Capcom Cancels ‘Monster Hunter Wilds’ Talk After Devs Get Threats
The upcoming discussion was scheduled at CEDEC, Japan’s largest gaming development conference, running from July 22 to 24. Capcom’s engineering team was all set to reveal strategies they used to address performance problems such as CPU, GPU, and memory overload, using Monster Hunter World as a practical demonstration. The session was aptly named “Optimizing Monster Hunter World for Smooth Gameplay: All You Need to Know about Performance Optimization.