Unlock the Power of Healing: Why You Must Play a Healer in D&D 2024

2024’s edition of the “Dungeons & Dragons” Player’s Handbook underwent significant updates for the 12 fundamental classes. These modifications included setting the number of subclasses per class to four, along with specifying when these subclasses become accessible. Additionally, the functions and abilities of each class were simplified to enhance clarity. A notable alteration was made to the healing system, which plays a crucial role in one of the game’s core roles, a feature that has been present since the early days of “Dungeons & Dragons”.

The revamp of basic and advanced healing abilities in the 2024 Player’s Handbook has significantly enhanced the appeal and effectiveness of healer characters in Dungeons & Dragons. Previously, healers were essential but encounters could be managed through health potions, and it was usually more advantageous to inflict damage to expedite combat. However, modifications to the healing power of spells have made healers an indispensable part of any party, fostering a deeper level of strategy and creativity in both player and Dungeon Master decision-making during battles.

Changes to Dungeons and Dragons Healers

In the game of Dungeons and Dragons, the role of healing is distributed among various classes, but it is primarily associated with Clerics and Paladins. While Clerics typically possess the most potent healing spells, Paladins have an ability called Lay on Hands that doesn’t require a spell slot to use.

2024 PHB brought significant enhancements to healing spells, boosting their range and variety. Whether you’re a beginner or an advanced spellcaster, the rules adjustment has strengthened and diversified healing spells, making them more potent and adaptable. Healing is no longer seen as insignificant; rather, it’s become a captivating aspect of combat, taking center stage once again, and playing a crucial, engaging role in gameplay.

In the new version, healing spells like Healing Word and Cure Wounds will double the amount they previously healed. For instance, at its base level, Healing Word now restores 2d4 Hit Points (HP) instead of 1d4, while Cure Wounds now restores 2d8 HP instead of 1d8. This modification significantly enhances healing capabilities at lower levels and may even fully restore a character’s HP in some situations. However, it could also provide a lifeline for characters during higher-level play. Additionally, these spells can now heal undead and constructs, which is advantageous when dealing with necromantic summons on the battlefield.

Playing a Healer in Dungeons and Dragons Using the 2024 PHB

In the realm of Dungeons and Dragons, the Cleric and Paladin are the top choices when it comes to playing a healer, but other classes offer subclasses that can also excel in this role. The Life Cleric stands out as the most effective pure healer due to its focused spell list and subclass abilities which primarily serve to bolster allies, alleviate afflictions, and amplify healing spells for prolonged effectiveness.

Paladins serve as healers within their group, utilizing a fundamental ability called Lay on Hands. This talent provides them with a reserve of health points that can be passed on to other team members. Although they don’t gain access to advanced healing spells like Healing Word and Cure Wounds until later, due to being half-spellcasters, Lay on Hands offers an effective solution until then.

Among other suitable choices for healers, you might consider the Lore Bard class. They excel in their role as a supportive spellcaster by mitigating damage. Moreover, with Magical Secrets, they can tap into the Cleric, Druid, or Wizard spell list, allowing them to utilize potent healing spells. Another viable option is the Circle of Stars Druid, particularly for healers. At Level 3, the Chalice form bestowed grants benefits to all healing abilities.

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2025-03-28 20:36