Key Takeaways
- Shockwave stuns foes for crowd control, accessible early game with a short cooldown.
- Fireballs create reliable fire damage and ignite enemies for increased elemental damage.
- Frost Cone freezes multiple enemies for crowd control and needs the Ice Statue perk for full potential.
As a seasoned Witchfire player with countless hours spent battling the supernatural hordes, I must say that these heavy spells are nothing short of magnificent. Each one brings its unique flavor to the table, catering to different playstyles and strategies.
The unique blend of roguelite first-person shooter mechanics in Witchfire has generated quite a buzz since its early access debut. However, it should be noted that Witchfire doesn’t shy away from challenging even the most seasoned gamers, making it somewhat daunting for newcomers to grasp.
Utilizing the game’s magic and weapon development system is crucial for players’ advancement. In other words, understanding which spells to prioritize researching and enhancing can significantly aid progress. Here are some of the game’s most beneficial spells, categorized as both light and heavy ones.
As Witchfire is still in its early access phase, with a full release not anticipated until late 2025, it’s likely that the details about the spells may evolve or adjust as development continues.
8 Shockwave
Close Range Stun
- Type: Light
- Element: Earth
Shockwave emits a powerful shock wave that temporarily disorients vulnerable enemies close by. It’s also effective against larger, exhausted enemies, making it versatile for managing groups. Being a light spell, it boasts a quick recharge time, ensuring consistent use in combat.
In the beginning of the game, players have options to uncover this spell quickly either via research or selecting the Shadow character class. This third level enhancement for the spell offers a 10% probability of immediate recharge after striking each opponent, enhancing its dependability.
7 Fireballs
Reliable Fire Damage
- Type: Light
- Element: Fire
Fireballs are referred to as “Witchfire’s basic attack spell,” which releases three fireballs toward opponents. The spell allows for precise targeting using aim-down-sights, effective at the third Mysterium upgrade level. This feature provides players with a dependable method for inflicting focused damage on individual enemies and setting them ablaze.
Activating the ‘Ignite’ or ‘Burn’ status on enemies increases the harm they receive from attacks, and when combined with other elements such as Decay and Shock, it amplifies the overall elemental damage. This potent combination makes Fireballs a valuable asset in combat. You can acquire this spell by conducting research into light-based spells.
6 Frost Cone
Freezing Crowd Control
- Type: Light
- Element: Water
The Frost Cone is an incredibly handy spell that has the ability to swiftly freeze numerous adversaries as it passes by. With a quick recharge time, it offers valuable combat respite, even for lower-level characters. However, its full potential becomes evident with the acquisition of the perk for infinite freeze duration from the Ice Statue Arcana.
As a gaming enthusiast, I’ve found this strategy incredibly handy! It allows me to effortlessly handle swarms of lesser foes, all while keeping an eye on tougher adversaries. However, it’s important to note that the effectiveness of this approach hinges on my ability to acquire the right Arcana during a game session. Yet, even without the specific Arcana, Frost Cone remains a valuable asset in my arsenal. This spell is earned through light spell research.
5 Stigma Diabolicum
Extra Weak Spots
- Type: Light
- Element: Earth
Instead of using Stigma Diabolicum, consider utilizing this powerful light spell if you’re keen on inflicting damage on vulnerable points. This enchantment empowers you to launch a tacky ammunition that functions as an extra weak point when affixed to an adversary. Additionally, at higher Mysterium upgrade tiers, it inflicts decay status upon impact.
Unlike most light spells, the Stigma Diabolicum isn’t acquired through research. Instead, you’ll discover it on the Scarlet Coast map. It’s hidden in a passage that can only be accessed with Volatile Witchfire, located west of the drop-down leading to the Familiar boss fight.
4 Ice Sphere
Auto-Freeze Defense
- Type: Heavy
- Element: Water
The “Ice Sphere” is a potent protective charm that encircles the player with an icy fortification, halting any adversaries who dare to trespass. This sphere additionally serves as a buffer against incoming attacks, and at elevated Mysterium levels, it extends the reach of weapons and quickens reloading speed.
The spell is quite potent, but its main drawback lies in its extended cooling-off period. This issue can be somewhat alleviated if you have the chance to use the Heavy Spell Recharge Arcana during your gameplay. Players who begin as the Saint class can cast the Ice Sphere spell straight away. For others, this spell can be learned through intensive research into heavy spells.
3 Cornucopia
Last Bullet Refund
- Type: Heavy
- Element: None
The term “Cornucopia” refers to a potent ability tailored for gamers who prefer weaponry over magic. Once activated, this ability causes the final bullet in a clip to recharge automatically. It works particularly well with strong weapons such as Psychopomp and Hangfire.
As a dedicated player, I can attest that advancing Higher Mysterium levels not only enhances my weapon control, balance, and reloading speed, but also extends its activation duration to 20 seconds at the maximum level. Furthermore, each kill increases the uptime of this spell, making it an invaluable asset for combat-focused characters. This potent support ability is mine through rigorous heavy spell research – the Cornucopia.
2 Burning Stake
Explosive Fire Damage
- Type: Heavy
- Element: Fire
As a gamer, I’d say one of the most potent spells in Witchfire has got to be the Burning Stake, on par with Iron Cross in terms of power. This spell summons a fiery stake that sets enemies ablaze in a wide radius. Enemies rushing towards the stake take damage, and eventually, the stake detonates, dealing heavy Area of Effect (AOE) damage.
Because the Burn damage inflicted by setting enemies ablaze deals more harm compared to other types of damage, the Burning Stake spell works exceptionally well with other spells and weapons. This particular spell can be found on the Iron Castle map, but it’s hidden behind a mirage that can only be dispelled using Volatile Witchfire and Gnosis level 3.
1 Iron Cross
Shocking Mob Clearing
- Type: Heavy
- Element: Air
The enchantment known as Iron Cross is not only aesthetically striking but also incredibly practical. It summons a cross that delivers shocking damage to surrounding foes in a vast area. Shock damage is particularly effective against groups of adversaries because it has the ability to stun them, making them more susceptible to further harm.
Because of the enhanced damaging effects, the Iron Cross spell provides comparable benefits to the Burning Stake spell. This means that both are potent choices, but Iron Cross offers a bit more versatility due to its similarities. As your Mysterium level increases, the spell’s area and shock duration expand. You can acquire this spell through intensive research in arcane studies.
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2024-10-01 20:06