As a gamer with a rich history of exploring various game worlds, I appreciate the addition of transformative elements in “Elden Ring: Shadow of the Erdtree.” Although this new feature harks back to a classic FromSoftware mechanic, it feels more like a cautious inclusion than a true leap forward.
In the realm of software development and video games, the evolution of “Elden Ring: Shadow of the Erdtree” has been a long-running, yet subtle process. From its inception as an independent endeavor to a specific genre, it transitioned into various forms, from being touched by the Three Fingers or embraced by Dragon Communion. However, these visual-striking changes have never had a direct impact on moment-to-moment gameplay. The concept of full transformations has been revisited in Elden Ring: Shadow of the Erdtree, but despite the nostalgic quality to this addition, it still feels like a more cautious inclusion than a true leap forward.
In Shadow of the Erdtree, three novel forms were introduced, offering distinct advantages while lacking the ability to wear armor. Although their overall influence seems limited compared to the great disparity in power between them, it remains unclear what FromSoft’s stance is on alternative forms following this confusing design choice. However, future games might reveal a clearer perspective on how these new forms become more prominent features.
Shadow of the Erdtree’s Dragon Transformations Honored Their Legacy
FromSoft’s Tradition of Form-Changing Items
As a dedicated gamer, I’ve been captivated by the transformation aspect since my initial foray into the world of Dark Souls. The Covenant at Ash Lake granted me the Dragon Torso Stone to metamorphose. In the sequel, DS2, this was further explored with an armor-like form, whereas in DS3, I reverted back to the organic form of a gaunt hybrid creature. These transformations have always resonated with the lore of their respective worlds, even delving into an alien form like the Kos Parasite in Bloodborne, or merging with the Milkweed Rune to become a monstrous beast-man, complete with the Beast Claw and Embrace Runes.
Shadow of the Erdtree’s Lamenter Form Leaves Much to Be Desired
It appears that we are discussing various forms and terms related to Dragon-related matters, from casual jokes to serious discussions about Dragon-relevant aspects. The Elden Ring‘s Hornsent-inspired Lamenter form, however, fails to justify the sacrifice it takes to wield it, Used through the item, this form only boosts Arcane by 8 points while providing negligible damage negation for all types except Holy, which is substantial. For a form acquired in the late game of the DLC, it stands as more of a joke than a viable option to build around.
Transformations Deserve to Become a Core Mechanic in FromSoftware’s Next Game
New Forms Need to Matter in Gameplay and Beyond
It appears that this language, once referred to as the Lands Between, has been associated with an attempt to craft a new transformation directly tied to The Lands Between, its practical usage has fallen flat. With the other experimental Dragon Priestess form in Elden Ring easily able to justify its existence, however, the developer was able to reach an effective middle ground between story relevance and usefulness. If these become a central focus of the player’s kit in future titles, transformations have the potential to be the foundation for diverse strategies that relegate them to more than just a niche option.
Lessons from Bloodborne’s Nuanced Forms
Should additional installments of Elden Ring provide a variety of building options similar to Elden Ring, it might prove challenging to rationalize the necessity of gears for attaining particular shapes. Historically, these have predominantly focused on boosting mystical assaults, however, Bloodborne’s Beast form showcases FromSoft’s readiness to innovate with gameplay styles beyond the traditional mold. If the sequel of Elden Ring: Shadow of the Erdtree manages to propose new shapes that resonate with all aspects of game creation, it could boast the most harmonious evolution system in Soulsborne series history.
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2024-09-03 19:37