
As a gamer, I’ve always felt that the best games really pull you in – you genuinely feel like you’re there in the game world, and you care about what happens to your character. A lot of smart people – the developers, designers, and even researchers who study games – have spent ages trying to figure out what makes that happen, and they call it ‘immersion’ and ‘avatar identification’. One thing that really helps, I’ve noticed, is playing in the first-person. It just makes everything feel so much more immediate and like you’re the one experiencing it all.
No game is flawless, but the first-person games listed here are among the very best. They either pioneered new ideas, refined existing ones, or truly mastered the genre. These games built on the foundations laid by earlier titles and, in doing so, heavily influenced the future of first-person gaming. They’re considered classics because their impact is undeniable, and they simply wouldn’t have worked as well if played from a third-person perspective.
First-person perspective isn’t just about shooting games or a simple game mode. It’s a core design element that deeply impacts how players experience and remember games. We also want to highlight a few other notable titles that deserve recognition: Deus Ex, Quake, Amnesia: The Dark Descent, Metroid Prime, Left 4 Dead 2, Thief: The Dark Project, and System Shock 2.
Half-Life 2
We Don’t Go To Ravenholm
Many of the games featured here originally used some version of the Half-Life engine, and for good reason. The first Half-Life was a landmark title, but Half-Life 2 really raised the bar. It continues the story of Gordon Freeman, a theoretical physicist unexpectedly tasked with stopping an alien invasion – definitely not part of his job description!
The intense, up-close encounters with headcrabs, combined with the unsettling gaze of the G-man, created some of the most iconic moments in gaming from the early 2000s, thanks to the game’s first-person perspective. Half-Life 2 also stood out by unexpectedly shifting to a Gothic atmosphere in the Ravenholm section, a move that heavily influenced many subsequent first-person horror games.
Counter-Strike: Global Offensive
Rest In Peace
The popular team-based shooter, CS:GO, started modestly in 2017, initially receiving little attention despite positive reviews. It quickly grew into one of the most played first-person shooters ever. While many games have tried to recreate its quick, intense action, they haven’t always succeeded. The game’s distinctive character and knife movements, along with its complex maps, make it easy to spot when other games are taking inspiration from CS:GO.
Despite issues with its loot box system, the game built a passionate and loyal community and a successful esports scene. It’s important to remember that this refers to a clear distinction between CS:GO and CS2. When CS2 launched in 2023, it replaced the original game, which has sparked debate. While we may not be able to play the original CS:GO legitimately again without modifications, it will always hold a special place for its players.
Portal
Now You’re Thinking With Portals
Many consider Portal to be the perfect example of a first-person game. The main character, Chell, is never fully seen – only glimpses through portals – and this anonymity helps players truly feel like they are her. This is crucial because the game relies on challenging and creative physics puzzles that require complete immersion.
Experiencing the game from a first-person perspective makes the physics feel much more immersive than simply being controlled through pre-set actions. The complete lack of other people – no other characters or players – powerfully emphasizes the isolation within Aperture Science’s abandoned test chambers. This really makes players feel helpless and controlled by GLaDOS.
Doom
You Are Doom Guy
This classic first-person shooter remains popular after all these years. It’s been updated, remastered, and released on nearly every gaming system imaginable – even in unusual formats like PDF! The way it looks from a player’s perspective is instantly recognizable to gamers everywhere.
Doom is famous for its over-the-top violence, with demons exploding into pieces right in front of your eyes. The game’s first-person perspective and powerful music were groundbreaking for their time. However, it’s worth remembering that Doom wasn’t created in a vacuum – it was built on the foundation laid by the 3D engine used in Wolfenstein.
Dishonored
No Trace, Clean Hands
I’ve been playing Dishonored, and what really strikes me is how much freedom it gives you. Seriously, no two playthroughs are ever going to be the same because you can approach everything in so many different ways. Being in first-person really makes your choices feel impactful, too. Like, it’s one thing to take someone out, but seeing it happen right before your eyes… it definitely makes you think about what you’re doing, especially when it’s just a guard doing his job.
Corvo’s abilities and how smoothly he moves around the city are truly impressive when you play in first-person. Dishonored 2 offers even more options, especially with Emily’s unique play style, which adds a completely new layer to the first-person experience.
GoldenEye 007
Slappers Only
If you didn’t play GoldenEye 007 when it first came out, you might not understand why it’s so popular today. It’s easy to get lost in all the new games available on Xbox Game Pass. But for a lot of people, GoldenEye 007 is a hugely nostalgic game and still feels amazing to play.
Instead of playing as James Bond, the game lets you control different characters, but it always delivers the same fun experience: a hilarious, over-the-top comedy disguised as an action game. The best part is getting to physically interact with the game world – like slapping characters or friends – and it’s much more enjoyable when you see it all from your own eyes.
Titanfall 2
Mech Fighting
Few expected much from the original Titanfall, so Titanfall 2 becoming a critically acclaimed first-person shooter was a surprise. A key to its lasting popularity is how fast and fluid the gameplay feels. By staying strictly in first-person, the game avoids the awkwardness of seeing your character and allows for more natural combat and movement.
The battles, whether piloting mechs or fighting on foot, are really well done. Slipping into the cockpit feels incredibly smooth thanks to the fluid animations. The game lets you pay close attention to the mech’s controls without sacrificing a good view of the battlefield.
The Stanley Parable
The End Is Never The End
It’s hard to say anything new about The Stanley Parable – it’s been discussed endlessly, and for good reason. A key to its success is how detached the character of Stanley feels, which playfully challenges what we expect from video games. The game’s first-person view is also crucial to making it feel so engaging.
The way the game shows Stanley from an outside perspective really stands out during intense moments, like death scenes, or the creepier parts of the Ultra Deluxe version. The shift from seeing things through Stanley’s eyes to seeing him as a character in the infinite hole is a key reason why that sequence is so memorable in the updated release.
Prey
Good Morning, Morgan
Switching to a first-person perspective can really pull players into the game, especially during difficult moral choices. In Prey, this perspective not only makes the horror feel more immediate, but also makes players feel directly involved in the game’s central ethical dilemmas.
In the game ‘Morgan Yu,’ the surprising plot twist truly lands because you experience the story from the character’s perspective. Similar to the headcrabs, the mimic typhons aggressively attack, trying to devour the player. Being so close to the action in first-person makes these encounters especially frightening.
BioShock
Would You Kindly…
Exploring the ruined underwater city of Rapture is much more impactful when experienced directly. Seeing the haunting beauty of its decaying Art Deco buildings and the whale that swims through feels more intense without a character to focus on – it’s just you, the view, and the powerful words of Andrew Ryan.
I love how this game uses the first-person view! It really pulls you in and makes you feel what the character is doing, especially when they make tough choices. It’s like you’re right there with them, and it makes those gray areas so much more impactful. Plus, seeing everything through their eyes makes it easier to understand their backstory and motivations, which I think is brilliant for setting up future games in the series. It just gives the developers so much more room to play with the character’s personality and story.
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2026-02-03 04:06