As a seasoned gamer and ardent fan of both Marvel and the Dark-hunter genre, I find myself eagerly anticipating the release of Marvel’s Blade. The concept art and cinematic trailer have piqued my interest, particularly the dystopian Paris setting that seems to be a blend of modern technology and futuristic surveillance.
The Marvel game titled “Blade” has gone quiet after its initial announcement, leaving fans to speculate about the details like the style of gameplay. Although specifics are scarce, there’s still the cinematic trailer and concept art available to analyze in the interim. From the concept art, it’s clear that the futuristic depiction of a dystopian Paris, France in “Marvel’s Blade” is characterized by advanced surveillance and technology.
Furthermore, Eric Brooks’ adventures in the city amidst a vampire invasion are central, but it appears that vampires may not consistently pose a threat nor act as mere bloodthirsty creatures. Given that vampires can only move around at night, it’s intriguing to note that Blade, being a dhampir, is able to travel during the day. The way this aspect could influence the plot of Marvel’s Blade could potentially be very engaging if Arkane chooses to incorporate a day-night cycle into the storyline.
Marvel’s Blade Could Illustrate Eric Brooks’ Duality with a Day and Night Cycle
In addition to visual concept art depicting a daytime setting, it seems reasonable for the game to incorporate both day and night scenes to emphasize Eric’s dual nature in Marvel’s Blade. While there might not be as many vampire-slaying activities during the day, excluding daytime gameplay could diminish the experience since Blade’s dhampir abilities allow for daylight existence, a narrative aspect that could be effectively utilized.
The short trailer hints at a scene where Eric receives a haircut at a barbershop, though it’s unclear if this is a real aspect of Marvel’s Blade. However, it isn’t far-fetched to assume that players could interact with various characters like barbers, merchants, or other NPCs during the day in the game. This interaction might happen before the quarantine zone’s curfew starts and the characters rush to find safety.
In this scenario, it’s particularly crucial if players are aware that they have a limited period during the day to explore or plan their actions before darkness sets in.
Marvel’s Blade’s Whole Premise Balances on a Day and Night’s Knife Edge
Two concept artworks offer valuable insights into the varieties of vampires that players may encounter. The artwork depicting Blade fighting a horde of bats within an underground subway station suggests that vampires sleep standing on the trains, which aligns with a conventional or expected understanding.
The painting featuring Blade stealthily observing a nightclub entrance from an alleyway appears to depict vampires, given the darkness suggesting it’s nighttime. However, the top of the club’s staircase is brightly lit, which could imply that the scene might be set during daylight hours instead. This would imply more activities taking place in daylight involving humans and possibly vampires or dhampirs trying to fit into the Parisian society portrayed in Marvel’s Blade.
If it’s accurate, civilians may seem to peacefully carry out their daily activities, oblivious or untouched by the dread they conceal at night. It’ll be fascinating to explore this contrast, as well as how the daytime and nighttime gameplay is harmonized. This balance will significantly influence Eric’s interactions with the world, along with the NPCs and adversaries populating it in Marvel’s Blade.
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2024-10-07 19:04