One Starfield Trait Should Become a Mainstay Bethesda Mechanic

One Starfield Trait Should Become a Mainstay Bethesda Mechanic

As someone who’s spent countless hours immersed in Bethesda’s richly detailed worlds, I can wholeheartedly say that the Kid Stuff trait in Starfield is a game-changer. It adds a unique and heartwarming layer to character customization that I’ve never seen before in a Bethesda title. The option of having loving parents who aren’t tied to the main story is a breath of fresh air, especially after the emotional rollercoaster that was Fallout 4’s family-centric narrative.


Starfield showcases various characteristics that enhance the player’s character, one of which could potentially become a regular feature in Bethesda games. Given the significant departure from previous titles in terms of setting for Starfield, this provided an ideal platform for exploring new concepts. Some aspects may be suitable only for space-themed RPGs, but others can be adapted to fit into Bethesda’s other projects like The Elder Scrolls and Fallout. One novel trait introduced in Starfield could prove highly versatile if incorporated into future Bethesda games.

In the game ‘Starfield’, each selectable characteristic you pick influences the gameplay, much like the traits in ‘Fallout: New Vegas’ or birthsigns in ‘The Elder Scrolls: Oblivion’. These traits often come with a perk, but also a disadvantage. For instance, the Terra Firma trait boosts your character’s health and oxygen on a planet’s surface, but reduces it while in space, whereas Spaced does the opposite. Additionally, there are traits that naturally align your character with specific factions, such as Neon Street Rat or Raised Enlightened. The characteristics in ‘Starfield’ can impact both the gameplay and the backstory of your character.

Starfield’s Kid Stuff Shouldn’t Be a One-Off For Bethesda

Kid Stuff Gives the Protagonist Loving Parents in Starfield

The ‘Kid Stuff’ feature introduces the protagonist’s parents into the game world of ‘Starfield’, a rare trait that significantly expands the gaming experience. With Kid Stuff, players can interact with their parents in their home on New Atlantis, one of the earliest explorable planets. Not only are these characters warm and encouraging, but they also offer unexpected rewards in the form of bonus items. These items, which can be gathered during interactions with them, make the Kid Stuff trait surprisingly beneficial, despite the drawback of a portion of the player’s weekly in-game income being sent to their home world.

Starfield’s Optional Family Is a Welcome Choice for Players

Bethesda games have previously assigned a family backstory to their protagonists, and this was a significant element in the storyline of Fallout 4. However, unlike Fallout 4 where the protagonist’s family is integral to the plot, Starfield offers players the choice about whether their character has a family that matters to them. This decision made in Fallout 4, where the protagonist was married with a child, might not sit well with some players who prefer less personal storylines. In Starfield, the Kid Stuff aspect serves as an additional feature for character customization, enhancing the player’s connection and appreciation of their family in the game.

Future Bethesda Games Could Do a Lot More With Family Dynamics

The elements of Kid Stuff significantly impacted Starfield, potentially shaping future Bethesda games. Introducing a standalone family unrelated to the main narrative could offer diverse gameplay experiences. This family could present a leisurely aspect for players, perhaps including mini-games or side activities. Alternatively, it could lead to an intriguing subplot for the player to explore, complete with unique missions and rewards. There remains much unexplored territory in Bethesda games when it comes to families not directly connected to the game’s central narrative.

Starfield’s Kid Stuff feature adds an additional depth to character personalization, enhancing the player’s ability to connect and empathize with the game’s family.

The ‘Kid Stuff’ characteristic in Starfield could prove valuable not just for upcoming Starfield titles, but for future Bethesda games as well. Introducing family and close connections to the gameplay offers a wealth of fresh concepts within any of Bethesda’s series. The ‘Kid Stuff’ trait in Starfield has set a robust foundation for what Bethesda’s protagonists’ parents might accomplish, opening up a new avenue for character development in role-playing games (RPGs) created by Bethesda.

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2024-09-09 13:34