Metal Gear Solid Delta: Snake Eater Has Unique Way of Handling Difficulty

Metal Gear Solid Delta: Snake Eater Has Unique Way of Handling Difficulty

Key Takeaways

  • The difficulty in Metal Gear Solid Delta: Snake Eater will change depending on how players position the camera.
  • The game will allow players to choose between the fixed perspective of the original game or a new third-person mode.
  • Metal Gear Solid Delta: Snake Eater is still expected to be released in 2024, though no exact date has been announced.

As a seasoned gamer with over two decades under my belt, I can confidently say that the latest announcement about Metal Gear Solid Delta: Snake Eater has me both excited and intrigued. The idea of adjusting difficulty levels based on camera position is a novel concept, one that I’ve never encountered before in gaming. It adds an interesting layer of strategy to the gameplay, making it more immersive and challenging for players like myself who enjoy a good mental workout with their games.


In the upcoming remake of Metal Gear Solid Delta: Snake Eater, difficulty will be tailored in an exceptionally distinct manner based on where players decide to place the camera. As stated by developers, gamers will have the option to relive the iconic Metal Gear experience either through the original fixed viewpoint or a fresh third-person perspective. Each mode offers its own set of challenges, potentially smoothing out the transition of this classic game onto next-generation hardware.

The announcement of a current-gen remake of Metal Gear Solid 3 last year came as quite a surprise, with Konami revealing the upcoming title during a PlayStation State of Play livestream. Excitement could immediately be felt within the Metal Gear community, with more recent entries in the series, like 2018’s Metal Gear Survive, leaving some disappointed. This title felt especially lackluster for fans, considering it followed the critically acclaimed Metal Gear Solid V: The Phantom Pain, which was released three years prior in 2015. Konami revealed more information about Snake Eater during the 2024 Xbox Games Showcase, with pre-orders for Metal Gear Solid Delta: Snake Eater now open to all. As anticipation builds, the Metal Gear team has revealed how Snake Eater will handle difficulty, opting to use a unique new system.

As a gamer speaking about Metal Gear, I remember eagerly anticipating the ability to switch between viewpoints at will during gameplay. However, creative producer Yuji Korekado shared with Famitsu (via VGC) that this feature was dropped due to Snake Eater’s adaptive difficulty settings. He mentioned that the ‘New Style’ perspective, with its wider and more linear field of vision, allowed for shooting on the move, which resulted in a lower difficulty level than initially intended.

Metal Gear Solid Delta: Snake Eater Changes How Difficulty Works

In essence, Korekado proposed that they would divide the play style into two versions instead of adjusting the ‘Legacy Style’ to match the ‘New Style’. The ‘Legacy Style’, resembling the original game’s difficulty level, would remain unchanged, while the ‘New Style’ would be developed from scratch. This new perspective for Snake Eater gives the game a feel similar to The Phantom Pain, offering a more traditional third-person experience rather than the distant view found in the original Metal Gear Solid 3. Despite significant advancements in both sound and visual quality, it appears that Metal Gear Solid Delta: Snake Eater preserves what made the 2004 game beloved by fans, as suggested by the first trailer showcasing various classic weapons and combat scenarios.

Excitedly speaking as a die-hard fan, I can’t help but share the news that the legendary game, “Snake Eater,” is set to hit the shelves this year, though the specific release date remains under wraps. Over the summer, we’ve been treated to some tantalizing revelations about special editions of the game. One such edition, the Collector’s Edition, promises a wealth of exclusive content for ardent fans like me. This package includes the core game, “Metal Gear Solid Delta: Snake Eater,” a FOX Unit patch, a miniature terrarium inspired by the opening scene of Virtuous Mission, and various other collectibles that any Metal Gear fan would cherish.

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2024-10-03 18:06