New Creature Collector on Steam Takes Palworld’s “Pokemon With Guns” Energy and Applies It to No Man’s Sky

Even though Palworld is still in development, it’s quickly become a popular game. However, its success hasn’t been without issues, as shown by Nintendo’s lawsuit against it. It’s uncertain what the future holds for this action-packed creature-collecting game by Pocketpair, but it’s definitely inspiring other developers to try new things in the genre.

As someone who loves a unique game, I’m really excited about Voidling Bound. It’s coming out in early 2026, and while it’s still got a lot to show us, the concept is fantastic. Imagine a game that looks like No Man’s Sky, lets you battle and level up like in Palworld, lets you evolve creatures like Spore, and throws you into crazy fights like Ratchet & Clank. That’s what they’re aiming for! It could be something truly special, or at the very least, a game I won’t forget easily. If you’re into collecting creatures or just enjoy weird and wonderful sci-fi, definitely keep an eye on this one – I think it’s going to be a blast.

You can try out a demo for the game Voidling Bound on Steam, and players are loving it – it currently has a 98% positive rating!

Creature Feature: Voidling Bound Promises Deep Creature-Collecting and Evolution Systems

Nintendo’s legal challenge against Palworld developer Pocketpair focuses on specific gameplay features, not the general idea of collecting creatures. Nintendo holds patents for things like summoning creatures by throwing a ball, and they highlighted this in court. As a result, Pocketpair removed the ball-throwing summon feature in Palworld, and further changes may be coming to address Nintendo’s concerns.

Nintendo’s strict legal actions regarding this game have sparked debate, but they also bring up a key aspect of creature-collecting games: how players interact with their creatures greatly shapes the gameplay. Voidling Bound tries to stand out by offering a fresh take on the typical catch, battle, and evolve system. While finding and hatching creature eggs isn’t new, the way the game handles evolution and progression is unique and adds a special touch.

In Voidling Bound, your Voidlings can evolve in many ways, gaining new appearances, skills, and improved stats like strength and defense. Unlike Pokemon, evolution isn’t just a straight path – there are different evolutionary branches to discover. This allows for greater customization and encourages players to collect multiple of the same creature to unlock all the possible evolutions. While Voidling Bound might not have as many unique creatures to start with as Pokemon, the deep level of customization and variety within each species makes up for it.

Splicing Might Just Be Voidling Bound’s Most Interesting Mechanic

As I understand it, Voidlings hatch from eggs, but the really cool part is you can also make them in something called the Splicing Station. It’s like a breeding lab where you can combine different traits – or ‘genes’ – from various Voidling types to design completely new creatures. The gene system in Voidling Bound is broken down into four main categories, which is pretty neat.

  • Morphology
  • Modules
  • Abilities
  • Perks

A Voidling’s look and core stats are determined by its Morphology and Modules. You can change things like color and size using Morphology, and add protective features, such as a tough shell, through Modules. Abilities are special powers used in combat, and each one can be aligned with a specific element. Perks are passive bonuses that give a Voidling advantages like faster movement or an extra attack after using a skill. You can unlock more options in all these areas by continuing to evolve your Voidlings, encouraging you to keep playing and improving them.

Action-Adventure Gameplay Is Voidling Bound’s Greatest Question Mark

While these systems show potential, their success depends on how fun and engaging Voidling Bound is to play. Similar to Palworld, it features quick, action-based battles instead of turn-based ones, which means things like how abilities work together, animations, how attacks connect, the battle areas themselves, and the different types of enemies all need to be carefully balanced. Voidling Bound‘s combat currently feels good—it’s fast, offers variety, and abilities have a clear purpose—but the real challenge will be keeping players engaged over the long term as the game evolves and you progress. We also haven’t seen much of the game’s exploration yet, so that remains an unknown.

Ultimately, the few small issues with the game aren’t a big deal. Voidling Bound has a lot of potential, but whether it truly succeeds depends on how well all its features work together. I’m particularly excited about mechanics like splicing and how your progress feels directly connected to how you play and customize your experience. I just hope the game remains engaging and fresh over a longer playthrough.

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2026-01-22 18:07