Ghost of Yotei Is the Sequel Ghost of Tsushima Needed

Ghost of Yotei Is the Sequel Ghost of Tsushima Needed

Key Takeaways

  • Ghost of Yotei features a new protagonist, Atsu, set in 1603, three centuries after Ghost of Tsushima.
  • The anthological structure of Ghost of Yotei opens up storytelling opportunities for the franchise.
  • The Ghost series can now include multiple protagonists, time periods, and a larger universe.

As someone who has spent countless hours immersed in the breathtaking world of Ghost of Tsushima, I must say that the announcement of Ghost of Yotei has filled me with a mix of excitement and curiosity. While it’s bittersweet to see our beloved Jin Sakai taking a back seat for this new adventure, I can’t help but appreciate the fresh perspective this anthological approach brings to the franchise.


Following what seemed like endless anticipation, the long-whispered sequel to Ghost of Tsushima has at last been unveiled, yet it might not align with some enthusiasts’ expectations. Instead of carrying on Jin Sakai’s tale from the initial game, Ghost of Yotei introduces a fresh protagonist named Atsu and unfolds three centuries after the original story, during the tail-end of the Sengoku period and the commencement of the Edo period. Noteworthy is that it will transport players beyond Japan’s borders to Ezo, in the regions surrounding Mount Yotei, for an unprecedented narrative that could or might not be directly linked to Jin’s.

Despite some fans being disheartened and taken aback by the news that Jin Sakai won’t return as the protagonist in the sequel of “Ghost of Tsushima,” the anthological approach the series appears to be taking could be just what was needed for its continuation. This new direction expands the potential possibilities for Sucker Punch’s “Ghost” franchise, offering opportunities that may not have been available otherwise.

Ghost of Yotei Is the Best Thing for the Franchise

Ghost of Yotei Establishes an Anthological Structure for the Franchise That a Jin Sequel Couldn’t Have

Instead of simply continuing with a direct sequel to Ghost of Tsushima, Ghost of Yotei expands the franchise far more than it ever could have. A straightforward continuation might have confined the narrative, restricting it solely to Jin’s personal story and the immediate impact of his actions. Choosing this path would have been viable for the franchise, but its potential growth could have been significantly restricted.

By introducing an unexpected twist with the Ghost of Yotei, Sucker Punch’s Ghost series might develop into a franchise similar to Ubisoft’s Assassin’s Creed, where players are offered the chance to delve into different time periods, each connected by a common theme such as a shared lineage of characters who embody the role of assassins. This structure has enabled gamers to play various entries in the series as diverse protagonists, thereby extending the longevity of the Assassin’s Creed franchise. The allure lies in the abundance of intriguing historical epochs, captivating tales to be spun, and compelling characters to guide these narratives.

Sucker Punch’s Ghost Series Can Now Feature Multiple Protagonists, Time Periods, and a Much Larger World

The structure of the “Ghost of Yotei” game has been solidified, similar to the “Assassin’s Creed” series, allowing Sucker Punch’s “Ghost” series to introduce multiple characters, various timeframes, and a more expansive world in general. In an interview with The New York Times, creative director Nate Fox expressed, “As we began working on a sequel, our initial question was, ‘What defines a ‘Ghost’ game? It’s about immersing the player in the romance and splendor of feudal Japan.'” The “Ghost of Yotei” stands as evidence of this, featuring a new protagonist and an open world ripe for exploration, confirming the franchise’s goal to transport players to a location rather than focusing on a single character.

At present, it’s uncertain where the Ghost series may venture next, encompassing characters, settings, and historical eras. However, reports suggest that Sucker Punch has already mapped out several spin-offs. It will be intriguing to observe how these standalone titles intertwine with one another and whether Jin Sakai could potentially resurface in some capacity or form.

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2024-09-29 14:34