat a Leaper with a Stitcher, or a Matriarch with a Hairpin. It’s a bad strategy and will likely cause your mission to fail.

Trusting other Raiders Blindly in Solo Runs

The Time For Being Nice Is Over

As a long-time Fallout fan, let me tell you, the biggest mistake I see players make in Raiders of the Broken Planet is trusting anyone who isn’t on your friend list. Seriously, it’s a golden rule up on the Topside – never let your guard down! I’ve seen so many people get burned by assuming others have their back, and it’s usually a really harsh lesson.

Putting your faith in a stranger in a game like this – even if they say “Don’t Shoot” or ask to team up – is incredibly risky. While it’s sometimes possible to cooperate with other players, you’ll likely be betrayed when you least expect it. It’s best to stay cautious around everyone, particularly when you’re playing solo.

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2025-12-05 20:06