As a seasoned gamer with decades of experience under my belt, let me guide you through the final battle against Helibel, the Specter’s Abyss’s fearsome final boss.
Players should be aware that they can enter the first cooperative dungeon in ‘Throne and Liberty’ at level 20, which is known as the ‘Specter’s Abyss’. This challenging location features two sub-bosses and a final boss, along with generous rewards for those who conquer it.
As an enthusiastic gamer, I can tell you about an exciting challenge designed for up to six of us! This test will put our skills and teamwork to the ultimate test. While it’s possible to complete it in a quick sprint, mastering each boss requires some strategic knowledge. With this comprehensive guide to navigating the dungeon, we’ll be able to tackle every challenge that comes our way, ensuring a smooth path to our well-deserved rewards!
Specter’s Abyss Dungeon Overview
In the dungeon, players encounter Arkeum’s Invasive Troops, primarily composed of Shadowmages, Archers, and Melee Warriors.
- Shadowmancers: Use burst area AoE spells; single target nukes; annoying curses that cause Weakened debuff.
- Archers: Attack fast and from a safe distance; can use a dash skill to close the gap; erratic aggro.
- Soldiers: Sword and shield and Greatsword users; highly resilient and damage sponges.
Below, players will find details about what each role should do against each of these enemies:
- Tanks: Aggro Soldiers first, then focus on Shadowmancers and Archers.
- Range DPS: focus on dealing with Shadowmancers as priority, dodge AoE and take distance from melee fighters.
- Melee DPS: Focus on killing Archers first, as they will target friendly mages and archers first.
- Healers: Keep the Tank alive as the main priority while the DPS deals with the small fry.
The dungeon is divided into three sections:
- The main hallway, leading to the Inner Hall where the first boss is located.
- The hallways with the lever rooms, a circular arena where the second boss stands guard.
- The underground auditorium where the final boss fight will take place.
How To Beat Elite Arkeum Shadowmancer (First Boss)
To engage with the initial boss, players must navigate through a sequence of battles involving smaller Elite Teams made up of Archers, Mages, and Melee Warriors. They are required to defeat three sets of these groups before arriving at the chamber where the Elite Arkeum Shadowmancer resides, ready for combat.
In the battle against the Elite Shadowmancer, your goal is to deplete its health completely. However, keep in mind a few moves it might use:
- Circular AoE Shadowpools: Avoid at any costs; they can delete DPS and Healers.
- Small Shadow Nova: Melee DPS and Tanks will be pushed back. If there are AoE pools behind them, they will fall inside them.
- Gravity Strike: The Shadowmancer will yell “I will end your life!” then grab one or two players, hurl them into the air, and smash them against the ground. This causes extreme damage and can be countered by CCing the boss with any skill that causes Disruption or Stun. Listen to the voice cue of the boss, and when she yells, wait 1.5 seconds before stunning her.
How To Beat Elite Arkeum Riot Squad Captain (Second Boss)
The path to the Second Boss might be a little bit trickier and requires some cooperation. Players need to reach two separate “Lever Rooms” and activate said levers to lift two barriers that impede access to the boss’s arena. One of the barriers is called the “Poison Barrier,” and the second is the “Fire Barrier.”
In both rooms, you’ll encounter a group of Elite mobs. This group consists of Shadowmancers (two), Archers (one), and Soldiers (two). Defeat these enemies and then find the lever situated right in the center of the room. Activating this lever will open the gate that leads to the circular arena.
Wait for the second barricade to become inactive before crossing that gate; if you don’t, it could lead to a Total Party Kill (TPK). After the second barrier shuts off, it’s time for the boss battle!
The Captain of the Exalted Arkeum Riot Team will have three entities moving around the chamber with him; an Archer, a Soldier, and a Shadowmancer. Here’s what players need to know:
- Clear the mobs, being careful not to aggro the boss.
- Once the room is clear, start the fight with the Tank leading and taking aggro.
- The boss will have a “rage attack” and will yell: “Impossible!” and then “Die,” releasing a potent AoE that will most certainly wipe out the entire team.
- To prevent its AoE attack, half a second after the audio cue, use a Stun attack to interrupt the charge of the AoE. This will allow players to keep doing DPS. The Icebound Tomb from the Staff skill tree is incredible here; it will not freeze the boss, but interrupt the casting anyway. The Fierce Clash from the Sword and Shield skill tree will smash the boss against the wall and stun him, also interrupting his attack.
Player Tips For Second Boss Fight
- Tanks: Aggro the boss and use Fierce Clash when it yells “Impossible” to prevent party wipes. Keep spamming Defense Stance and Block (when necessary) to mitigate the damage.
- R ange DPS: Deal as much damage and as fast as possible; interrupt if they have skills like Icebound Tomb.
- Melee DPS: Deal damage from behind the Boss, as it has a sweep attack that can cause severe damage in front of him.
- Healers: Keep the Tank alive by using healing and shielding, and focus on curses and minor DPS as much as possible.
As a keen explorer in this game world, I’ve come across an intriguing task: retrieving a Lore Book hidden in a specific region of the map. This captivating tome can be found near the gate that faces the opposite direction to where the boss is stationed. Remember, before moving on, take a moment to delve into its secrets and unravel the mysteries it holds!
How To Beat Helibel, Final Boss Of Specter’s Abyss
Once the second leader has been defeated, it’s time for the climactic battle. The door at the back of the circular battlefield will open, revealing a rest area/save point where players can rest and prepare for the final encounter. When ready, make your way down the stairs to the grand auditorium, where a Coffin-like structure with a red glow stands. Engage with it to bring forth Helibel, the ultimate adversary.
Helibel uses the following attacks:
- Shadow Slam: Smashes the ground and directs a straight line of damaging energy. Needs to be dodged.
- Cleave Attack: Sweeps in front of it, so melee DPS should stay behind the boss and let the Tank deal with it.
- Shadow Nova Attack: Blasts the whole arena after a voice cue. This cannot be dodged and must be Blocked.
- Death Strike: Targets a specific player, channels briefly, and instantly kills the target. To prevent this, players must group up when Helibel does the voice cue, thus distributing the damage between them by Blocking at the right moment.
Pay heed to the Voice cues for Helibel’s attacks: When Helibel utters, “Drown, Despair in the Abyss,” players should employ their Defensive Ability. When Helibel exclaims, “Do you truly believe you can outmatch me alone?“, the party must rally around the targeted player (indicated by a black circle) and activate their Defensive Ability within half a second after.
Player Tips For Final Boss Fight
- Tanks: Wait until everyone is inside the arena; otherwise, there might be players who get locked out of the boss fight. Then, Aggro Halibel and use Defense Stance and Block (when necessary) to mitigate the damage. Halibel will teleport several times during the fight, so Tanks need to follow him through the arena, or they’ll lose aggro. Try to dodge his slam attack to avoid unnecessary damage.
- Range DPS: Deal as much damage and as quickly as possible; Halibel is immune to most CC and Status Effects, so don’t waste time with it, just do raw DPS. If targeted by Helibel’s Death Strike, run toward the Tank and let others gather around, then use the Block Skill to mitigate.
- Melee DPS: Deal damage from behind the boss, and dodge when it does the sweep attack. If targeted by the Death Strike, listen to the voice cue, gather alongside the Tank, and use the Block Skill to mitigate damage.
- Healers: Keep the Tank alive by using healing and shielding, and focus on dodging Halibel’s slams. If targeted by Death Strike, run toward the tank and then use the Block Skill to mitigate the damage. Avoid receiving unnecessary damage, and use Area Heal only after Halibel uses the Shadow Nova to heal some of the damage party members might not have blocked.
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2024-10-01 20:05