Remnant 2: How to Get Redeemer Handgun (Spark’s Quest)

Remnant 2: How to Get Redeemer Handgun (Spark's Quest)

As a seasoned Remnant 2 adventurer, with countless hours spent traversing the perilous landscapes of N’Erud, Yeasha, and Losomn, I can confidently say that the table you’ve provided is a treasure trove for any aspiring collector. The quest items and Alloys required to acquire these Spark Shop Purchasable Items are not just mere trinkets, but rather, they are the keys to unlocking the true power hidden within the rings and amulets.


In the Dark Horizon DLC of Remnant 2, you come across a robot NPC named Spark. Initially, it assumes you wish to disassemble it, but the discussion quickly shifts to helping Spark return to Earth. This is advantageous for both parties; once Spark becomes a vendor in Ward 13, it provides you with an Alloy Extractor for collecting and giving Alien Alloys to Spark. In exchange, you receive the Redeemer Handgun and other rewards. However, Spark only shares a few instructions and most of its inventory is locked, leaving you wondering how to acquire the Redeemer Handgun and how to finish Spark’s questline in Remnant 2’s The Dark Horizon DLC.

You may find it challenging to locate Spark due to his multiple spawn points. Additionally, there are several procedures to perform before Spark can return to Earth, followed by a tedious process of collecting all the necessary items to unlock the Redeemer Handgun – an exclusive weapon that fires World Stone Slugs at enemies, transporting them to another dimension.

How To Start Spark’s Quest In Remnant 2 The Dark Horizon DLC

In the game “Remnant 2”, you’ll find Spark in three potential spots within the Withered Necropolis. These are the locations where it may spawn, as detailed below and marked on the provided maps:

  • Near the stairs below the Glider not far from where the Gardener stands near the Waylaid Conservatory World Stone.
  • In the corridor opposite the room where you pick up Remnant 2’s Nanoplated Armor Set.
  • By the locked door in the clearing ahead of where you find the Nanoplated Armor Set.

If you can’t locate Spark, make sure to check in all three designated spots. Once you’ve found him, engage in conversation and select the dialogue options that involve promising to vanquish ‘the voice.’ This pertains to the final boss of The Dark Horizon DLC, the menacing AI entity known as Allepsis-Taura, which can be encountered at the summit of the tower on the X map area. Before Spark can safely revert back to Earth, you need to first overcome Allepsis-Taura. Upon its defeat, return to Spark who should now be at one of his common locations, and select the ‘I defeated the voice’ dialogue option, telling him he is now free to return to Earth. When next you activate a World Stone to revisit Ward 13, Spark will be found opposite the firing range as a new vendor.

Remnant 2: How to Get Redeemer Handgun (Spark's Quest)

How To Complete Spark’s Questline And Get The Redeemer Handgun In Remnant 2

When conversing with Spark in Ward 13, he provides you with an Alloy Extractor – a handy tool that enables you to gather Alien Alloys as potential loot when defeating adversaries scattered across the various realms of Remnant 2. Interestingly, Spark uses these Alien Alloys for his research on new items and to expand his inventory, so it’s crucial to start gathering them now. Additionally, there are distinct types of Alien Alloys you can obtain by altering your Adventure to traverse different worlds:

  • Alien Alloys – Found on N’Erud
  • Ancient Alloy – From Yaesha
  • Mythril Alloy – From Losomn

As a devoted fan, I can share that amassing sufficient Alloys from various planets allows for an array of consumable items in Spark’s menu to become accessible, such as Light Extract. When vanquishing adversaries, you’ll recognize if they’ve dispersed an Alloy by the distinctive purple marker on your map, which sets it apart from common loot drops. Keep in mind that these resources are scarce spawns, so acquiring a substantial quantity will require some persistence.

Acquiring the Redeemer Hand Gun isn’t a straightforward process. Along with obtaining it, you’ll need nine specific quest items and an assortment of Alien Alloys. These resources are essential to unlock six Rings and three Amulets from Spark’s store. Some of these items may require interaction in viewing mode to become visible, such as Kolket’s Key. After you’ve unlocked and purchased every Ring and Amulet from Spark’s store, the Redeemer Handgun will be your final reward. The table below outlines the required quest items, the number of Alloys needed, and where to find all relevant materials:

Spark Shop Purchasable Items (Ringa and Amulets) Required Materials (Quest Items And Alloys) World (Area)
Force Multiplier (Ring)x1 Decorum Cypher x25 Alien AlloyN’Erud (Terminus Station)
Mortal Coil (Ring)x1 Fruit of Death x25 Ancient AlloyYeasha (Forgotten Grove)
Ornate Amulet (Amulet)x1 Ornate Lockbox x50 Ancient AlloyYeasha (Widow’s Court)
Ring of Ashes (Ring)x1 Crimson Coin x25 Mithril AlloyLosomn (Gilded Chambers)
Strand of Sinew (Ring)x1 Nightweaver Stone Doll x25 Mithril AlloyLosomn (Morrow Parish)
Symbol of Royalty (Ring)x1 Kolket’s Key x25 Ancient AlloyYaesha (The Lament)
Timekeeper’s Forfeit (Amulet)x1 Clockwork Pinion x50 Mithril AlloyLosomn (LeMark District)
Volatile Cartridge (Amulet)x1 Override Pin x50 Alien AlloyN’Erud (Seeker’s Rest storyline, Timeless Horizon)
Wired Inhibitor (Ring)x1 House Lythia Glyth x25 Alien AlloyN’Erud (Vault of the Formless)

Redeemer Handgun Specs In Remnant 2

In the game “Remnant 2”, The Redeemer is among the handguns you receive upon finishing the questline known as Spark. Unfortunately, this weapon can’t be modified, but here are its base statistics:

  • Damage – 82.8
  • RPS – 2.5
  • Magazine – 6
  • Ideal Range – 20m
  • Falloff Range – 60m
  • Max Ammo – 36
  • Critical Hit Chance – 5%
  • Weak Spot Damage Bonus – +100%
  • Stagger Modifier – -35%

In the game “Remnant 2”, the Redeemer Handgun comes equipped with a unique feature called “Aftermath”. This feature allows the player to launch their currently equipped Relic as an explosive payload. Upon impact, either with an ally or after being dormant for 15 seconds while the ally is nearby, the payload detonates over a distance of 4 meters.

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2024-10-01 16:13