The Outer Worlds 2: The Argument For and Against More Planets

The Outer Worlds 2: The Argument For and Against More Planets

Key Takeaways

  • The Outer Worlds 2 could bring more planets to explore, making the sequel bigger and more exciting.
  • However, more planets could detract from the detailed world design that makes The Outer Worlds special.
  • It may be best for Obsidian to focus on quality over quantity in planet design once again to retain the game’s immersive storytelling.

As a seasoned gamer with over 20 years of space-faring adventures under my belt, I find myself eagerly anticipating The Outer Worlds 2. Having journeyed through countless galaxies and explored numerous planets across various sci-fi RPGs, I can’t help but feel a sense of nostalgia as the sequel to one of my favorite games approaches.


The upcoming sequel, The Outer Worlds 2, is one of the highly anticipated games currently in production, particularly for those who love open-world RPGs and sci-fi adventures. In recent times, science fiction stories have been the focus within this genre, from titles like Cyberpunk 2077 to Starfield. Developers are delving deep into creating immersive worlds in this genre. The Outer Worlds 2 aims to surpass its entertaining prequel, offering another exciting space exploration tale.

In a refreshing twist from other open-world RPGs, The Outer Worlds stands out with its distinctive humor and artistic style, offering an engaging environment to discover. However, one unexpected characteristic of the game is its relatively brief length compared to other games in this genre. Typically, stories in similar games extend beyond 20 hours, but The Outer Worlds prioritizes a more finely-tuned narrative over extended playtime. It typically takes around 15 hours to finish the main mission of The Outer Worlds. As the development of a sequel progresses, speculation arises regarding how its scale might expand, and whether enlarging the scope would be advantageous or not.

The Pros of Bringing More Planets to The Outer Worlds 2

Expanding One’s Horizons

Given the assurance that the development of The Outer Worlds 2 is progressing well, some gamers are eagerly anticipating an expansion of explorable planets. Notably, the original game primarily concentrated exploration on just two planets – Terra-2 and Monarch. Considering that contemporary space RPGs like Starfield boast nearly 1,700 planets, it seems reasonable to suggest that The Outer Worlds 2 should broaden its planetary offerings to some degree in order to keep pace with the genre.

Expanding the scope for exploration in “The Outer Worlds 2” might make it significantly more captivating than its original version. Offering a wide array of planets to exhibit intricate world design is an aspect many gamers are eager to engage with. The specifics of the sequel’s planet selections remain unknown, but providing players with a broader variety of exploration opportunities could distinguish “The Outer Worlds 2” from its predecessor.

The Cons of Bringing More Planets to The Outer Worlds 2

Foregoing What Makes the Game So Special

Incorporating additional planets into “The Outer Worlds 2” might lead to it not maintaining the distinctive feel of “The Outer Worlds,” as Obsidian has meticulously designed an exceptional and immersive universe, with Terra-2 and Monarch being the cornerstone of that experience. Having a limited number of intricately crafted planets could result in a more satisfying gameplay experience than offering a vast array of diverse planet options.

Despite the fact that Starfield offers more than 1,000 planets, this abundance hasn’t necessarily resulted in a positive impact on the game. The use of procedural generation has led to criticism that these planets lack personality and feel empty. While not always true, the sheer number of locations can sometimes compromise the quality of these settings. In contrast, The Outer Worlds opted for a quality over quantity strategy, which seems to have served its narrative well. Players are able to delve deeper into these locations instead of being overwhelmed by a variety of environments.

Original
Fallout
creator, Tim Cain, is consulting on
The Outer Worlds 2
.

In both methods, there are advantages, but maintaining the more focused approach to planets in The Outer Worlds 2 could help it stay unique. With a plethora of intriguing titles in development currently, the future of The Outer Worlds is among the most anticipated. Regardless of its direction, Obsidian aims to preserve the game’s best aspects from the original sequel.

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2024-09-17 22:05