Age of Mythology: Retold – Atlantean Pantheon Guide

Age of Mythology: Retold - Atlantean Pantheon Guide

As a seasoned strategist who has witnessed countless battles in the realm of myth, I must say that these new additions to our divine arsenal are truly a sight to behold! The Argus, with its acid-spewing might, is a formidable force against human soldiers – a fact I can attest to from personal experience.


In the game “Age of Mythology: Retold“, there are numerous Pantheons to delve into, and it’s crucial to grasp the unique workings of each one. This knowledge is essential not only for playing as a specific civilization but also for being ready to face them in battle. For instance, when you opt for the Atlanteans, you should consider several aspects: which Major God you prefer to venerate, which Minor Gods you select as your civilization advances through the ages, and the peculiarities of the Titan-led army.

Here’s a more casual and engaging way to present the information:

How to Play as the Atlanteans in Age of Mythology

Age of Mythology: Retold - Atlantean Pantheon Guide

In the Atlantean game, when you begin, you have three primary deities to pick from: Kronos, Oranos, and Gaia. Additional deities like Prometheus, Leto, and Oceanus (Classical Age), Hyperion, Rheia, and Theia (Heroic Age), and Helios, Atlas, and Hekate (Mythic Age) are also present as minor gods. As you progress through the ages, you can even call upon a Titan in the Wonder Age. Gaining favor will be crucial for your success, as the deity you choose to worship will grant you unique bonuses and mythical units to strengthen your army. All Atlantean Gods share three main characteristics:

Atlantean Villager Units

In the game Age of Mythology, the units referred to as “citizens” (Atlantean villagers) are costly and require more time to train, yet they gather resources at a faster pace. This speedy gathering efficiency means that resources can be used up quicker. As a result, you might discover that you need to auto-queue citizens less often with this faction, but it’s still useful information to keep in mind.

Atlantean Hero units

Among Atlanteans’ unique advantages, they don’t require specific heroes to train, but rather, they have the ability to elevate any human infantry, cavalry, or ranged unit into a heroic rank. The number of units that can be transformed into heroes is unlimited, though each promotion comes at a significant cost. However, these heroic units exhibit increased resilience and effectiveness when facing mythical creatures.

Atlantean Oracle Units

Interacting with a Major God from Atlantis boosts your standing by nurturing Oracles. As these Oracles remain stationary, their observable area expands and they gain more esteem the longer they stay put. However, if the worship areas of two or more gods overlap too much, only one will receive favor. To avoid this issue, try to position them as far apart as possible, keeping them safe from potential dangers.

Atlantean Minor Gods

In each age, you have the option to choose from three main Deities, but each time you make a selection, they will offer you a pick between two lesser Deities.

Age Kronos Oranos Gaia
Archaic N/A N/A N/A
Classical
  • Prometheus
  • Leto
  • Prometheus
  • Oceanus
  • Oceanus
  • Leto
Heroic
  • Hyperion
  • Rheia
  • Hyperion
  • Theia
  • Rheia
  • Theia
Mythic
  • Helios
  • Atlas
  • Helios
  • Hekate
  • Hekate
  • Atlas

Atlantean Unique Units

Age of Mythology: Retold - Atlantean Pantheon Guide

Progressing through the game “Age of Mythology: Retold” Ages grants you the ability to select gods, offering exclusive upgrades and construction opportunities. Yet, regardless of your chosen deity from the Atlantean Pantheon, there are numerous units to train or buildings to construct. Importantly, the units you’ll access with each god are not typically available for any other Pantheon but will serve similar purposes. Below is a list of the unique troops accessible to the Atlanteans, their costs, and their effectiveness against various unit types:

Unit name Building Effective against Cost
Citizen Town Center None
  • 85 Food
  • 15 Wood
  • 2 Population
  • 25 seconds training time
Oracle Temple None
  • 25 Food
  • 35 Gold
  • 1 Population
  • 9 seconds training time
Murmillo Military Barracks
  • Cavalry
  • 55 Good
  • 30 Gold
  • 2 Population
  • 12 seconds training time
Contarius Military Barracks
  • Archers
  • Siege Weapons
  • 60 Food
  • 40 Gold
  • 2 Population
  • 17 seconds training time
Arcus Military Barracks
  • Infantry
  • 60 Wood
  • 35 Gold
  • 2 Population
  • 12 seconds training time
Katapeltes Counter Barracks
  • Cavalry
  • 60 Food
  • 35 Gold
  • 2 Population
  • 14 seconds training time
Turma Counter Barracks
  • Archers
  • 50 Wood
  • 45 Gold
  • 2 Population
  • 14 seconds training time
Cheiroballista Counter Barracks
  • Infantry
  • 115 Wood
  • 100 Gold
  • 4 Population
  • 20 seconds training time
Destroyer Palace
  • Buildings
  • 70 Food
  • 60 Gold
  • 3 Population
  • 10 seconds training time
Fanatic Palace
  • Infantry
  • Cavalry
  • 75 Food
  • 55 Gold
  • 3 Population
  • 12 seconds training time
Fire Siphon Palace
  • Buildings
  • 275 Wood
  • 180 Gold
  • 5 Population
  • 24 seconds training time
Brieme Docks
  • Smaller ships
  • 80 wood
  • 40 gold
  • Two population
  • 12 seconds training time
Fire Ship Docks
  • Siege ships
  • 100 wood
  • 50 gold
  • Two population
  • Nine seconds training time
Siege Bireme Docks
  • Arrow ships
  • Buildings
  • 100 wood
  • 90 gold
  • Three population
  • 17 seconds training time

Atlantean Unique Buildings

Age of Mythology: Retold - Atlantean Pantheon Guide

Among the many common structures found in every Pantheon, there are a select few unique buildings only accessible to the Atlanteans. Primarily, these structures serve defensive purposes such as deterring attacks or guiding them towards trap sites. However, some of these exclusive edifices also alter the economic system and the way unit capacity functions.

Building name Building type Cost Description
Economic Guild Economic
  • 80 Wood
  • 15 Gold
  • 33 seconds build time
The Atlantean’s economic upgrades are purchased here. (Archaic Age)
Manor Economic
  • 80 Wood
  • 25 Gold
  • 28 seconds build time
Replaces the house. Grants ten Population instead of five, but has a build limit of five in total rather than ten. (Archaic Age)
Bronze Wall Defensive
  • 5 Gold
  • 0.67 seconds build time
Upgrade to Stone Wall. Has 1500 health, 5% Crush Armor, 55% Hack Armor, and 96% Pierce Armor. (Classical Age)
Iron Wall Defensive
  • 5 Gold
  • 0.67 seconds build time
Upgrade to Bronze Wall. Has 2000 health, 5% Crush Armor, 55% Hack Armor, and 96% Pierce Armor. (Heroic Age)
Orichalcum Wall Defensive
  • 5 Gold
  • 0.67 seconds build time
Upgrade to Iron Wall. Has 2500 health, 5% Crush Armor, 55% Hack Armor, and 96% Pierce Armor. (Mythic Age)

Atlantean Classical Age Tech Trees

Age of Mythology: Retold - Atlantean Pantheon Guide

To acquire Promethean units in “Age of Mythology: Retold” or other myth allies, it’s essential that you progress to the Classical Age. Upon reaching this stage, you will have the option to select one of two Minor Gods, each offering unique benefits. Here are all the tech trees available from the Classical Age:

Prometheus

Perk Name Cost Description
Valor N/A God Power: Target one human to convert to a hero and heal fully.
Promethean
  • 75 Food
  • 8 Favor
  • 2 Population
  • 18 seconds training time
Myth Unit: Divides into two when killed. Good against human soldiers.
Alluvial Clay
  • 140 Food
  • 10 Favor
  • 30 seconds upgrade time
Upgrade: +30% Promethean health. +30% Promethean Offspring health. +1 Promethean Offspring spawn upon death.
Heart of the Titans
  • 100 Gold
  • 10 Favor
  • 40 seconds upgrade time
Upgrade: -50% Hero Promotion research points requirement.
Theft of Fire
  • 100 Wood
  • 20 Favor
  • 40 seconds upgrade time
Upgrade: +20% Citizen (Hero) Gather Work Rate on farms, huntable and herdable animals, berry bushes, mining, tree chopping. +20% Citizen (Hero) Build Work Rate on buildings.

Leto

Perk Name Cost Description
Spider Lair N/A God Power: Target an area to place spider eggs which will hatch and burrow. The spiders will devour enemy human soldiers that cross through the area, but eggs can be destroyed before they hatch.
Automaton
  • 90 Gold
  • 6 Favor
  • 2 Population
  • 12 seconds training time
Myth Unit: Men of metal that can repair and rebuild each other. Good against human soldiers.
Hephaestus Revenge
  • 100 Gold
  • 10 Favor
  • 40 seconds upgrade time
Upgrade: +30% Automaton health and adds a base +0.50 Automaton regeneration rate.
Volcanic Forge
  • 100 Food
  • 50 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: -10% Human soldier and Hero vulnerability to Pierce attacks. -20% Automaton vulnerability to Pierce attacks.
Perception
  • 50 Food
  • 100 Wood
  • 40 seconds upgrade time
Upgrade: +10% Oracle line of sight, +10% full capacity bonus for Auto Gather Favor.

Oceanus

Perk Name Cost Description
Carnivora N/A God Power: Spawns a giant plant that pulls humans and ships in and devours them.
Caladria
  • 100 Wood
  • 25 Gold
  • 12 Favor
  • 2 Population
  • Nine seconds training time
Myth Unit: Heals allied units and slows down enemy units. Has no attack, but flies, so it can only be attacked by ranged units.
Servant
  • 125 Gold
  • 12 Favor
  • 2 Population
  • 15 seconds training time
Myth Unit: Naval unit that can heal allied units, especially ships.
Bite of the Shark
  • 100 Food
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: +5% melee attack damage (all types) and adds 0.25 Divine-type damage over time for three seconds per hit for Murmillo, Murmillo (Hero), Fanatic, and Fanatic (Hero) units.
Weightless Mace
  • 50 Wood
  • 50 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: +10% speed, and +15% melee attack damage (all types) for Katapeltes and Katapeltes (Hero) units.
Frontline Heroics
  • 100 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: -30% food and gold cost when promoting an Infantry to Hero status.

Atlantean Heroic Age Tech Trees

Age of Mythology: Retold - Atlantean Pantheon Guide

Progressing deeper into the Era of Heroes in the game Age of Mythology: Retold requires you to construct either an Armory or a Market, and possibly extend your settlements for additional towns. To finance this upgrade, you’ll need to have at least 800 food and 500 gold on hand simultaneously. Once prepared, you can pick from the available Minor Gods. The Heroic Age offers the following technologies for access:

Hyperion

Perk Name Cost Description
Chaos N/A God Power: Target a group of enemy units to make it temporarily hostile to all.
Satyr
  • 250 Wood
  • 20 Favor
  • 2 Population
  • 15 seconds training time
Ranged Myth Unit: Can throw powerful piercing spears. Good against human soldiers.
Gemini
  • 200 Wood
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: +50% Satyr Charged Ranged attack damage (All types).
Heroic Renewal
  • 125 Gold
  • 15 Favor
  • 40 seconds upgrade time
Adds a base 1.50 Regeneration Rate to your heroes.
Sons of the Sun
  • 200 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: Automatically converts all Oracles to heroes, including newly trained Oracles. Sets favor cost for these units to 0.00.
Pioneer of the Skies
  • 50 Food
  • 150 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: Enables flame attack and ranged attack action for Siege Biremes.

Rheia

Perk Name Cost Description
Traitor N/A God Power: Target an enemy unit to convert it to your side.
Behemoth
  • 300 Food
  • 20 Favor
  • 4 Population
  • 20 seconds training time
Myth Unit: Living siege weapon that regenerates. Good against buildings and human soldiers.
Horns of Consecration
  • 150 Gold
  • 40 seconds upgrade time
Upgrade: Town Centers and Citadels now automatically generate favor at a rate of 0.05.
Orichalcum Mail
  • 125 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: -20% to Hack attack damage taken by Arcus (regular and Hero) and -20% Pierce attack damage taken by Turma (regular and Hero).
Rheia’s Gift
  • 75 Food
  • 75 Gold
  • 5 seconds upgrade time
Upgrade: -100% favor cost for all technologies and returns all favor for previously researched ones. +100% Secrets of the Titans favor cost.
Daktyloi
  • 50 Food
  • 100 Wood
  • 10 Favor
  • 30 seconds upgrade time
Enables healing of naval units that are in the area near the Docks.

Theia

Perk Name Cost Description
Hesperides Tree N/A God Power: Select a location to create a tree that heals friendly myth units and can train Dryads.
Stymphalian Bird
  • 200 Wood
  • 50 Gold
  • 25 Favor
  • 3 Population
  • 10 seconds training time
Ranged Myth Unit: Attacks from the air and is good against human soldiers. Can only be attacked by ranged units.
Dryad
  • 150 Wood
  • Eight seconds training time
Myth Unit: Trained at a Hesperides Tree. Good against human soldiers. Build limit: 5
Prophetic Sight
  • 50 Food
  • 100 Gold
  • 8 Favor
  • 40 seconds upgrade time
Upgrade: +10% Oracle Auto Gather favor work rate for favor, +10% full capacity bonus for Auto Gather favor, and enables them to reveal what other players’ buildings are currently training or researching.
Poseidon’s Secret
  • 150 Food
  • 30 Favor
  • 40 seconds upgrade time
Upgrade: +10% Cavalry speed and -15% to each of Cavalry’s food, wood, and gold costs.
Lance of Stone
  • 100 Gold
  • 12 Favor
  • 40 seconds upgrade time
Upgrade: +15% Contarius melee attack damage (regular and Hero) and causes their attacks to slow down enemies even more.
Daughters of the Sea
  • 150 Gold
  • 15 Favor
  • 30 seconds upgrade time
Upgrade: +30% Nereid speed and -50% Nereid ability recharge time.

Atlantean Mythic Age Tech Trees

Age of Mythology: Retold - Atlantean Pantheon Guide

In the game “Age of Mythology: Retold,” the Mythic Era offers the final series of upgrades for this particular Pantheon. To reach this stage, you must construct a building resembling a fortress. Here’s what you can obtain from each of the three Atlantean Minor Gods during the Mythic Era:

Helios

Perk Name Cost Description
Vortex N/A God Power: Target a location to transport all your military units there.
Centimanus
  • 300 Gold
  • 25 Favor
  • 4 Population
  • 24 seconds training time
Myth Unit: A mighty giant who pounds the ground to knock back his enemies. Good against human soldiers.
Mirror Tower
  • 75 Wood
  • 50 Gold
  • 5 Favor
  • 50 seconds build time
Building: A tower that fires a focused ray of sunlight. Build limit: 5
Halo of the Sun
  • 150 Gold
  • 20 Favor
  • 40 seconds upgrade time
Upgrade: +2.00 Fire Siphon ranged attack max range and +4.00 Fire Ship ranged attack max range.
Petrification
  • 150 Wood
  • 50 Gold
  • 10 Favor
  • 40 seconds upgrade time
Upgrade: -10% Siege Weapon and Siege Bireme vulnerability to Hack attacks, and adds Petrification bonus action for Siege Weapon and Siege Bireme.
Titanmachy
  • 400 Food
  • 20 Favor
  • 40 seconds upgrade time
Upgrade: +50% Centimanus melee attack damage (All types). Converts all Centimanus units to Warden of Tartarus, which have additional arms and attack faster.

Atlas

Perk Name Cost Description
Implode N/A God Power: Target a location to do massive damage to nearby units and buildings. More powerful when cast near a large number of enemy units.
Argus
  • 250 Gold
  • 25 Favor
  • 4 Population
  • 20 seconds upgrade time
Myth Unit: Attacks with a blob of acid that instantly kills most foes. Good against human soldiers.
Guardian of Io
  • 50 Food
  • 300 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: Reduces Argus ability recharge time by 25% and adds +5.00 Argus line of sight. Converts all Argus units to Guardian of Io.
Devotees of Atlas
  • 50 Food
  • 100 Gold
  • 5 Favor
  • 40 seconds upgrade time
Upgrade: For every 1% health missing, modifies Fanatic (regular and Hero) speed by +0.20% and rate of fire by -0.50%.
Titan Shield
  • 200 Wood
  • 75 Gold
  • 15 Favor
  • 40 seconds upgrade time
Upgrade: -50% Destroyer vulnerability to Pierce attacks (regular and Hero).

Hekate

Perk Name Cost Description
Tartarian Gate N/A God Power: Hekate opens a gate to the Underworld that unleashes creatures hostile to all. The gate will destroy any buildings in the vicinity when it’s placed.
Lampades
  • 250 Gold
  • 25 Favor
  • 4 Population
  • 20 seconds training time
Myth Unit: Can invoke chaos on units at range. Good against human soldiers.
Asper Blood
  • 175 Gold
  • 12 Favor
  • 40 seconds upgrade time
Upgrade: Enables a transfiguration attack action to allow Lampades units to transform enemy human units into chickens.
Mythic Rejuvenation
  • 150 Gold
  • 30 Favor
  • 40 seconds upgrade time
Upgrade: Adds 2.00 Regeneration Rate to all Myth Units.
Celerity
  • 200 Gold
  • 10 Favor
  • 40 seconds upgrade time
Upgrade: Increases melee and ranged attack rate of fire for Myth Units by 25% and increases their speed by 10%.

Read More

2024-09-10 18:06