My Hero Academia: Izuku Midoriya’s Gearshift Quirk, Explained

My Hero Academia: Izuku Midoriya's Gearshift Quirk, Explained

As a seasoned gamer with a knack for binge-watching anime, I can wholeheartedly say that witnessing Deku’s evolution in My Hero Academia has been nothing short of exhilarating! The introduction of Gearshift, an ability that bends physics to our hero’s will, has undeniably added a new layer of excitement to the series.


In the series ‘My Hero Academia’, Izuku Midoriya’s everyday existence underwent a remarkable transformation when his heroic deeds were acknowledged by his idol, All Might, who subsequently selected him as his successor. Upon receiving the One for All ability from his hero, Deku embarked on a lengthy journey to master this extraordinary talent. As Midoriya grew more comfortable with his new capabilities, he unknowingly began to exhibit the quirks of past One for All users.

Episode 151, named “Chain of Events Spanning the Ages,” sees Deku acquiring Kudo’s Gearshift power, which he uses to outsmart Tomura Shigaraki. Let’s delve into the details of this fascinating skill.

What is Gearshift?

A Powerful Quirk that Bends the Laws of Physics

Among other potent special abilities such as All for One, One for All, Spearlike Bones, and Fa Jin, the quirk known as Gearshift is one that has been recognized by humans for quite a long time. This unique ability was initially possessed by the second user of One for All, Kudo. He had bravely led a rebellion against the oppressive rule and tyranny of All for One. The power of Gearshift lies in its ability to manipulate the laws of inertia, thereby propelling objects quickly through space at astonishing speeds.

In days long past, Gearshift was primarily employed for handling small items, often accompanying Kudo who would always have large, glove-like accessories in tow. These gauntlets served a unique purpose: they could launch sharp projectiles through narrow openings. Gearshift then came into play to control the trajectory and speed of these projectiles, making Kudo a formidable and unforeseeable adversary in battle. However, during that era, Gearshift’s power wasn’t sufficient for him to outmatch All for One. Tragically, Kudo fought valiantly against the villain until his very last breath.

Our Meta Abilities were never what you should’ve been wary of. Rather, you should fear the reason why someone chooses to use their gifts. True power resides within an individual’s intent. This is why people call them Quirks.

Following the fusion of Gearshift with One for All, its enhanced meta ability became extraordinarily potent, bestowing upon its wielder superhuman abilities. Once Deku successfully activated this quirk, its upgraded form enabled him to propel objects, including himself, at astonishing supersonic velocities merely by making contact. The destructive force of the assaults that Deku can unleash using Gearshift is frequently too intense, leaving even his most daunting adversaries powerless.

The fusion of Gearshift with One for All significantly broadens the types of attacks that Izuku Midoriya can execute, reaching down to a cellular level. This versatile array of attacks enables him to confront multiple opponents simultaneously. Midoriya swiftly learns to master these new abilities and devises unique ultimate maneuvers during his intense battle against Tomura Shigaraki.

Overdrive”) is a powerful technique that combines Gearshift and Fa Jin, making Midoriya incredibly fast as he charges towards enemies. With astonishing speed, Izuku can quickly catch up to his opponents and launch a series of strong attacks, giving him the advantage in battle. Remarkably, this move unleashes 120% of One For All, making it one of the few ultimate moves that can be used alongside other ultimate abilities.

As a gamer, I’d say: “In a heartbeat, I unleash Transmission – a game-changing ultimate move that’s all about Gearshift. I charge towards my foe, throwing rapid-fire punches in succession. With each punch, I kick it up a notch with Gearshift, making my enemy powerless and bewildered by the speed. The first time I used Transmission was during the Final War against Tomura Shigaraki.

In the same manner as Transmission, Deku swiftly charges towards his foe, executing five consecutive Detroit Smashes – a powerful sequence of attacks known as the Quintuple move. This relentless series of blows catches opponents off guard, providing them minimal opportunities for defense. However, while Gearshift is an exceptionally dangerous ability with immense offensive capabilities, its use requires careful strategic consideration due to certain limitations it imposes.

Gearshift’s Weaknesses

Kudo’s Quirk Has Evolved Into a Double-Edged Sword

Over time, Gearshift – one of the earliest known meta abilities – has experienced a significant transformation, greatly altering its functionality and utility. Earlier discussions pointed out that this ability evolved after combining with One for All, but its immense might also carries troubling vulnerabilities which limit its user’s capabilities. When Kudo employed it, Gearshift proved useful primarily on smaller objects, thereby proving ineffective when faced with formidable opponents like All for One during battle.

The advancement of Gearshift’s capabilities has made it possible for more powerful attacks with a much greater effect. However, despite its upgraded form, the quirk still possesses notable vulnerabilities. The user often finds it challenging to manage Gearshift’s powers. Additionally, the immense strain these abilities place on the user’s body makes the meta ability inoperable for prolonged durations.

Kudo strongly warns Midoriya against prolonging the use of his quirk beyond five minutes because Gearshift puts immense strain on the respiratory system and may lead to oxygen deprivation in the body. Overuse can leave the user unable to function, but that’s not the only downside.

The negative effects of using Gearshift significantly grow when the body is pushed too hard, potentially leading to immobility or even paralysis. The intense pain from this meta ability directly results from exceeding human physical boundaries. As pain takes control, users become susceptible and could be in grave danger. Additionally, after using Gearshift, there’s a waiting period of five minutes, making the user helpless against their opponents during that time.

Striking a suitable equilibrium between overreliance and neglect is trickier than it sounds, especially for Midoriya given his unique circumstances. The ability bestowed upon him by Gearshift can give him an upper hand in combat, but the potential downsides are equally significant. In high-risk battles, the possibility of being immobilized or even paralyzed could spell doom. As such, it’s imperative that the user exercises restraint and employs a calculated strategy when wielding Gearshift’s powers to ensure they don’t let their superhuman abilities get the better of them.

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2024-09-24 22:04