All Nations, Leaders, and Traits in Ara: History Untold

All Nations, Leaders, and Traits in Ara: History Untold

As I delve deeper into the annals of history, each leader I encounter presents a unique blend of qualities that shaped their civilizations. George Washington, the first President of the United States, was a man of great ambition, discipline, and independence. His Minutemen were always ready to fight, reflecting his quick thinking and strategic prowess. However, his impatience with Golden Ages might have caused him some headaches when it came to long-term planning.


Ara: Unspoken Histories debuted under the presence of 42 global heads of state. While there are common characteristics among these leaders, each individual boasts a distinct quality that truly differentiates them from their peers.

In this manual, gamers will discover essential information regarding the national leaders, plus key highlights of both distinctive and common characteristics found among the leaders in the game titled “Ara: History Untold“.

How Leader Traits Work in Ara: History Untold

All Nations, Leaders, and Traits in Ara: History Untold

When starting a game in Ara: History Untold, players must choose which historical figure they want to represent throughout the game. On the screen’s right side, you’ll be able to see their distinctive qualities. The initial trait displayed for each leader will be their unique trait; while leaders may possess similar traits, the exclusive trait belongs solely to that specific leader.

As a gamer, I’ve found that each leader in this historical strategy game has unique qualities, but there are common traits shared among several leaders that significantly impact gameplay. These traits can swing either way, from beneficial to detrimental. The color of the banner signifies what the trait emphasizes, while the background color helps me discern whether it’s a positive or negative trait. Yellow traits are generally positive, whereas violet ones might pose challenges.

In the game “Ara: History Untold,” here are the color schemes for character traits, along with the elements they influence during gameplay:

  • Red: Military
  • Green: Government
  • Pink: Religion
  • Orange: Production
  • Purple: Culture
  • Blue: Science
  • Gold: Wealth

Ara: History Untold Leader List

All Nations, Leaders, and Traits in Ara: History Untold

Here are all the leaders in Ara: History Untold and their respective traits:

LeaderNationUnique TraitTraits
Harun al-RashidThe Abbasid Caliphate
  • House of Wisdom
    • Academies provide +2 Research per turn
    • Research Agreements provide +10 percent Research
  • Charismatic
    • +1 Golden Age Points per turn
  • Traditional
    • +20 percent bonus Prestige from constructing Triumphs
  • Charitable
    • +15 Prosperity in your Capital
Eva PerónArgentina
  • Share My Glory
    • Palace provides +25 City Prosperity and +25 Health
    • Monument provides +25 City Happiness and +25 Prosperity
    • +20 percent Build Production towards Amphiteaters, Theaters, and Opera Houses that provide +15 City Happiness
  • Independent
    • +1 Housing in non-Capital Cities
  • ​​ Stately
    • +10 Happiness and +10 Prosperity in all Cities while not at War
  • Charismatic
    • +1 Golden Age Points per turn
  • Persuasive
    • +5 Turn duration of Golden Ages
SennacheribThe Assyrian Empire
  • Wolf on the Fold
    • +33 percent Force Siege Damage
    • +25 percent Craft Production at Workshops
    • +25 Security in the Capital
  • Disciplined
    • +50 Build Production towards Government and Military Improvements
  • Aggressive
    • +10 percent Strength to Forces outside your territory
    • Unlocks War of Annihilation (war type)
  • Unyielding
    • 5 bonus Force EXP from defeating enemy Forces
  • Rash
    • -20 Knowledge in the Capital
  • Productive
    • 25 percent Build Production in the Capital
Howard FloreyAustralia
  • Medical Genius
    • Universities and Fusion Research Centers provide +2 Research per turn
    • 25 percent Craft Production towards crafting Bandages, Soap, and Antibiotics
    • +5 City Health from consuming Bandages
    • +5 City Health from consuming Soap
    • +5 City Health from consuming Antibiotics
  • Collaborative
    • +3 Housing in the Capital
  • Stately
    • +10 Happiness and +10 Prosperity in all Cities while not at War
  • Sage
    • ​​​​​​​+10 Knowledge in all Cities
  • Pacifist
    • ​​​​​​​-10 percent Strength to Forces outside the Nation’s territory
ItzcoatlThe Aztec Empire
  • Flower Wars
    • ​​​​​​​+25 Security and +25 Happiness in the Capital for 10 turns after engaging in combat (not stacklable)
    • +100 percent Force heal rate
  • Disciplined
    • ​​​​​​​+50 Build Production towards Government and Military Improvements
  • Aggressive
    • ​​​​​​​+10 percent Strength to Forces outside your territory
    • Unlocks War of Annihilation (war type)
  • Perfectionist
    • ​​​​​​​-10 Craft Production to all crafting Improvements in all Cities
  • Spiritual
    • ​​​​​​​+15 percent Religion Spread Strength in all Cities
Leopold IBelgium
  • Nestor of Europe
    • +​​​​​​​10 Established Relationship with other Nations
    • +20 additional Established Relationship with other Nations if they have more Cities
    • +100 Harvest Production at Farming harvesting Cocoa
    • Breweries and Distelleries provide +10 City Prosperity
  • Independent
    • ​​​​​​​+1 Housing in non-Capital Cities
  • ​​​​​​​​​​​​​​​​Adventurous
    • ​​​​​​​+1 Speed to Scouts
  • Efficient
    • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
  • Charismatic
    • ​​​​​​​+1 Golden Age Points per turn
IreneThe Byzantine Empire
  • Iconophile
    • ​​​​​​​Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn
    • +100 percent effectiveness of Oracles and Missionaries
  • Independent
    • ​​​​​​​+1 Housing in non-Capital Cities
  • Aggressive
    • ​​​​​​​+10 percent Strength to Forces outside your territory
    • Unlocks War of Annihilation (war type)
  • Patient
    • ​​​​​​​50 percent War Declaration Cost
  • Unyielding
    • ​​​​​​​+5 bonus Force EXP from defeating enemy Forces
  • Spiritual
    • ​​​​​​​+15 percent Religion Spread Strength in all Cities
BoudiccaThe Celts
  • Lady of Vengeance
    • ​​​​​​​+33 percent Force Strength while in a Retaliation War
    • Forces inflict 5 War Weariness when they defeat an enemy Force
  • Collaborative
    • ​​​​​​​+3 Housing in the Capital
  • Formidable
    • ​​​​​​​+20 percent Strength to Forces within the Capital
  • Unyielding
    • ​​​​​​​+5 bonus Force EXP from defeating enemy Forces
  • Persuasive
    • ​​​​​​​+5 Turn duration of Golden Ages
Wilma MankillerThe Cherokee
  • The Word for Water
    • ​​​​​​​+150 Build Production towards Water Wells and Water Treatment Plants
    • Water Wells and Water Treatment Plants provide +20 City Health
    • +25 percent Craft Production towards crafting Feasts
  • Independent
    • ​​​​​​​+1 Housing in non-Capital Cities
  • Sage
    • ​​​​​​​+10 Knowledge in all Cities
  • Traditional
    • +20 percent bonus Prestige from constructing Triumphs
  • Charitable
    • +15 Prosperity in your Capital
Wu ZetianChina
  • Imperial Examinations
    • ​​​​​​​Libraries, Schools, and their Upgrades provide +15 City Prosperity
    • +10 Paragon spawn chance
  • Formidable
    • ​​​​​​​+20 percent Strength to Forces within the Capital
  • Cunning
    • ​​​​​​​-50 War Declaration Cost
    • Unlocks War of Annihilation (war type)
  • Unyielding
    • ​​​​​​​+5 bonus Force EXP from defeating enemy Forces
  • Charismatic
    • +1 Golden Age Points per turn
Osh-TischThe Crow Nation
  • Badé Warrior
    • ​​​​​​​+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers and Dragoons
    • +33 percent Craft Production at Artisan Studios, Weavers, and their Upgrades
  • Formidable
    • ​​​​​​​+20 percent Strength to Forces within the Capital
  • Efficient
    • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
  • Charismatic
    • +1 Golden Age Points per turn
  • Traditional
    • +20 percent bonus Prestige from constructing Triumphs
NefertitiEgypt
  • Rays of the Aten
    • ​​​​​​​Farms and their Upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river
    • -25 Research cost of Religion Technologies
    • Museums provide +10 City Happiness
  • Agrarian
    • ​​​​​​​+1 bonus Food from all Farms and their Upgrades
  • Lavish
    • ​​​​​​​+2 available Merchants
  • Persuasive
    • ​​​​​​​+5 Turn duration of Golden Ages
  • Spiritual
    • ​​​​​​​+15 percent Religion Spread Strength in all Cities
Elizabeth IEngland
  • Gloriana
    • ​​​​​​​+1 Force Speed and +1 Sight for Sea Forces
    • +25 percent Force Strength for Sea Forces
    • Longbowmen and Line Infantry cannot be Countered
  • Independent
    • +1 Housing in non-Capital Cities
  • ​​ Stately
    • +10 Happiness and +10 Prosperity in all Cities while not at War
  • Mercantile
    • ​​​​​​​+1 available Merchant
  • Seafaring
    • ​​​​​​​+5 Wealth from Fishing Nets and Industrial Fishing Farms
Haile SelassieEthiopia
  • Lion of Judah
    • ​​​​​​​+5 Forces Strength for each of the Nation’s Alliances
    • +25 percent Religion Spread Strength in the Capital
    • +300 percent Harvest Production towards harvesting Coffee
  • Disciplined
    • ​​​​​​​+50 Build Production towards Government and Military Improvements
  • Formidable
    • ​​​​​​​+20 percent Strength to Forces within the Capital
  • Sage
    • ​​​​​​​+10 Knowledge in all Cities
  • Spiritual
    • ​​​​​​​+15 percent Religion Spread Strength in all Cities
Jeanne d’ArcFrance
  • Maid of Orléans
    • ​​​​​​​+25 Force Strength in Cities where the Nation’s Religion is dominant
    • +1 Force Speed within the Nation’s territory
    • The Nation’s Forces reduce its War Weariness by 5 when an enemy Force is defeated
  • Impulsive
    • ​​​​​​​-10 Established Relationship with other Nations​​​​​​​
  • Formidable
    • ​​​​​​​+20 percent Strength to Forces within the Capital
  • Persuasive
    • ​​​​​​​+5 Turn duration of Golden Ages
  • Spiritual
    • ​​​​​​​+15 percent Religion Spread Strength in all Cities
Tamar the GreatGeorgia
  • Whom the Sun Serves
    • ​​​​​​​+25 percent Build Production towards Military, Religion, and Commerce Improvements
    • +15 City Prosperity and +10 Security in all Cities during Golden Ages
  • Independent
    • +1 Housing in non-Capital Cities
  • Formidable
    • ​​​​​​​+20 percent Strength to Forces within the Capital
  • Sage
    • ​​​​​​​+10 Knowledge in all Cities
  • Creative
    • ​​​​​​​+15 Prosperity in all Cities
Otto von BismarckGermany
  • Blood and Iron
    • ​​​​​​​+10 percent Craft Production at Forges, Factories, Vehicle Factories, and their Upgrades
    • +25 percent Force Strength for 10 turns after declaring War
  • Disciplined
    • ​​​​​​​+50 Build Production towards Government and Military Improvements
  • Aggressive
    • ​​​​​​​+10 percent Strength to Forces outside your territory
    • Unlocks War of Annihilation (war type)
  • Persuasive
    • ​​​​​​​+5 Turn duration of Golden Ages
  • Practical
    • ​​​​​​​-10 percent Research per turn in the Capital
Hildegard von BingenGermany
  • Sibyl of the Rhine
    • ​​​​​​​Monasteries provide +5 Research per turn
    • +5 Health and +5 Happiness in each of the Nation’s Cities where its Religion is dominant
  • Pacifist
    • ​​​​​​​-10 percent Strength to Forces outside the Nation’s territory
  • Innovative
    • ​​​​​​​+10 percent Research per turn in the Capital
  • Mercantile
    • ​​​​​​​+1 available Merchant
  • Creative
    • ​​​​​​​+15 Prosperity in all Cities
  • Spiritual
    • ​​​​​​​+15 percent Religion Spread Strength in all Cities
Yaa AsantewaaGhana
  • Golde Protector
    • ​​​​​​​Stone Pits and the Nation’s Upgrades provide +1 Wealth per turn
    • +15 percent Force Strength within the Nation’s territory
  • Independent
    • +1 Housing in non-Capital Cities
  • Formidable
    • ​​​​​​​+20 percent Strength to
  • Agrarian
    • ​​​​​​​+1 bonus Food from all Farms and their Upgrades
  • Traditional
    • +20 percent bonus Prestige from constructing Triumphs
Alexander the GreatGreece
  • Hammer and Anvil
    • ​​​​​​​Pikemen and Lancers cannot be countered
    • Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat an enemy Force
  • Disciplined
    • +50 Build Production towards Government and Military Improvements
  • Aggressive
    • ​​​​​​​+10 percent Strength to Forces outside your territory
    • Unlocks War of Annihilation (war type)
  • ​​​​​​​​​​​​​​​​Adventurous
    • ​​​​​​​+1 Speed to Scouts
  • Resplendent
    • ​​​​​​​-15 Prosperity in the Capital
SapphoGreece
  • Tenth Muse
    • ​​​​​​​Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed
    • Coastal Regions within the Nation’s Cities provide +10 Prosperity
  • Innovative
    • ​​​​​​​+10 percent Research per turn in the Capital​​​​​​​
    • Charismatic
      • +1 Golden Age Points per turn
    • Creative
      • ​​​​​​​+15 Prosperity in all Cities
    CharlemagneThe Holy Roman Empire
    • Carolingian Renaissance
      • ​​​​​​​+25 City Knowledge in the Capital during Golden Ages
      • +100 percent Masterpiece Creation Speed in the Capital during Golden Ages
      • The Palace provides +5 Wealth and +1 Research per turn during Golden Ages
    • Disciplined
      • +50 Build Production towards Government and Military Improvements
    • Formidable
      • ​​​​​​​+20 percent Strength to Forces within the Capital
    • Efficient
      • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
    • Persuasive
      • ​​​​​​​+5 Turn duration of Golden Ages
    PachacutiThe Inca Empire
    • Andean Masonry
      • ​​​​​​​Stone Pits and their Upgrades provide an additional +1 Materials per turn
      • +100 percent Build Production towards City Walls, Fortresses, and Citadels, Fortresses, and Citadels
      • Fortresses and Citadels provide +100 percent City Siege Defense
    • Formidable
      • ​​​​​​​+20 percent Strength to Forces within the Capital
    • Agrarian
      • ​​​​​​​+1 bonus Food from all Farms and their Upgrades
    • Perfectionist
      • ​​​​​​​-10 Craft Production to all crafting Improvements in all Cities
    • Spiritual
      • ​​​​​​​+15 percent Religion Spread Strength in all Cities
    AshokaIndia
    • Conquest by Dharma
      • ​​​​​​​Religion Improvements provide +10 City Health
      • Apothecaries and Clinics, and their Upgrades provide +5 Religion Spread Strength
    • Impulsive
      • ​​​​​​​-10 Established Relationship with other Nations
    • ​​​​​​​​​​​​​​​​Adventurous
      • ​​​​​​​+1 Speed to Scouts
    • Efficient
      • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
    • Spiritual
      • ​​​​​​​+15 percent Religion Spread Strength in all Cities
    Cesare BeccariaItaly
    • Tyrants Never Read
      • ​​​​​​​-33 percent Research cost of Government Technologies
      • +100 percent Craft Production towards crafting Books
      • Weavers, Artisan Studios, and their Upgrades provide +5 City Happiness and +5 Health after Books are unlocked
    • Collaborative
      • ​​​​​​​+3 Housing in the Capital
    • ​​ Stately
      • +10 Happiness and +10 Prosperity in all Cities while not at War
    • Pacifist
      • ​​​​​​​-10 percent Strength to Forces outside the Nation’s territory
    • Sage
      • ​​​​​​​+10 Knowledge in all Cities
    • Persuasive
      • ​​​​​​​+5 Turn duration of Golden Ages
    Tokugawa IeyasuJapan
    • Study Patience
      • ​​​​​​​Nations that declare War on the Nation receive 1 War Weariness each turn
      • The Nation’s War Weariness is reduced by -50 percent
      • Castles provide +30 City Security
    • Disciplined
      • +50 Build Production towards Government and Military Improvements
    • Aggressive
      • ​​​​​​​+10 percent Strength to Forces outside your territory
      • Unlocks War of Annihilation (war type)
    • Patient
      • ​​​​​​​50 percent War Declaration Cost
    • Sage
      • ​​​​​​​+10 Knowledge in all Cities
    Sejong the GreatKorea
    • Hangul
      • ​​​​​​​+25 City Knowledge and Happiness in all Cities for 10 turns after the Nation finishes a Masterpiece (not stackable)
      • Weavers and their Upgrades provide +10 City Knowledge after Paper is unlocked
    • Innovative
      • ​​​​​​​+10 percent Research per turn in the Capital
    • Efficient
      • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
    • Spiritual
      • ​​​​​​​+15 percent Religion Spread Strength in all Cities
    Yu Gwan-sunKorea
    • Unbreakable
      • ​​​​​​​While the Nation is in a Defensive War, it has +20 Established Relationship with Nations that it’s at Peace with
      • +15 Religion Spread Strength in each City that contains a School or one of its upgrades
      • +10 percent Force Strength in Regions containing a School or one of its Upgrades (not stackable)
    • Collaborative
      • ​​​​​​​+3 Housing in the Capital
    • Formidable
      • ​​​​​​​+20 percent Strength to Forces within the Capital
    • Charismatic
      • +1 Golden Age Points per turn
    • Spiritual
      • ​​​​​​​+15 percent Religion Spread Strength in all Cities
    AmanirenasKush
    • Land of the Bow
      • ​​​​​​​Ranged Units provide +50 percent Force Strength in Rough Terrain
      • +10 percent Force Strength for Spearmen and Archers
    • Formidable
      • ​​​​​​​+20 percent Strength to Forces within the Capital
    • Sage
      • ​​​​​​​+10 Knowledge in all Cities
    • Persuasive
      • +5 Turn duration of Golden Ages
    • Traditional
      • +20 percent bonus Prestige from constructing Triumphs
    Benito JuárezMexico
    • Son of the People
      • ​​​​​​​Tribes will never be initially hostile towards the Nation
      • Cities are founded with an additional Expert
    • Independent
      • +1 Housing in non-Capital Cities
    • ​​ Stately
      • +10 Happiness and +10 Prosperity in all Cities while not at War
    • Efficient
      • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
    • Persuasive
      • ​​​​​​​+5 Turn duration of Golden Ages
    Genghis KhanThe Mongol Empire
    • Lord of the Steppes
      • Cavalry Units (excluding Elephant Units) provide +25 percent Force Strength
      • Infantry, Ranged, and Anti-Calvary Units provide +1 Force Speed
    • Aggressive
      • +10 percent Strength to Forces outside your territory
      • Unlocks War of Annihilation (war type)
    • Cunning
      • ​​​​​​​-50 War Declaration Cost
      • Unlocks War of Annihilation (war type)
    • Unyielding
      • ​​​​​​​+5 bonus Force EXP from defeating enemy Forces
    • ​​​​​​​​​​​​​​​​Adventurous
      • ​​​​​​​+1 Speed to Scouts
    • Resplendent
      • ​​​​​​​-15 Prosperity in the Capital
    ZenobiaThe Palmyrene Empire
    • Silk Road
      • ​​​​​​​+3 available Merchants
      • Trading Posts and their Upgrades provide +5 City Knowledge and +4 additional Wealth per turn
    • Resplendent
      • ​​​​​​​-15 Prosperity in the Capital
    • Independent
      • +1 Housing in non-Capital Cities
    • Aggressive
      • +10 percent Strength to Forces outside your territory
      • Unlocks War of Annihilation (war type)
    • Persuasive
      • ​​​​​​​+5 Turn duration of Golden Ages
    Xerxes IThe First Persian Empire
    • The King of Kings
      • ​​​​​​​+1 Force cap for each City in the Nation’s control
      • +50 percent Force Strength for War Chariots and Mounted Scouts
    • Disciplined
      • +50 Build Production towards Government and Military Improvements
    • Aggressive
      • +10 percent Strength to Forces outside your territory
      • Unlocks War of Annihilation (war type)
    • Cunning
      • ​​​​​​​-50 War Declaration Cost
      • Unlocks War of Annihilation (war type)
    • Rash
      • -20 Knowledge in the Capital
    • Traditional
      • +20 percent bonus Prestige from constructing Triumphs
    Nicolaus CopernicusPoland
    • Revolutionary Thought
      • ​​​​​​​Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn
      • +25 percent bonus Nation Research for 10 turns after the Nation earns a Paragon (not stackable)
    • Innovative
      • ​​​​​​​+10 percent Research per turn in the Capital
    • Efficient
      • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
    • Productive
      • 25 percent Build Production in the Capital
    • Lavish
      • ​​​​​​​+2 available Merchants
    • Creative
      • ​​​​​​​+15 Prosperity in all Cities
    Julius CaesarThe Roman Empire
    • Triumphant Legions
      • ​​​​​​​Forces gain +50 percent bonus Strength when they level up
      • +15 Happiness and +20 Prosperity in the Capital for 15 turns after winning a War (not stackable)
    • Disciplined
      • +50 Build Production towards Government and Military Improvements
    • ​​ Stately
      • +10 Happiness and +10 Prosperity in all Cities while not at War
    • Aggressive
      • +10 percent Strength to Forces outside your territory
      • Unlocks War of Annihilation (war type)
    • Charismatic
      • +1 Golden Age Points per turn
    • Resplendent
      • ​​​​​​​-15 Prosperity in the Capital
    Catherine the GreatRussia
    • Siberian Expanse
      • ​​​​​​​+1 City cap
      • +2 Force Speed for Settlers
      • The Nation’s Gathering Halls and their Upgrades provide an additional +1 Food and +1 Timber per turn
    • Innovative
      • ​​​​​​​+10 percent Research per turn in the Capital
    • Efficient
      • ​​​​​​​+20 percent Craft Production to all crafting Improvements in all Cities
    • Charismatic
      • +1 Golden Age Points per turn
    • Lavish
      • ​​​​​​​+2 available Merchants
    • Persuasive
      • +5 Turn duration of Golden Ages
    Askia Muhammad IThe Songhai Empire
    • Gold-Salt Trade
      • ​​​​​​​Trading Posts and their Upgrades provide +6 Wealth per turn if they are next to a river
      • +25 percent Harvest Production at Stone Pits and their Upgrades
    • Sage
      • ​​​​​​​+10 Knowledge in all Cities
    • Productive
      • 25 percent Build Production in the Capital
    • Mercantile
      • ​​​​​​​+1 available Merchant
    • Resplendent
      • ​​​​​​​-15 Prosperity in the Capital
    • Spiritual
      • ​​​​​​​+15 percent Religion Spread Strength in all Cities
    Isabella ISpain
    • New World
      • ​​​​​​​+1 Force Sight for Embarked Forces
      • +2 Force Speed for Embarked Forces
      • Mints provide +5 City Security and Happiness
      • +10 Religion Spread Strength in all Cities after unlocking Codices
    • Unyielding
      • ​​​​​​​+5 bonus Force EXP from defeating enemy Forces
    • Mercantile
      • ​​​​​​​+1 available Merchant
    • Seafaring
      • ​​​​​​​+5 Wealth from Fishing Nets and Industrial Fishing Farms
    • Spiritual
      • ​​​​​​​+15 percent Religion Spread Strength in all Cities
    Ram KhamhaengThailand
    • White Elephants
      • ​​​​​​​The Nation’s Palace provides +1 Elephants per turn after it unlocks any Elephant Unit
      • +25 Force Strength for Forces containing Elephant Units
      • +25 percent Harvest Production at Camps
    • Ambitious
      • ​​​​​​​-50 percent turn duration of Golden Ages​​​​​​​
    • Productive
      • 25 percent Build Production in the Capital
    • Traditional
      • +20 percent bonus Prestige from constructing Triumphs
    • Creative
      • ​​​​​​​+15 Prosperity in all Cities
    • Spiritual
      • ​​​​​​​+15 percent Religion Spread Strength in all Cities
    George WashingtonUnited States
    • Minutemen
      • ​​​​​​​+10 starting EXP for all Forces
      • +1 Force Speed for Forces in Square Tercio and Trapezoid Formations
    • Ambitious
      • ​​​​​​​-50 percent turn duration of Golden Ages
    • Disciplined
      • +50 Build Production towards Government and Military Improvements
    • Independent
      • +1 Housing in non-Capital Cities
    • Formidable
      • ​​​​​​​+20 percent Strength to Forces within the Capital
    • Woodsman
      • ​​​​​​​+1 Timber from Logging Camps and their Upgrades
    Simón BolívarVenezuela
    • March on Bogotá
      • ​​​​​​​+2 Speed for Forces led by a Paragon
      • +25 percent Force Strength in regions adjacent to rivers
    • Disciplined
      • +50 Build Production towards Government and Military Improvements
    • Independent
      • +1 Housing in non-Capital Cities
    • ​​​​​​​​​​​​​​​​Adventurous
      • ​​​​​​​+1 Speed to Scouts
    • Charismatic
      • +1 Golden Age Points per turn
    • Lavish
      • ​​​​​​​+2 available Merchants
    ShakaZulu
    • Buffalo Horns
      • ​​​​​​​​​​​​​​+25 percent Force Strength for Forces in Square, Tercio, and Trapezoid Formations
      • +50 percent Force pillage damage
    • Disciplined
      • +50 Build Production towards Government and Military Improvements
    • Aggressive
      • +10 percent Strength to Forces outside your territory
      • Unlocks War of Annihilation (war type)
    • Productive
      • 25 percent Build Production in the Capital
    • Perfectionist
      • ​​​​​​​-10 Craft Production to all crafting Improvements in all Cities

    Read More

    2024-09-26 01:45