Dungeons and Dragons Player Spends 5 Years Tracking Rolls

A devoted Dungeons & Dragons player meticulously recorded every dice roll from their five-year campaign and is now sharing the data. These statistics provide interesting information about typical results in a D&D game and even explore whether luck plays a real role in tabletop gaming.

First released in 1974, Dungeons & Dragons has been incredibly popular for over fifty years and has deeply influenced both tabletop and video game role-playing. While traditionally played with dice and friends around a table, recent video games like Baldur’s Gate 3 have introduced the game to a whole new audience. At its core, D&D relies on dice rolls – usually a 20-sided die – to determine success or failure. These rolls aren’t random, though; they’re based on the situation and a player’s skills. For instance, lifting something heavy might require a Strength roll, while trying to deceive someone would use a Deception roll, both modified by the character’s respective abilities. Considering how often players roll dice, it’s amazing that one person has been tracking their results for over five years!

This is What Five Years of Dungeons and Dragons Rolls Look Like

A Reddit user named DeliciousSeason shared a spreadsheet tracking every dice roll from their five-year Dungeons & Dragons home campaign. They said creating it helped them really focus on the game! The spreadsheet contains a total of 6842 rolls, and unsurprisingly, the characters who played the most had the most rolls. The Dungeon Master, for example, accounted for almost 30% of all rolls (2041). As you’d expect, they also rolled the highest and lowest numbers most often. The most frequently rolled number on the 20-sided die was a 19, appearing 407 times, while a natural 1 was rolled the least, at 301 times.

As a film enthusiast and a bit of a D&D nerd, I found it really fascinating to look at the kinds of ability checks the players made during their five-year campaign. It’s telling about how they approached the game! They rarely needed Constitution checks – only nine times, actually. Predictably, rolling for Initiative came up a lot – a whopping 545 times! But what really stood out was the difference between Stealth and Sleight of Hand. They clearly favored a sneaky approach, with 322 Stealth rolls, but they weren’t much for pickpocketing – only 15 Sleight of Hand checks. It’s cool how those numbers paint a picture of their overall playstyle.

Image via Wizards of the Coast

This data also offers a fascinating glimpse into whether a Dungeons & Dragons player can consistently roll lucky dice. The answer is… somewhat. Generally, average rolls tend to dominate over time. A character’s average roll is strongly influenced by how long they played. While characters like Ubo (12.85) and Fenric (9.76) had unusually high averages, this was because they didn’t make many rolls at all (20 for Ubo, 70 for Fenric). The data shows that all but one character who made over 200 dice rolls during the campaign averaged between 10.63 and 10.98. The exception was Halcyon, a Celestial Sorceress, who averaged 11.23 across 547 rolls – a significant 0.25 higher than anyone else with over 200 rolls, and a difference comparable to the range between all the other high-volume players. If anyone could be called lucky, it’s Halcyon.

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2025-12-20 18:04