Enotria: The Last Song Review

Enotria: The Last Song Review

As a seasoned veteran of the Soulslikes realm, I must admit that Enotria: The Last Song has piqued my interest with its stunningly beautiful and diverse landscapes. From the vibrant Italian-inspired architecture to the haunting ruins of forgotten gods, this game’s world is a feast for the eyes. However, like a delicate glass sculpture, it is marred by occasional performance issues that can sometimes ruin the beauty of these new zones.


In a novel twist to the Soulslike genre, Jyamma Games debuts Enotria: The Last Song, a game that strives to refresh the established formula while maintaining its charm, yet simultaneously enhances and detracts from the gaming experience. Amidst the bustling hunt for the next major Soulslike contender, Enotria: The Last Song undeniably catches the eye with its striking visuals and promise to match or surpass FromSoftware’s cherished series. However, technical issues and complex mechanics may test even the most devoted followers of the genre.

In a more casual and accessible manner, “Enotria: The Last Song” appears to be a worthy successor to “Dark Souls,” introducing fresh concepts that push the boundaries of the genre. However, certain aspects can feel incomplete or frustrating, which detracts from the overall experience. Yet, there remains an exhilarating journey as you navigate the trials and tribulations faced by the Maskless One.

Italian Folklore Crafts Potential for Stories Untold

In the game titled “Enotria: The Last Song,” the narrative adheres to a familiar Soulslike structure by presenting a richly detailed setting that players gradually uncover. Set within a realm devastated by the Canovaccio, you assume the role of the Maskless One. With no predefined strings or set purpose, your destiny is malleable amidst the rulers known as the Authors who govern this world shrouded in repetition. You have the power to shape your own storyline.

In the game “Enotria: The Last Song”, the Italian folklore integrated into its setting and narrative provides a unique backdrop, yet it falls short when it comes to engaging and memorable interactions with non-player characters (NPCs) within the world. Even though Soulslikes are known for their abundant enemies, encounters with non-hostile NPCs can still be intriguing. Regrettably, “Enotria: The Last Song” does not offer these NPCs sufficient dialogue, significance, or rewards that would make exploring their stories rewarding. This shortcoming detracts from the overall story and New Game Plus mode doesn’t provide any motivation to revisit the game world either.

A Fierce Combat System That Feels Great, if Not Occasionally Lacking

Enotria: The Last Melody

Mastering the tricky dance within the relentless parry windows might be vexing at moments, given the fierce combinations from adversaries, and the unpredictability stemming from the slower animations of certain attacks. However, successfully deflecting these blows offers a gratifying clash of metal sounds and Unravel progress, which comes with practice and a keenly honed focus.

As a dedicated gaming enthusiast, I can confidently say that taking on the battles in Enotria: The Last Song feels like engaging in an exciting struggle. With some well-placed tweaks and improvements, this game could easily stand shoulder-to-shoulder with the finest Soulslikes out there. One of its unique selling points is the innovative mechanic known as Mask Lines, which introduces a fresh layer of strategy to the genre.

Boss Fights and Enemy Types Excel in Design and Challenge, Even in Repetition

In the Soulslike genre, leaders (bosses) play a crucial role, and Enotria provides an impressive array of them, each with its own level of challenge and reward potential. The main bosses are relatively few, but they provide some unforgettable confrontations. Whether it’s a colossal size that creates a disconcerting lock-on experience or one with blinding speed that challenges every parry and deflect move, unique boss fights can sometimes be frustrating yet consistently thrilling to overcome.

In areas outside the main boss fights, players encounter a variety of lesser bosses that provide equally tough battles. While these bosses don’t have unique tricks, it can become slightly monotonous to face similar enemies with slight variations like differently-colored ailments or colorful knights. This is also true for certain boss types, such as numerous giant crabs. The combat remains thrilling and engaging, but it would be refreshing to see more diverse designs within this fantasy realm.

In every zone teeming with formidable adversaries outside the boss chambers, players will find themselves enjoying the intense battles, albeit with a sense of repetition as enemy types recur occasionally. Ignoring the potential threat posed by some enemies can lead to hard-earned lessons, particularly when faced with a giant crab wielding a cannon or a deceptive automaton that delights in feinting attacks to throw players off their guard during parries. Initially entertaining, encountering these adversaries repeatedly gives certain aspects of the gameplay a sense of predictability.

One tactic used to make battles more engaging is the system of four afflictions that some enemies may possess. These enemies might have unique-colored health bars indicating immunity to damages of the corresponding color. Although this can add variety, it might be frustrating to recall which element is resistant to what, and it’s displeasing when a game seems to compel you away from your preferred strategy. Furthermore, these elemental damage types have intricacies since each one imposes a distinct affliction on affected foes that may appear advantageous at first glance, such as how Vis causes Dizziness which boosts stamina and damage while reducing defense. However, it’s not a straightforward debuff because there are significant advantages within, so it’s advisable to carefully explore areas and actively steer clear of these elemental afflictions.

Exploration is Rewarding and Conflicting

Upon waking up, The Maskless One is struck by a sense of wonder and beauty. Instead of the captivating moonlit gloom found in Dark Souls, the surroundings are bathed in sunlight, providing a vibrant contrast. This game’s world is one of its standout features, offering players three distinct zones filled with architectural marvels that demand admiration. From the lively, colorful Italian-inspired villages stacked like bricks and resonating with joyous echoes, to the eerie remains of abandoned temples dedicated to forgotten gods – Enotria: The Last Song impresses with its expansive open spaces, hiding secrets and rewards for those brave enough to veer from the beaten path.

In these lively environments, there are instances where performance hiccups occur. Sometimes, even top-tier computers may experience occasional stutters due to frame rate drops and occasional crashes. Although these performance problems are rare and unpredictable, they can mar the charm of newly discovered areas.

Within each zone, there are several underused features that could have been utilized more frequently throughout the game rather than just appearing occasionally. One of the initial stages demonstrates the significance of Reality Rifts and Adore Burst, a tool that lets players momentarily alter the environment to access otherwise unreachable spots. This interactive mechanism seemed promising for creating intriguing puzzles; however, it’s used sparingly compared to its potential. An original mechanic like this is often overlooked in favor of common shortcuts and locked doors found in other Soulslikes, which makes certain sections appear somewhat predictable.

Another intricate mechanic involved in exploration is that of red rifts found in certain areas. Interacting with these red rifts opens up unique challenges, most commonly in the form of a boss fight that has a layer of inconsistency due to some fights being far too easy and others being wildly powerful. These challenges benefit from being entirely optional and certainly offer more content to those who seek them. While it’s nice to see not every challenge interfere with progress, it can still ruin some momentum to lock some of the toughest bosses behind a red glyph.

Immense Potential for Build-Crafting Is Held Back by Its Ambition

In this game, innovators, warriors, and strategists can craft three distinct loadouts that they can swiftly switch between or adjust at any Reality Knot bonfire. The blend of various skills and attributes offers an abundance of customization possibilities and build creation. However, it might be challenging to explore alternative strategies beyond the traditional approach of increasing strength and wielding a large sword.

With over 120 unique weapons categorized into 8 distinct classes, it was initially engaging to test out various weapon types to understand how their speed and power influence gameplay styles. Nevertheless, I found that there wasn’t a significant variation between them that justified exploring more than a handful. The abundance of user-friendly upgrades made the powerful strikes of the greatsword stand out as the most rewarding experience due to its heavy swings aligning with specific parry opportunities. While some weapons have secret enhancements, such complexity makes it simpler to select the weapon that deals the most damage.

The key feature of the characters’ equipment and role development involves Masks, offering players not only stylish new attire but also additional abilities to enhance their gaming style. However, these Masks have some imbalances, as they grant bonuses like higher damage tolerance, stamina, and even extra healing power from Armonia Amber. This often made certain builds more effective than others, leading players to frequently switch between the same two instead of trying riskier combinations throughout the game.

In the game “Enotria: The Last Song“, Jyamma Games has done a wonderful job distinguishing itself amidst a crowded market. It’s richly steeped in Italian folklore and caters to Soulslike enthusiasts with its intricate world of challenges. However, while the combat is inventive, it could benefit from some fine-tuning.

Read More

2024-09-17 13:54