Marvels Spider-Man 3 Must Restore a Miles Morales Feature

Marvels Spider-Man 3 Must Restore a Miles Morales Feature

As a die-hard fan who’s spent countless hours swinging through the concrete jungle that is New York City, I can’t help but feel a tinge of nostalgia when it comes to the treasure hunting escapades offered by Insomniac Games. The Underground Caches in Miles Morales were a breath of fresh air, offering a dynamic and three-dimensional approach to looting that was both engaging and rewarding.


The sequel to Marvel’s Spider-Man, titled Marvel’s Spider-Man 2, adopts a similar design as its predecessors, Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales. This is evident in how the game’s storyline mirrors changes in gameplay and the open-world setting of New York City.

In each district within the game, there are side missions, collectibles, and various activities scattered around. A notable feature introduced in the game “Miles Morales” has been reintroduced in “Marvel’s Spider-Man 2”, with a fresh new look – replacing Underground caches with hunter tech loot crates. However, while incorporating these chests again in “Marvel’s Spider-Man 2” was a smart way to recycle them and offer players an exploration-based method of obtaining upgrade resources, the sequel has made them less enjoyable to find. The next game in the series would be wise to rectify this by returning to the original approach.

Miles Morales’ Underground Caches Make Looting Dynamic and Three-Dimensional

Miles Morales’ secret stashes provide tech components for players to utilize in purchasing gadgets and enhancements. When players are near one, they receive a prompt to send out a signal and track it down using a beacon radar system, which guides them with distance indications. The thrill of discovering these caches lies in the unique and non-repetitive design, as each one offers different challenges: some require entering a shipping container to reveal a tunnel leading to a chest, others hide within a multi-level parking garage, while yet others are protected on docks by Underground mercenaries. These examples only scratch the surface of numerous creative placements.

As a gamer, I’d put it this way: The levels of interactivity are off the charts, offering endless possibilities! It’s not just about pulling open a garage door or securing it with some webbing; you can even manipulate complex machinery or move obstacles like a dumpster to create a clear path. This immersive gameplay makes me feel like I’m truly part of this digital world.

Certain locations are highly protected and can turn into real battles, with diverse adversaries from the Underground thrown into the fray. There are also useful hints for players who aren’t sure where their instincts are guiding them, like graffiti markings scattered around the area that indicate the location of the hidden loot.

Marvel’s Spider-Man 2’s Hunter Tech Crates are Simplified to a Fault

In Marvel’s Spider-Man 2, the Hunter Tech crates feel quite similar to the Underground caches, except that now you can find them scattered across rooftops and alleyways without any effort or investigation required. Previously, the thrill of solving a mystery to get tech parts was part of the game, but this time around, they’re just there for easy pick-up with no hidden catch or challenge attached. As a result, I find them rather dull compared to the interactive experience they offered before.

Additionally, upon acquiring the All-Observant suit technology capability within the exploration skill tree, players will find that tech crates become visible on their mini-map as they move past them in the game’s expansive environment.

Instead of only placing these tech boxes in hunter hideouts and bases, making them a part of an engaging narrative and rewarding players for finding them could have been more immersive and encouraging. However, having them scattered throughout the city without a clear purpose seems arbitrary and lacks creativity. It’s reasonable to argue that the development team prioritized creating Prowler stashes as puzzles in the open world, rather than focusing on tech boxes.

As a gamer, I can see how Aaron Davis plays a crucial role in Miles Morales’ adventures, but the tech crates in Marvel’s Spider-Man 2 were just not up to par and added unnecessary bulk to the game. The upcoming installment should avoid repeating this oversight. If they decide to bring back chests with a similar concept, they need to be more like those found in Miles Morales rather than the ones in Marvel’s Spider-Man 2.

Read More

2024-09-29 22:35