Enotria: The Last Song Needs More Cinematics

Enotria: The Last Song Needs More Cinematics

As a seasoned gamer with over two decades of Soulslike gaming under my belt, I must admit that Enotria: The Last Song has left me feeling like Pantalone holding up a gold coin – full of anticipation, but ultimately disappointed.


Enotria: The Last Song is currently facing a moderate reception, earning a “Mixed” rating on Steam. Despite this, the game distinguishes itself from other Soulslike titles by focusing heavily on theatrical elements and vividly colorful settings.

In the core concept of “Enotria: The Last Song,” there’s a knack for the dramatic, with each character and setting mirroring an over-the-top portrayal of Italian folklore. However, despite its ambitious intentions, Enotria fails to reach its own heights, missing that intense drama it strives so hard to achieve by shying away from cinematic grandeur. As a fan, I was hoping for more.

Enotria: The Last Song Needs More Cinematic Spectacle

Many of Enotria: The Last Song’s Boss Fights Are Anticlimactic

Despite the dramatic flair, the game Enotria: The Last Song often falls short in terms of cinematic impact. Admittedly, it offers one of the more visually engaging experiences among Soulslike games, but this visual appeal is frequently undercut by a glaring absence of dramatic buildups leading to its boss battles and significant narrative events. This becomes particularly evident when comparing it to newer releases like Elden Ring and its Shadow of the Erdtree DLC, which are renowned for their captivating cinematics within the Soulslike genre. Notably, these games excel in employing surprise elements during boss introductions and delivering a more grotesque and bizarre presentation.

In the game “Enotria: The Last Song”, the boss battles are occasionally exciting, but these exciting moments are seldom cinematic. Most of the time, the boss battles start suddenly and without any prior notice. Additionally, the same music track is usually played in every battle. Although these boss battles are optional in the game “Enotria”, many of them lack a cinematic buildup or execution that one would expect. Even some optional bosses from the Soulslike genre have been given more engaging introductions compared to those in “Enotria”.

As a gamer, I can’t help but feel that the boss battles in Enotria are less about epic clashes and more about unnecessary hurdles. It seems clear that what this game needs is a more immersive, theatrically engaging experience when it comes to these showdowns.

In simpler terms, the cinematic introductions for Souls-like game bosses can give players a sense of the boss’s size and purpose for the fight. But it’s not a universal rule that every Souls-like boss has an introduction, and sometimes they start the battle immediately without warning. Unfortunately, the game Enotria doesn’t handle this well because each boss fight confines players within invisible walls, making it impossible to leave even when there’s been no time for preparation.

More Cinematics Would Help Enotria: The Last Song to Feel a Bit More Theatrical

In “Enotria: The Last Song,” the cinematics aren’t as grand or frequent as one might expect, even excluding the boss battles. Typically, there’s only one or two cinematics per region, which can make them seem disconnected when players spend a lot of time in each area. Given the game’s enigmatic storyline, these cinematics may feel out of place or irrelevant to some players. After spending a considerable amount of time in a region, the cinematics often appear as scenes that players might want to bypass, rushing instead to the fight.

In terms of a stage performance, Enotria: The Last Song seems surprisingly lacking. Although its richly colored environment and vibrant ambiance are invigorating for a game reminiscent of Souls, the visual grandeur is diminished due to the lack of cinematics that could interrupt gameplay and offer players alternate views of Enotria’s world and bosses. Perhaps Jyamma Games might think about enhancing Enotria with additional cinematics in future updates, thereby enriching its visual allure and introducing a touch more theatricality to its presentation.

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2024-09-26 00:04