One God of War Ragnarok PC Feature Needs to Set the Standard

One God of War Ragnarok PC Feature Needs to Set the Standard

As a seasoned gamer with decades of experience under my belt, I can confidently say that the arrival of God of War Ragnarok on PC is a triumphant event. The game’s transition to the less restrictive platform has brought about numerous benefits, such as mod support, improved performance, and greater controller flexibility. However, one aspect of the experience that stands out is the addition of puzzle hint toggles, a feature that was conspicuously absent in its PlayStation counterpart.


At long last, the highly anticipated God of War Ragnarok has arrived on PC, living up to the high standards set by its predecessor in terms of quality. Although there are some drawbacks associated with the PC version of Ragnarok, it’s generally been praised as a triumph by both players and critics alike. The epic mythological tale is now accessible to more people than ever before.

The advantages often mentioned for bringing console-exclusive games to PC include enhanced performance, greater flexibility with peripherals such as controllers, and mod support. This applies to God of War Ragnarok, and the PC community is likely eager to customize, optimize, and innovate within this less restrictive environment. However, there’s one aspect of the game that may not require adjustment by the community, contrary to some expectations, and this modification from Ragnarok‘s PlayStation version is a welcome improvement indeed.

God of War Ragnarok’s Puzzle Hint Toggles Are a Godsend

PC Players Can Reduce NPC Puzzle Hints in God of War Ragnarok

In an interesting twist on typical accessibility settings, the PC version of God of War Ragnarok provides an option for players to diminish the excessive guidance given by NPCs regarding puzzle solutions. In contrast, in the original PlayStation editions of the game, characters might repeatedly provide hints about solving various puzzles, with some suggestions being redundant and others triggering prematurely, thus reducing the player’s enjoyment of problem-solving autonomy.

In the latest versions of God of War, particularly Ragnarok, there’s less overall criticism, however, the excessive helpfulness of the NPCs often becomes a topic of debate, even causing discomfort for the actor portraying Atreus. While these hints may not significantly spoil the game or disrupt immersion for most players, they are widely recognized as a minor issue in an otherwise polished and player-friendly experience. Allowing players to decrease their frequency is indeed a commendable improvement.

Ragnarok and Future God of War Games Should Have Similar Features Out of the Box

Previously discussed was the absence of a specific PC feature in the console versions of God of War Ragnarok, and although it may eventually appear on these platforms, its omission sparks intriguing debates. For instance, some people might contend that this setting isn’t essential at all: the game should instead offer an appropriate level of assistance and challenge with its puzzles right from the start. However, accessibility in gaming is crucial, not only for those who encounter difficulties with certain game aspects but also because such options enable players to customize their experience.

In summary, God of War Ragnarok is generally praised for its compelling storyline and gameplay, but some players might find the environmental puzzles less appealing due to their perceived repetitiveness and lack of inspiration compared to the game’s intense combat arenas. For those primarily attracted to the action-RPG and melee combat elements of Ragnarok and future God of War titles, an optional feature that allows them to bypass puzzles could be a beneficial addition. However, it’s essential that this option remains just that – optional – to prevent players from feeling their autonomy is being compromised through excessive guidance.

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2024-09-24 15:34