Key Takeaways
- Starfield‘s Shattered Space expansion provides cosmic horror vibes on House Va’ruun’s home world.
- It’s joined by Update 1.14.70, which brings improvements and bug fixes to the game.
- The new update is available to everyone, while Shattered Space is a premium experience.
As a seasoned space traveler and avid No Man’s Sky player, I find myself utterly enthralled by the latest update! With my years of gaming experience under my belt, it’s clear that the developers have been working tirelessly to address a myriad of issues across various aspects of the game.
Bethesda recently rolled out a major update for the sci-fi RPG, Starfield, which aligns with the launch of its eagerly anticipated expansion, Shattered Space. Fans of Starfield have been anticipating the arrival of the Shattered Space expansion, accessible to those who own the game’s Premium version or bought the DLC directly.
The expansion for Starfield titled “Shattered Space” carries an eerie cosmic atmosphere, inviting players to delve into House Va’ruun’s native planet, Va’ruun’kai. House Va’ruun has long been a mysterious faction within Starfield, and the chance to learn more about them has left many game enthusiasts eagerly anticipating this opportunity. Fortunately, the live release of Starfield’s Shattered Space expansion now allows interested players to re-immerse themselves in the game and experience all that the new DLC content offers.
In conjunction with the latest Shattered Space DLC, there’s a fresh update for Starfield, available for download immediately. Bethesda has unveiled comprehensive patch notes outlining all the changes this update introduces. The new Starfield update enhances the Creation Kit, squashes persistent bugs, resolves lighting problems, and refines numerous quests within the game. Although the significant new content for Starfield is exclusive to the Shattered Space DLC, the free update should still enhance the gaming experience for all players, whether they’ve purchased the DLC or not.
At its initial release last year, Starfield was included in the Xbox Game Pass library. However, this is not the case for the Shattered Space expansion. To experience the Shattered Space DLC within Starfield, players must either upgrade to the game’s Premium version or purchase the DLC separately. The DLC usually costs $29.99, while the Premium upgrade is priced at $34.99 and includes additional features. As of now, Xbox Game Pass subscribers can benefit from discounts that lower the prices to $26.99 for the DLC and $31.49 for the Premium upgrade.
Following the release of Starfield’s Shattered Space expansion pack, curiosity abounds as to how fans will respond. Known for delivering top-notch expansions, Bethesda is eagerly awaiting player feedback on Shattered Space. The combination of the new DLC and recent additions like the REV-8 land vehicle makes now an ideal moment to revisit Starfield.
Starfield Update 1.14.70 Patch Notes
Features
- Creation Kit: The automated process used to create models for Distant LOD is now available
General
- General performance and stability improvements
- Resolved an issue that limited the number of loaded creations to 255
- Lighting changes and enhancements have been made throughout the game
- Made several visual improvements and bug fixes for weapon models
- Improved player headtracking when exiting dialogue
- The player’s camera should no longer be jostled when jumping
Gameplay
- The Annihilator Particle Beam damage-over-time effect no longer affects Companions
- Robots and Turrets will now take damage from EM weapons
- Crafting: Addressed an issue with The Boom Pop! Dynamite recipe
- Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
- Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated
Quests
- Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead
- Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing
- Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad
- Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective
- In Memoriam: Addressed an issue that could prevent progression during the “Speak with Sarah” objective that takes place near the waterfall
- In Memoriam: Fixed an issue that could prevent the objective “Proceed to Cassiopeia I” from completing if the planet had been visited previously
- Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive
- Legacy’s End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef
- Legacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons
- Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso
- One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene
- One Giant Leap: Addressed an issue with Audio that could occur during the credits
- One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded
- Revelation: Addressed an issue with Quest Target consistency in the final encounter
- Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter
- Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations
- Rough Landings: Fixed a rare issue with Milena Axelrod’s ship to appearing
- The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting
- The Best There Is: The Jade Swan is now accessible if the player still has the “Search and Seizure” quest active
- The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away
- The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked
Locations
- Akila: Updated some textures in the Slums
- Akila: Resolved a collision issue with bunk beds
- Deserted Biotics Lab: Fixed missing panels on the exterior floor
- Lair of the Mantis: Resolved a minor texture issue that could appear on some panels
- Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds
- Maheo I: Closed an open gap on the roof of Sonny Di Falco’s Mansion
- Neon: Nyx’s Apartment: Fixed an issue with collision in the area
- Neon: Addressed a collision issue with grated panels in Ebbside
- New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain
- Stroud-Eklund Staryard: Addressed collision in an area
- The Clinic: Addressed a visual issue that could appear in Dr. Cassidy’s office
- The Red Mile: Addressed a collision issue under the platforms in the final area
Ships
- Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use
- Ship Builder: Fixed an audio issue that could occur when deleting a hab
- Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine
- Addressed an issue that could allow non-sellable ships to be sold to vendors
Vehicle
- Addressed an issue with Set Active in the Vehicle menu when using a gamepad
- Fixed an issue with the position of Wheel VFX
- Addressed an issue with opening the Favorites menu while entering the vehicle
- Name plates and health bars will now display consistently while in a vehicle
- Settings for look sensitivity will now affect the vehicle camera
- Kaiser and Vasco will no longer both sit in the Rev-8 when following the player
- The vehicle icon will no longer display in interior maps
- The vehicle lights will no longer be automatically on when loading a save
- The fast travel distance for the vehicle is now in-line with other POIs and landed ships
UI
- Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance
- Removed a debug string that would display when uploading saves on Xbox to Customer Service
- Updated the Skills menu to resolve an issue in Large Font Mode for certain languages
- Resources with long names are now truncated for Large Font Mode when scanning
- Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items
- Temporary text will no longer display if you quickly select the “Continue” option from the Main Menu
- Ship registration costs will now display the accurate amount both on vendors and the hangar menu
- Addressed Mass display when selling items from ship cargo
- Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable
- Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap
- Location names and quest objectives will now truncate properly on the planet map
- Creations store title displays fully in all languages
- A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform
- Weapons will default to their original skin in menus if a weapon skin creation is disabled
- Addressed an issue with sorting for Best Results in Creations menu
- Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available
- Ammo counts should now display correctly for values over 100,000
- The damage popup can now display numbers larger than 4 digits
- Addressed an issue caused by aiming down sights while pickpocketing a character
- Crew menu will now correctly display when someone is assigned to the player’s home
- The repair button is no longer visible in the hangar inspect menu
- Resolved an issue with waiting that could briefly cause unintended text to appear
- Healing items now preview the amount of health restored
- Storage containers will now have their weight updated when all items are cleared from them
- The ship marker in the scanner will display at the correct location when docked at a space station
- Crafting completion confirmation prompt will now be spaced correctly for longer titles
- Tunneling creatures will no longer show their nameplates or quest targets when tunneling
- Scanner Anomalies can now be a landing target while piloting a ship in orbit
Audio
- Increased center channel audio usage for surround sound setups
- Addressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocated
- Ecliptic Mercenary voices now use the same filtering in all languages
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2024-09-30 19:25