
Many players of the game ARC Raiders are expressing their disappointment online, saying that a specific item called Trigger ‘Nades is making player-versus-player combat unbalanced. They’re asking the game’s developer, Embark Studios, to reduce the item’s power. While several weapons in ARC Raiders have been adjusted since the game launched, this is the first major request to change a quick-use item.
It’s tricky to balance weapons in a game like ARC Raiders because the game features both player-versus-environment (PvE) and player-versus-player (PvP) combat. The developers at Embark Studios have addressed this by creating a variety of weapons, some ideal for fighting the game’s dangerous machines and others better for battling other players. Essentially, they’ve given players the freedom to choose weapons suited for either PvE or PvP. However, since the game launched, some weapons, like the Trigger ‘Nades, have become overpowered, leading players to request adjustments to restore balance.
Fans Think ARC Raiders’ Trigger ‘Nades Are Overpowered
‘Nades’ (a type of grenade) have always been available in ARC Raiders, but they’ve become incredibly popular in player-versus-player combat recently. Some players think they’re too strong and are unbalancing the game. These grenades work like C4 – you throw them at an enemy and detonate them with a remote trigger. Many ARC Raiders players feel they’re ‘overpowered’ because of their long range, how quickly they explode, and the fact that just two can often defeat another player.
How Trigger ‘Nades Are Breaking PvP
- Incredibly high damage
- Wide area of effect
- Instant explosion
- Easy-to-get blueprint
- Easy to craft
Why should I ever spend materials on the more expensive grenades?
Players think Trigger ‘Nades are now the go-to grenade in player-versus-player combat not just because they deal a lot of damage over a large area, but also because they’re cheap to make. One Reddit user pointed out that with Trigger ‘Nades only needing two Crude Explosives to craft, there’s little incentive to use more expensive grenades that are weaker and easier to avoid. Players can get the blueprint for these powerful grenades early in ARC Raiders by completing a straightforward quest involving defeating a Hornet.
Image via Embark Studios ‘It’s More Broken Than the Pre-Nerf Venator,’ Fans Say
Early in the game, the Venator 4 handgun quickly gained a reputation for being too powerful. After upgrades, its firing speed increased dramatically, creating an imbalance in player-versus-player combat until a game update (patch 1.3.0) reduced its strength. Now, players are saying a recent exploit involving the Trigger ‘Nade is even more problematic than the original Venator 4, and they’re asking the developers, Embark Studios, to fix it before it ruins the game’s fairness.
Community Suggested Solutions Include:
- Limiting the damage radius
- Increasing the explosion delay
- Nerfing the throwing distance
- Making them harder to craft
Many players of ARC Raiders have been discussing ways to balance the powerful Trigger ‘Nades. The most common suggestion is to simply lower their damage and the area they affect. Other ideas include restricting how far players can throw them or adding a brief delay before they explode. Some believe the ease of crafting these grenades is also an issue, but others worry that increasing the crafting cost would primarily impact newer or less dedicated players, while those who actively collect resources would still be able to use them effectively.
Image via Embark Studios How Likely Embark Is to Nerf Trigger ‘Nades
Considering the developer’s history, it’s probable that Trigger ‘Nades will be weakened in a future update. Embark Studios has already made adjustments to two weapons in ARC Raiders – the Venator 4 and Hullcracker – that were previously too strong. This indicates they might also fix problems with the damage, blast radius, and how Trigger ‘Nades are made. However, the studio has changed when they release updates, and they’ve announced that updates will start again in January after the team returns from a break.
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2025-12-29 23:05