How To Get Marty McFly & Doc in Funko Fusion

How To Get Marty McFly & Doc in Funko Fusion

As someone who’s spent countless hours navigating the vibrant and chaotic world of Funko Fusion, I must say this game is a real rollercoaster ride! From the moment you set foot in this colorful universe, you’re thrown into a whirlwind of challenges that test your wits, dexterity, and even your friendship with various iconic characters.


In a fresh take on famous series spanning recent decades, Funko Fusion transforms these beloved properties into the style of their well-known figurines. It’s not only about the seven distinct realms players can venture through, but also hidden worlds based on cherished franchises that fans adore.

Exploring one highly desired hidden realm is the enchanting universe of the legendary film series, “Back to the Future”. This fascinating world can be accessed by those who know where to search and understand the prerequisites for its activation. In this tutorial, we will walk you through the steps to unveil the Back to the Future cameo world in Funko Fusion, along with introducing the world’s unique characters.

How To Unlock Back To The Future Cameo World in Funko Fusion

How To Get Marty McFly & Doc in Funko Fusion

In the game Funko Fusion, you’ll find the Back To The Future cameo hidden within the initial level of the Jurassic World playable world. However, this bonus themed level is sealed off by a locked door and protected by a persistent security guard, as well as a glass barrier. Before you can even contemplate gaining access to this secret level, you’ll first have to unlock both the Scott Pilgrim Vs The World and The Umbrella Academy worlds. This is necessary because you’ll need Allison’s persuasion skill from The Umbrella Academy, and the Amp moldable item from Scott Pilgrim to do so.

After accessing and gathering the necessary character and item in both realms, your journey continues to the world reminiscent of “Back to the Future”. Exiting the building, veer left and continue along the path until you reach its end, where you’ll take a final left turn. Here, a formidable Dilphosaurus awaits as part of the main objective. As you navigate this left turn, keep an eye out for a luminous purple door bearing a question mark – that’s your destination.

In the game as Allison, players should interact with the guard by pressing the specified key, persuading him to grant passage. Subsequently, they can select either Scott Pilgrim or Stephen Stills, locate a blue molding station to create an Amp, and position it before the glass. Adjust the Amp to Treble Clef mode, then discharge your guitar at it to shatter the glass. This action grants access to the room and initiates the “Back To The Future” cameo mission.

How To Unlock Marty McFly & Doc in Funko Fusion

In the world of the cameos from “Back to the Future,” gamers can acquire two special characters: none other than the renowned pair, Marty McFly and Doc. However, to get them, players must meet certain conditions first. To secure Marty, complete the main objective and obtain the crown. To claim Doc, gather all seven Silver Crowns hidden within the level.

How To Unlock Marty McFly in Funko Fusion

As a time-traveling gamer, I’ve got to fix up that sweet DeLorean in the Back To The Future world! I need to swap out the four wheels and help Doc Brown mend the antenna. Here’s where you can find those wheels:

  • The first wheel can be found in the bank next to the DeLorean. To get into the building, you’ll need to shoot the four bells in sequence, then the door will open. You’ll need two Batteries, which you can charge at the telegraph pole just outside the building. The first one needs to go into the slot on the far right, which will release the first spark plug. Then, put the two Batteries in the two left slots to release the second spark plug. Finally, take the Battery in the far left slot and put it in the third slot to open the safe and release the a coin. Then, take the coin to the area indicated by the marker and put it in the slot. The machine will pump up the wheel and release it
  • The second wheel can be found halfway up the street on the same side of the map as the DeLorean. Using Number Five, blink through the closed garage doors and into the auto shop. Shoot all of the purple glowing shelves until you find the wheel. To get it out of the shop, pull the lever next to the entrance, blink out, and change your character to Scott Pilgrim or Stephen Stills. Craft an Amp, place it in front of the left window, and charge the Amp to break through.
  • The third wheel can be found in the car dealership in the back-left corner, to the left of Mega Man. Using Allison, convince the shop owner to let you in, then proceed to the first car. Shoot the wheels in the correct sequence, and the wheel will be released.
  • The final wheel is in the car repair shop, which is to the right of the level’s entry. To get in, put a charged battery in to open the door, then turn left at the entrance and break through the crates to reveal another battery slot. Put a second battery in the slot inside the building to open the other door, then take the one out from the outside slot. With both batteries in the building, put them both in the slots on the back wall and the battery will be revealed.

After acquiring all four wheels, players must proceed to assist Doc. To accomplish this task, they’ll need to venture to the theater. Initially, players should construct a Bounce Pad and two Amps (either one Amp and retrieve the other from earlier). Next, utilize the pre-existing Bounce Pad to leap onto the theater roof’s front, and position the second one there. Then, place the first Amp on the ledge on the left side so you can traverse the gap. With the second Amp, turn on the first one and transport it across to the adjacent building.

I navigated to the second building, used a bounce pad to lift an amp, placed it in position, activated it, jumped across to a central area, followed a roof edge, picked up an antenna, and put it somewhere specific to find a key. After that, I returned this key to the DeLorean, which triggered a cutscene where the antenna fell down.

Following the cinematic sequence, I’ve got a time limit of one minute on my hands. My task is to grab the antenna, retrace the route, and then swap it back in its place. Once done, mission complete! The crown awaits me at the spot where the DeLorean vanished.

How To Unlock Doc in Funko Fusion

To unlock Doc, you’ll need to collect all seven Silver Crowns. Here is how you can acquire all of them.

Silver CrownHow To Get It
#1Deposit the 90,000 Vinyl requirement into the chute on the roof to acquire the Crown
#2Pull all four levers in the indicated time. There is one next to George’s Hideaway, one to the right of that next to the blue moulding station, one on the side of the theater building, and one on the theater roof (you’ll need a second bounce pad to get up there)
#3As Freddy Funko, shoot and break the glowing door at Pop’s Pedals Pursuits and grab the Crown from the silver chest.
#4As Allison, convince the car dealership owner to stay open late (far corner of the map, where Mega Man is), then walk in and find the chest around the corner.
#5Trigger the combat sequence on the chest to the right of where you find Mega Man, defeat the enemies, then claim the Crown.
#6Collect all five tool kits – 1 next to the DeLorean, one on the right as you go up the street toward the back, one behind the Town Center, one on the roof next to Doc, and one in the Garage where you find one of the car tires (using the battery to open the door)
#7Melt the red gate next to the DeLorean (you can use The Thing‘s Childs for this), then use Allison to get the man to help you. With the square stone, use a Battlestar Galactica character to insert the object into the device in the back-right corner, then shoot it on both ends to reveal temporary platforms. Then, as Number Five, blink from the yellow arrows on the ground to each platform, then open the chest

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2024-09-25 23:53