Battlefield 6’s 1.1.3.0 Update Just Killed (and Revived) Advanced Movement – What was the Right Decision?

The 1.1.3.0 update for Battlefield 6 addressed many issues players had been asking for. Improvements were made to visibility while prone, how damage is registered, the game’s network code, and weapon balance. The update also significantly revamped the Rush and Breakthrough game modes. While not flawless, the patch was largely well-received. One change, initially unnoticed, sparked strong reactions – some players were upset, while others were pleased. Fortunately, the developers quickly adjusted it based on player feedback.

Besides a stuttering issue that started after the recent update – which the developers at Battlefield Studios are already looking into – the biggest change people have been talking about is how movement works. Before the update, some players felt the game moved too much like Call of Duty, and the latest patch for Battlefield 6 aimed to address that. Initially, several advanced movement techniques didn’t function as smoothly after the update was released.

  • Bunnyhopping around corners is less effective, as subsequent jumps provide less of a movement boost.
  • Slide canceling is no longer viable, as jumping after a slide will lead to a huge momentum decrease, resembling what would happen if players ran into a wall.
  • Players can no longer cancel their vaulting animations, needing to fully complete the movement before they can fire again.

The recent update sparked a strong reaction from players. Experienced players, nicknamed “Battledads,” appreciated the changes, but more competitive players, often called “sweats,” disliked them, finding the game less fluid. The developers, BF Studios, quickly sided with the latter group, releasing a fix just hours after the update to bring back the original, more advanced movement system. This quick reversal raises the question of which playstyle – the new or the old – is actually better suited for the Battlefield series.

The Battledads Have a Point…

Game Rant | Source images via EA

Many players feel that the latest Battlefield game tries too hard to be like Call of Duty. The game features a lot of small, close-quarters maps, and advanced movement techniques like bunny hopping aren’t penalized, which makes it less enjoyable for fans who prefer a more tactical, slower-paced shooter. While larger maps are available and planned for future updates, it wasn’t clear if the developers would address the complaints about movement. However, the recent update 1.1.3.0 included some subtle changes that suggest they might be listening.

Initial excitement about a change to movement mechanics has faded, as the game has reverted to how it played before December 9th. This is disappointing to many long-time Battlefield fans who had been critical of features like slide canceling. These players appreciate the series’ focus on realistic combat and felt the advanced movement techniques detracted from that experience. Additionally, many older players found these techniques difficult to master. While some streamers quickly voiced concerns about the accidental change, a lot of other players quietly enjoyed the improved movement it briefly offered.

…But Future BF6 Updates Shouldn’t Go Too Far

While the recent bug fix had some positive aspects, like making jumpshotting less reliable, the removal of mantle-canceling was unpopular and makes the game feel clunkier. Some players, known as ‘Battledads,’ are now even suggesting removing the ability to aim down sights (ADS) while jumping. They point to games like Battlefield 4 as examples of how this could work well, but these comparisons aren’t accurate. Battlefield 4‘s movement was actually smoother and more effective than in the current game. Specifically, in BF4, visual recoil didn’t affect accuracy—bullets always went towards the center of the screen. In contrast, gunfire in the current game is affected by player movement.

Beyond basic techniques like strafing and jumpshotting, Battlefield 4 featured more advanced movement glitches – like ‘zouzou jumps’ – that were commonly used by competitive players.

Let’s be honest, advanced movement techniques have been a part of the Battlefield series for years – bunnyhopping was popular in Battlefield 3, for example. Battlefield 6 simply made these movements smoother and easier to use. While some players (like those in the ‘Battledads’ group) are right that slowing down movement a bit would feel more classic, completely removing advanced techniques would create a slow, campy experience that no one wants. BF6‘s movement system is close to being great; it just needs a few adjustments. Reducing slide and jump speed slightly would be ideal, but going too far would be a mistake. Currently, the system favors skilled and popular streamers, but the ‘Battledads’ suggestion wouldn’t feel authentically Battlefield. The best solution is a compromise – a movement system that rewards skill without requiring it – because both sides have valid points.

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2025-12-11 04:04