Interview: Athena Crisis Dev Talks Building A Video Game Community

Interview: Athena Crisis Dev Talks Building A Video Game Community

As a seasoned gamer and developer myself, I must say that reading about Athena Crisis’ journey is nothing short of inspiring. It’s not every day you come across a game that’s built with such passion and community involvement. The developers have truly nailed it by creating an engaging experience that encourages players to delve deep into the game mechanics and collaborate on balancing adjustments, all while maintaining the fun factor.


Athena Crisis, a strategy game developed by indie studio Nakazawa Tech, has recently emerged from early access, marking its full release. Drawing inspiration from the classic Game Boy Advance title, Advanced Wars, this modern retro turn-based strategy game is sure to please those on the lookout for a new addition to the genre. The launch of version 1.0 brings even more exciting features such as co-op play and map invasions, demonstrating that the creators have built not just a game, but a community alongside it. In fact, Nakazawa Tech actively engaged its community during the early access phase, with players even contributing to the game’s open-source code and earning credit recognition for their contributions – a testament to the studio’s commitment to fostering a vibrant community. Game Rant recently interviewed Christoph Nakazawa, Founder of Nakazawa Tech, to delve deeper into how the studio collaborated with its player base throughout the early access period.

As a devoted fan, I had the privilege of reading an intriguing interview with Game Rant prior to the launch of version 1.0, where Nakazawa delved into the creative hurdles, triumphs, and memorable instances during the early access phase of Athena Crisis. This journey included constructing everything, from the AI to the game engine, and beyond, right from scratch.

Athena Crisis Early Access Reflections

A: What’s the experience like releasing the complete edition of Athena Crisis, following approximately half a year in early access?

A: Launching fully after early access has been a significant milestone, yet it seems like another stage in our development process. Confident that everything functioned smoothly, reliably, and harmoniously, activating the Steam launch felt relatively straightforward. Fortunately, Athena Crisis, being a completely self-made game, gives us full control over its operations. Adjusting fixes and modifying essential systems according to community feedback was manageable, as updates could be sent to players in just a few minutes.

Interview: Athena Crisis Dev Talks Building A Video Game Community

Q: What were some of your biggest learning lessons or challenges during early access?

From the ground-up construction of Athena Crisis, we had to create every essential aspect: the game engine, gamepad compatibility, AI, design framework, animations, server-side components, essentially everything from the core to the periphery. None of these individual tasks were overly difficult or insurmountable, but the challenge lay in arranging each piece properly and making it enjoyable – an immensely satisfying experience we undertook.

Q: What were some of your biggest successes or stand-out moments in this time?

One fantastic aspect was undeniably sharing the source code of our game during its early access phase! We strove to develop one of the most open games within its genre, fostering a platform for feedback, critique, creative suggestions, and even code submissions to enhance the overall gaming experience for all. The community’s input throughout this journey has been incredibly enriching and invaluable to the development cycle for Athena Crisis. Our community never ceases to amaze us.

How Athena Crisis Involved Its Community During Early Access

Q: How do you think your community has changed or helped improve the game in this time?

In the game, numerous individuals made substantial contributions, many of whom are credited. These contributions range from creating fresh unit art, submitting intricate bug reports, developing hundreds of maps, and eight fantastic community campaigns. One contributor even revamped naval combat significantly to make it more contemporary and captivating. We received consistent feedback through Discord during the Early Access period, which helped us greatly in enhancing the game. The story and campaign maps were released earlier than the 1.0 version, allowing us to refine both the narrative and the design of each map.

Interview: Athena Crisis Dev Talks Building A Video Game Community

Q: Has any community feedback or ideas surprised you for any reason?

It came as a shock to me that some individuals invested such an immense amount of time into games like Athena Crisis, mastering formulas and unit behaviors that at times outshone my own understanding. Yet, I’m deeply appreciative for their dedication to the game, their attempts to grasp our intentions, and their constructive suggestions for refining the balance – all while keeping the fun intact.

Athena Crisis Version 1.0 Release And Post-Launch Plans

Q: How do you hope the community remains involved with its 1.0 launch?

Instead of merely constructing a game, we aimed at fostering camaraderie by creating not only an engaging game but also a vibrant community around it. Our ambition is that together with the community, we’ll strive towards making “Athena Crisis” one of the top games in its genre. We welcome everyone to contribute their brilliant ideas.

Q: Can you talk about any plans you have for the game after this 1.0 release?

Option A: The list of projects we’re planning continues to grow instead of shrink. It begins at a leisurely pace, but eventually unfolds an astonishing world (or perhaps multiple worlds?) filled with diverse characters, distinct personalities, factions, and background information. We’re eager to delve into the events following the main storyline and learn about parallel happenings during the main story, however, no definitive plans have been made on that front at this time.

Interview: Athena Crisis Dev Talks Building A Video Game Community

Tips For New Athena Crisis Players And For Developers Building A Video Game Community

Q: What would you say to new players curious about trying Athena Crisis for the first time?

Athena Crisis aims to enhance a popular game structure by introducing fresh game mechanics, additional playable units, and an innovative invasion feature that enables cooperative play with friends as well as inviting other players for a challenge – all within the “single-player” mode. This results in numerous unexpected gaming situations, flips the script, and is simply entertaining.

Q: How would you summarize the past 6 months of early access?

A: It was intense, but tons of fun!

Q: Any final thoughts you’d like to share as you inch closer to full release?

Looking forward to welcoming numerous fresh members in our community, excited to discover the innovative concepts they’ll share, which we can transform into exciting new gameplay features!

Here are also a few tips for other developers curious about how we build the community:

As said, we can publish a new version of Athena Crisis incredibly quickly. Owning the whole stack allows us to create new major features in very little time. One thing that we always try to do when a new player joins our Discord is that we’ll try to address their feedback in real-time. If it’s possible to implement their feature quickly, we’d just go ahead, ship it within 10 or 15 minutes and show them a screenshot of their idea in-game, saying “Great idea, it’s live in the game now.” This kind of responsiveness usually keeps them engaged, and their feedback will compound to keep making the game better. It takes time to build a community, and that’s the case for almost any indie game, but with patience, consistency and taking their feedback to heart, people will come and stay engaged with you during the project’s lifecycle.

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Athena Crisis is available to play on PC.

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2024-10-03 15:06