Silent Hill 2s Remake Hopefully isnt Repeating the Past with Guns

Silent Hill 2s Remake Hopefully isnt Repeating the Past with Guns

As a die-hard fan of the original Silent Hill series, I’ve spent countless hours immersed in the eerie, foggy town that is Silent Hill. Silent Hill 2 holds a special place in my heart, and it’s been fascinating to watch the development of its remake. While I understand the need for some changes due to the over-the-shoulder perspective and the alterations in combat, I can’t help but feel a twinge of concern about how these changes might impact the gameplay experience.


The game Silent Hill 2, renowned for its psychological and survival horror genre, truly deserves its acclaim. Unlike subsequent games within the Silent Hill series that ventured into distinct characters and occult narratives, Silent Hill 2‘s chilling story has remained captivating. Many subsequent Western Silent Hill games have attempted to replicate its unique elements, but few have managed with the same success. If Bloober’s remake were to preserve the essence of Silent Hill 2 as much as possible, it would likely be well-received.

To put it simply, the remake of Silent Hill 2 won’t be an exact copy of the original because its over-the-shoulder perspective has already introduced some changes to the general gameplay. For instance, save screens have been modified in a unique way, and the combat appears to have drawn inspiration from non-Team Silent Silent Hill titles. While there’s plenty of ammo in Silent Hill 2, it would be desirable for the remake to make the combat more challenging or interactive than in the original version, rather than replicating it faithfully.

Silent Hill 2’s Combat Changes Naturally Call for Other Ancillary Gameplay Changes

The point has been repeatedly made that Silent Hill 2 isn’t primarily an action game, so there was no need for fighting mechanics to be overhauled or emphasized in a remake. This argument remains valid for Bloober’s Silent Hill 2 remake, but since combat is being modified in this reinterpretation, it’s obvious that other aspects of the game will also have to be adjusted to fit with these changes.

Animations being marginally better is hugely important for the remake, for example, but it has also imbued James Sunderland with the ability to side-step dodge and grapple enemies. Grappling was technically in the original, too, but the remake’s grapple includes a button-mashing QTE sequence and is perhaps more akin to the grapple in Silent Hill: Origins as a result, especially with Silent Hill 2 now bearing a red HUD filter when James is critically injured.

If the remake includes more adversaries for players to confront, it might be appropriate to maintain ammunition levels similar to those in the original game. However, some argue that reducing these resources could enhance tension during exploration and real-time gameplay.

Silent Hill 2’s Resources are Plentiful, and Maybe the Remake Should Deny That

If players choose to save all their collected ammunition for the boss fights in Silent Hill 2, not only is this feasible but it’s also an excellent strategy. This could result in them finishing the game with more than 100 bullets for their handgun and shotgun, as well as over two dozen rifle rounds left over.

In one way, it’s great that in Silent Hill 2, the game doesn’t force players to manage resources strictly or limit ammunition to make encounters more challenging. Instead, it leaves it up to the player to decide whether they want to spend time exploring the town’s misty streets and shop fronts for extra ammo and healing items. However, on the other hand, having an excessive amount of ammo that players don’t really need if they’re mindful about when to shoot can make the combat in Silent Hill 2 seem overly simplified and less engaging due to its already basic nature.

In essence, the wooden plank and metal pipe serve as primary tools for 90% of the game. However, if players encounter multiple enemies in a corridor or room, they might face difficulties. It’s amusingly ironic that there’s often plenty of ammo left over at the end of the game. The way players navigate Silent Hill will significantly influence how effectively they gather and save ammunition. The remake reducing overall ammo could enhance the importance of each bullet, making resource management feel less trivial.

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2024-09-27 22:24